[member=3087]IanSane[/member] I dont agree. For me dmg is nothing really, and big numbers normally mean that u arent aiming correctly, well, can also be that ur red team has a ton of assaults. Alpha instead means that u can 1 or 2-shoot an enemy down or disable all its weapons. For me thats more important.
While I might agree overall, high damage also means more armour is removed for someone else to kill the mech plus it effects the behaviour of the target significantly.
I have to both agree and disagree. I personally love high alphas IF they are heat efficient, however, most Alphas are not and while you might be able to core a mech you won't have the heat to kill his buddy. I hear folks, not just you folks, talk about high damage equals bad aim. I could not disagree more most folks in the group cue won't target the CT first they target the weakspots to lessen incoming fire or reduce the enemies mobility. With my LBX build I generally get over 10 component destructions a match, including the armor I stripped my damage also comes from all the modules damage that destruction caused. In tested I have proven that a high alpha does not necessarily beat great DPS in a brawl. For poking sure a 90 dmg alpha willl do more but in a knock down drag out the alpha builld usually gets smacked around if not by you then by your buddies beside you simply because they cannot keep up their rate of fire for more than a few seconds. An LBX does 5dmg every 1.66 seconds. Now multiply that by 5 or 6. 30 Damage every 1.66 seconds that is 90 damage not counting crits in under 5 seconds. With a high alpha build (over 90dmg) you may get 1 POSSIBLY 2 shots off in 8 seconds and then be struggling with heat afterwards drastically lowering your DPS and in a brawl this can mean death. 180 dmg in 8 seconds seems like a lot until you realize that afterwards you will be lucky to be doing 20% of that due to heat. In that same 8 seconds 6 LBXs/UACs (assuming u arent using lasers or the UAC cooldown mod (btw I never recommend going max guns its best to mix lasers)) will put out 145 damage and the 8 seconds after that and the 8 seconds after that etc. Before you jump all over me, I'm playing devils advocate here, have a look at my builds you will see I LOVE big boom and while I completely agree BIG alphas are naaaasty I know better than to discount dakka builds simply because their alpha on paper isn't that much. I find it hard to argue when I see my most amazing unitmates and friends rip through assaults in less than 3 seconds with the 5UAC build and I personally have decimated full health assaults as quickly with well aimed shots in my 5 LBX build dismantling them one piece at a time.
In all this discussion... most of you are missing one point (sometmes I think you are all lone wolfs hear: It's a teambased game. Picture this: Giant alpha opens the can, the next Mech in the lance makes the critdamage, the other two support as they can. A combined lance consisting of one/two massive damagedealers and some dps is deadly if luck and aim is on their side. Aaaand: Don't be greedy...it's not about who get's the kill. In the end there's is only one team that won or lost. It's not THAT one guy (with the most kills) or even you that won... it's the sum of all failures or good timing/teamplay that leads to it's outcome. Many ppl seem to be really fixed on their damage output or k/d. That's just plain wrong... I think it's not your profile stats that define how good/bad you are..... IF you play solo... then I agree with the high alpha beeing a risky choice to drive.
I think you're forgetting how many drops people active on this forum do. If I have a group or 12 man going thats what I'm doing... If I don't I'll still drop in the solo queue. I dropped overall last night for maybe 4.5-5 hrs. The time isn't that unusual for me but for once it was 90% group. All three of those use different mechs and builds for me, e.g. the most awful mechs that I'm levelling get trotted out when solo as no way am I burdening my group with carrying me that much unless everyone is fine with it. Ultimately there are only a handful of mechs I use continuous fire ballistics in as in a game populated with direwolves, timberwolves and stormcrows its vastly safer to shoot and scoot or pop out, fire and take cover. In fact I still use IS PPC's a lot as I tend to be in fast maneuvarable builds that can get an angle to shoot then evacuate once the pressure is on. All - there is a life outside clan assaults, heavies and stormcrows you know!
The D-DC guy is probably just trying to grind out some experience solo. I've done that before with a a D-DC when I was depressed by 200 damage rounds with a brawler build. That build lets you hang back, do damage with your missles, pick up tag/narc bonus, and get assists by flashing with the ll. It's only preferable when you aren't getting any support from your team - i.e. they all run away and leave you a lone D-DC. A lonely D-DC wandering through Tourmaline searching for its teammates - brings a tear to my eye.
Then try a Gauss build (with case) with 2x ERLL Should net you quite some points. Use PPC instead if you are brave. http://mwo.smurfy-net.de/mechlab#i=17&l=ce093a33dfa7d187350831710a1a20cd35990874
http://mwo.smurfy-net.de/mechlab#i=17&l=2d44bc0116019c75f4df0eaed73577721ca63d97 And this is that ERLL build I suppose? Once I get that reward Atlas AS7-S I'll buy this and the AS7-D with a brawler build
Probably because of the range. 2LL AC20 3SRM4 is a really sexy brawler build, but Fleanutbutter didn't want a pure brawler
You don't grind a DDC, the DDC is the reason why you grind the other Atlas. (and there is no excuse, an LRM oriented Atlas is such a waste I just don't even know an English word strong enough to describe how I feel about it)
A lot of people still go for LRM D-DC's though whatever our views are here. BTW for the record my highest number of 8 kill battles is on the Boar's Head so theres other good mechs to use if you're very careful with heat.
Well, you know, everyone needs to change it up now and then. Your strong feelings notwithstanding, the build isn't completely ineffective, like some I've seen posted in this thread. At least the guy has a plan and can execute it with the build. I agree that it isn't ideal and I don't typically run my D-DC that way but at least it isn't a Boar's Head with six flamers or some such nonsense that we see. As far as English words to express your approbation you could go with: repugnance, aversion, loathing, detestation (I like that one), abhorrence, odium, etc. Those have to at least come close. Also, I hate long range direct fire builds on the D-DC because of the low hardpoints. I end up shooting the ground a bunch and if I get up high enough to fire down on people then I get lit up. I think best use of the D-DC is sneaking up with the ECM and then unleashing on people at short range. I prefer the 2xLBX10, LL, SRM builds. Let's you put a lot of shrapnel in the air at once.
This is what EZmode Lurms produce in the minds of newbies and/or bad players, Epikt. LRMs just are too easy to use and too rewarding for the little effort they require to use. Unless they're drastically changed this kind of build will keep on happening, in many mechs which are not supposed to carry LRMs in the first place. But at least this guy was packing a TAG and a LLAS. The (multiple) Timberwolfs with nothing but LRM15+As I've been spotting last 2 weeks are MUCH worse than that build.
And I thought Timbers with four LRM15+As and nothing else was bad... FFS...I really hope PGI nerfs LRMs soon. This is getting down to downright stupid levels.