Yen Lo-Wang "Skribs Ma-Deuce" (2xUAC5, 2xML, XL255)

Thread in 'Yen Lo-Wang' started by skribs, May 10, 2013.

  1. skribs

    skribs Min-Max Maniac

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    Essentially this is 2/3 of the brutal Ilya Muromets build. Two UACs and two medium lasers. To go AC/20, just swap out the engine and ballistics.
     
    Last edited by a moderator: Oct 5, 2014
  2. epikt

    epikt Benefactor

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    My concern with this build is the weight of the autocanons. You need an XL (=> quick death) for an only decent engine, or you're painfully slow with a standard. I tested a similar build few months ago and quickly went back to an AC/20 build.
    (to be totally honest, it also had to do with the fact that I suck at not jamming the UAC)
     
  3. YaoYaoYiffy

    YaoYaoYiffy Active Member

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    I picked up the UAC5s to run more-or-less this exact setup. It's decent on paper (I run an XL in my AC20 loadout too) but the UAC5s are focused with time-on-target shooting instead of the hit-and-run I find myself always doing to stay alive in my Wang.
     
  4. skribs

    skribs Min-Max Maniac

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    Yeah, I found even with a lot of time on target, the AC/20 is better. There's just something about pinpoint damage that is more important than DPS in this game.

    Still, this option is available for those who want to do something different, and as I mentioned in the OP, all you need to do is swap out the engine and ballistics. If you do what I do and just pop engines in and out, you're bound to have a 255 XL sitting around.
     
  5. epikt

    epikt Benefactor

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    I gave this mech another try. I use a slightly different loadout, with one less ton of ammo and 1/2 less ton of armor, but a bigger engine:



    It's nice to be able to engage at longer range (that's my main reason for leaving the AC/20). It's mobile, has a good DPS. But, it's fragile: it's rare I run out of ammo, most of the time my arm is destroyed before. The arm is destroyed really quickly, quick like AC/40 quick:



    Just like YYY said, the build is better on paper than on the field.
     
    Last edited by a moderator: Oct 5, 2014
  6. focuspark

    focuspark Active Member

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    I quite like this build. You need to have the ability to snapshot then move, even though you have a Ultra-AC. Wait until you get a distracted opponent before unleashing the "ultra". Anything else and you're just too squishing to stand toe to toe.

    I did, however, adjust the ammo loadout and armor allocation a bit.
     
    Last edited by a moderator: Oct 5, 2014
  7. Blagg Zear

    Blagg Zear Star Lord

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    This Build and the BFG Build are the only true Reasons to run the YLW. The other ones rather for J4F. As some mentioned before, the D can do everything too, except for the mentioned two builds.

    IMO this build here is more useful than the BFG Build, although it is theoretically safer to run a STD Engine, but what does it help you, if in Close Range Brawls your Cannon Arm gets blasted off too quickly? Run it against Pro Gamers and you know what i mean.

    This here with 5-6 Tons Ultra AC Shells is imho the most effective build for the YLW. 5-6 Stars definitely. If you die by ST.Explosion your own fault letting this happen. As a Secondline Firesupporter this build shines like a rising sun. No Question. Keep distance and empty your clips before going Kamikaze Mode!

    Here is my Ultra Ammo Version:

     
    Last edited by a moderator: Oct 5, 2014
  8. Excalibaard

    Excalibaard 101 010 Staff Member

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    I broke smurfy's! While this might look like a sexy upgrade, this build has 2 slots too much, luckily didn't try to build it yet and hopefully I warn people in time ^^:

     
    Last edited by a moderator: Oct 5, 2014
  9. Blagg Zear

    Blagg Zear Star Lord

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    ow no! You hacked smurfy`s?? How could you!!? :rofl:
     
    Last edited by a moderator: Oct 5, 2014
  10. Excalibaard

    Excalibaard 101 010 Staff Member

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    By adding the XL engine in last.
     
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