CN9-D Rapier (2x MLas, 2x SRM6, 2x MG, BAP, XL300)

Thread in 'CN9-D' started by Polk738, May 28, 2013.

  1. Polk738

    Polk738 Junior Member

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    So I decided to try out the Cent with MGs just for fun and surprisingly, this build became pretty effective, 2 MGs 1 ton of ammo, 2 SRM6s w/4 tons of ammo, 2 MLs, XL300, DHS, Endo-Steel Frame, Std max armor. mechlab says 28 dmg but it actually does 36 after the latest MG buff. It's really fast 106.9 KPH, so its great on conquest and chasing down lights-the key to this mech is grouping the MGs with the SRMs, just hold down fire button an circle your enemies- You'll put constant firepower on your foes-and its still effective even if you lose the MGs.
     
    Last edited by a moderator: Dec 25, 2014
  2. Dwergi

    Dwergi Well-Known Member

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    The damage went from 0.04 per bullet to 0.08 per bullet, so the Mechlab's right on this one.
     
  3. Polk738

    Polk738 Junior Member

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    Okay so in MWO, the MG is listed as having 4 firepower-in the mechspec loadout its just listing it as the damage per second which is .8-giving it a total of 28.16- but according to MWO the firepower is listed as 36, why they are different I don't know.
     
  4. Dwergi

    Dwergi Well-Known Member

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    Err, no. The firepower number in Smurfy is the alpha damage - ie. how much damage you can do in just 1 shot with all your weapons.

    I don't know what the official client's numbers mean - some are completely made up, like heat efficiency.
     
  5. Polk738

    Polk738 Junior Member

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    Well, regardless of the rated damage, I've been able to get multiple matches of 600+ damage with this build. It's especially dangerous against the larger mechs as they just can't match your turning speed, and they get flanked VERY easily when their fire is being drawn.
     
  6. Dwergi

    Dwergi Well-Known Member

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    Drop the CASE and stick the ammo in legs + head. There's no reason to use CASE in 99% of cases. Drop 2 points of armor to get to the nearest half ton, then add a ton of whatever - MG ammo, heat sink, something.
     
  7. Polk738

    Polk738 Junior Member

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    I did try that for a couple matches Dwergi but kept getting my legs blown off, so I went back to having a CASE in the RT and no more ammo explosions-there really wasn't anything else that "needed" to be added, the thing already has amazing heat efficiency at 61%, trust me it is IMPOSSIBLE to overheat this mech- more MG ammo would be a waste, even 2000 is just a bit excessive. armor is maxed and 4 tons of SRM ammo is spot on.
     
  8. Polk738

    Polk738 Junior Member

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    So I put up a small 6 min vid of this build in action, let me know what you guys think

    http://www.youtube.com/watch?v=dX3e0VDVSyY

    In the video, I've dropped a DHS, 2 tons of armor, an upgraded to an XL 305 but everything else is pretty much the same.
     
  9. Michael

    Michael Grand Poobah

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    I didn't realize you had this topic already in the thread and so have merged your video thread with your build sheet thread. Only one topic per build please :D
     
  10. sh4m369

    sh4m369 New Member

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    I would still say drop the case because unless there is something in a patch I haven't seen the case only prevents damage from spreading to other components but still will destroy component the ammo is in. So in the situation of the xl a side torso blown will still put you down.

    -Sh4m3
     
  11. Aylek

    Aylek Administrator Staff Member

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    Wht do you think about enabling Zombie mode?

     
    Last edited: Oct 5, 2014
  12. Polk738

    Polk738 Junior Member

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    That build would probably work better for those that don't like XL engines, and would be a real terror. I go thru ALOT of SRM ammo on my setup so I need that 4 tons, maybe I'll play with it some more tonight-I really hate putting the ammo in the legs tho mainly because of spiders-they seem to be very good at legging me
     
  13. Polk738

    Polk738 Junior Member

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    So I dropped the case, and the BAP upgraded to a 315XL will try it out here soon and post results, maybe even a vid :D
     
    Last edited by a moderator: Oct 5, 2014
  14. epikt

    epikt Benefactor

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    I was going to suggest you drop the CASE (absolutely useless) and the BAP (almost useless) but you figured it out yourself.
    I'm also pretty sure you can drop the artemis. My point being: on a CN9-D, go for the largest engine!

    Here is what I suggest: no more artemis, ferofibrous upgrade, 0.5t less armor, 350XL (124km/h):



    edit: actually I sure you can go further, maybe with one less DHS and one less ton of SRM ammo, but that's your call if you find yourself comfortable with harder heat management and less ammo.
     
    Last edited by a moderator: Oct 5, 2014
  15. Polk738

    Polk738 Junior Member

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    I actually like the smaller spread of the Artemis, it works well with the MGs for pinpoint damage and blowing off components. The BAP wasn't bad as it did work against ECM but since I wasn't hunting lights with streaks I figured it was best to just get rid of it. 4 tons of ammo is pretty much spot on for me, since I set the SRMS and MGs to the same weapon group and hold down the fire button. The 13 DHS are perfect for the setup, awesome rate of fire, I can speed brawl in the Caldera and go much longer than most mechs that jump in there with me. I don't know if I'll ever drop the armor down that low for a bigger engine-I actually like having my shield arm with full armor if I can help it, to help me protect my torsos, same with the legs especially since I keep the ammo down there now. 112 kph and plenty of 500+ damage matches
     
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