CN9-AL "LOLRM 2, Electric Boogaloo" (2x LRM15, 2x MLas, TAG, BAP, AMS, STD200)

Thread in 'CN9-AL' started by Killer Avocado, May 29, 2013.

  1. Killer Avocado

    Killer Avocado New Member

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    Since I wanted to flip my -A to a more classic zombie build, I decided to see what the -AL could do in artillery mode:



    It's actually been fairly decent so far. The addition of the TAG makes it a great 2nd line supporter, and the way I play I tend to stick close to my lines to prevent flankers from eating my lunch. My only gripe is that its slow as molasses, if I decide to keep it in this config once I have my 3rd Cent chassis I might plop in an XL to increase the speed and probably shoe in another ton of ammo.
     
    Last edited by a moderator: Oct 5, 2014
  2. The7Sins

    The7Sins Well-Known Member

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    Why don't you put your TAG on your front torso?
     
  3. Regina Redshift

    Regina Redshift Sass Elemental

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    Missile lock-on follows your arm reticle, so it makes sense to put the TAG on the arm, if possible.
     
  4. Killer Avocado

    Killer Avocado New Member

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    This, and if the mech does get zombied I still have the two ML's whereas a TAG would be totally useless if the LT gets shot out.
     
  5. The7Sins

    The7Sins Well-Known Member

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  6. Fherot

    Fherot Benefactor

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    Since you're artillery and keep at range you may as well run an XL for speed (to keep distance and reposition) and throw in a third medium laser.

    I run an XL on my Wang and it does just fine with the XL fighting a lot closer than your artillery piece here.

    I had something similar with a 98 kph max engine LRM20 4 ML Cent but can't bring myself to use LRMs right now.
     
    Last edited by a moderator: Oct 5, 2014
  7. Killer Avocado

    Killer Avocado New Member

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    Totally agree - as stated, once I've ground out the CBills for the 3rd chassis to be able to get the elites unlocked I'd seriously consider something like this as a possible keeper...
     
  8. Dwergi

    Dwergi Well-Known Member

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    Don't run an XL245. By dropping a heat sink and half a ton from somewhere, you can have an XL255.

    It's one of those engines that is so close to a critical boundary that it's never worth it.
     
  9. The7Sins

    The7Sins Well-Known Member

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    Can't drop any DHS. 10 is the minimum to play.
     
  10. Fherot

    Fherot Benefactor

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    I just threw it together based off of Avocado's build. No number crunching or serious thought just seeing what XL could add.
     
  11. Dwergi

    Dwergi Well-Known Member

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    The XL255 has 10 internal heatsinks - you don't need any externals if you go up an engine size, and an internal is more heat efficient than an external.
     
  12. Blagg Zear

    Blagg Zear Star Lord

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    Last edited by a moderator: Oct 5, 2014
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