In-Game

In-Game

If you have trouble making a build from this site in-game, you might find your answer here.

Why do I have left-over tonnage when I make a build in-game?

90% of the time this is because of copying the armor values from a smurfy build. Don't follow smurfy by the book when it comes to armor. Use an import link if it is provided!

Many mechs in-game have armor quirks, which give 'free armor' that doesn't weigh anything, in addition to the expected amount of armor a mech should have (for example: Annihilator, King Crab, Atlas). Smurfy doesn't take this into account. If you build your mech using Smurfy's armor values, you will end up with left-over tonnage because you removed more armor in comparison to the maximum value.

In order to fix this, go for a fully armored mech and only then remove armor in the same way it's removed from smurfy (example: 43/56 armor on a location means 56-43 = 13 armor taken away). Take note that many builders don't redistribute armor for the reason that it's inaccurate anyway. Figure out your own preferred front/back armor ratios.

In the other 10% of the time, if fixing the armor doesn't solve your issue, double-check if you're missing ammo, or using the right engine, for example.
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FAQ Manager ©2015 Iversia from RPGfix.
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