Your most cringeworthy builds.

Thread in 'MechWarrior Online' started by IanSane, Sep 15, 2013.

  1. Excalibaard

    Excalibaard 101 010 Staff Member

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    At that engine rating, it's sometimes better to drop down like 1.5 kph to mount 3.5 t more stuff.

    http://mwo.smurfy-net.de/mechlab#i=16&l=8fae17733f6a28c07bb45246470525b8a79eb02f

    Damn that looks mighty fine actually. With STD340 you could probablyeven equip SRMs but that could negatively impact the sustained dps because of unequipping a few DHS as well.

    Is possible too on a victor with jumpjets and higher speed,but of course much more fragile
    http://mwo.smurfy-net.de/mechlab#i=89&l=38dcd5937819b290c4fc49bc8411f6cbdf8d9341

    As long as you don't need to tank (which frankly assaults should be doing all the time though) the victor would probably be better.
     
  2. Remarius

    Remarius Star Lord

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    He he yeah this is the version of that build I'd be tempted by but then I love AC20's. :p
     
  3. enileph

    enileph Star Lord

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    Well, now hat the tubes are 20,10, this build is a bit more viable?
    YES, that means it is totally ok to run 2x SRM4.
     
  4. RAMJB

    RAMJB Active Member

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    In a Raven 3L? hell yeah why not. But keep your ECM in...


    Speaking of Ravens, I just was spectating a game with a guy playing his raven 2X like this

    http://mwo.smurfy-net.de/mechlab#i=34&l=b2b193bae1b6c308f2ce48377f551b01a8ed6d26

    (aproximation I did based on his configuration). His comments about the build is that he was eliting the Raven and he didn't want to spend money in double heatsinks.

    Hey, I'm all for cheapskating and not getting DHS in mechs you don't plan to keep while eliting the chassis (done it myself)...but FFS, at least use an XL engine to keep your speed up...and why LRM20 is beyond me. In fact the whole build for me is a LOLwut.
     
  5. Remarius

    Remarius Star Lord

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    I agree from a personal stance but if you're never going to use it again (and most don't with the 2X) I can sort of see their argument. AKA, why spend 4-5m on an XL engine you'll not use again?
     
  6. Excalibaard

    Excalibaard 101 010 Staff Member

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    Well there's free XL275s in many mechs that you do want to keep, SHD-5M for example :pThe XL275 on it's own isn't bad, if anything it's going to be a back-up XL280 with maybe a negligibly slower speed.
    I think he forgot to read my guide on levelling ravens on a budget.
     
  7. RAMJB

    RAMJB Active Member

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    Because unlike DHS, you get to keep your engine afterwards to use it in other mechs?. I can think of several XL engines that would be useful for a build like that, and that are used in several other mechs. XL235 (Blackjack and vindicator), XL255 (so many builds is impossible to list them all), XL275 (purchasable with a mech and usable in anything you can use a XL280 on, with a slight decrease of top speed), etc...

    one thing is saving on a 1.5million investment you'll lose as soon as you sell your mech. Another cheapskating on an engine you'll be able to use on lots of mechs afterwards...
     
  8. Remarius

    Remarius Star Lord

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    You're presuming they're not a new player of course (I honestly never checked) and has a chassis that came with a 275XL. ;)

    Have to say when I first bought the new Griffin hero mech I ran it for a few matches with the standard engine and almost stock. I did admittedly upgrade to Endo/Double Heat Sinks and add more armour + 5 DHS as it always was going to run hot as an all energy boat. I wanted to learn how it played before committing to expensive engines as I never strip off mechs. As it was I ended up changing to an XL engine, keeping the armament but moving the medium lasers to the arms and the PPC to a torso, then adding a second PPC. Another successful design once I'd played with it with which I'm getting plenty of kills. :D
     
  9. enileph

    enileph Star Lord

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    Well, to be fair you don't need XL275 for LRM boat, you can use XL255 instead. Now THAT is an XL you would need anyways.
    This may work
    http://mwo.smurfy-net.de/mechlab#i=34&l=243ab91dd7d06eae5d5682c5cdb69055e8ed5966
    Waste of a mech though. Use a huggie.
    http://mwo.smurfy-net.de/mechlab#i=148&l=107923e7538ae8a0c5163c8538b791595717ea62

    I don't strip my mechs either, EXCEPT for modules, and engine.
    One thing to do is to ONLY strip the engine out when your mech is not "in rotation"
    I have around 12 mechs in rotation (not counting clan mechs) and I change these regularly.
    If anything you just need to hop into the loadout, and find the most largest engine available... that is usually the one you strip out (easy to figure out if it is XL or not, and leave room for internal DHS if any).
     
  10. Auriga

    Auriga MechSpecs Addict

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    Sound even interesting, but i think it has too many missiles for a 15 tubes launcher. I would build it this way:
    http://mwo.smurfy-net.de/mechlab#i=34&l=2efbb559ef6cf37d0f3ca974ae3e9a7e3c909d87
    or with TAG
    http://mwo.smurfy-net.de/mechlab#i=34&l=28a7da33c4183e7f64b04b13c6732c88fdaaf0b5
     
  11. enileph

    enileph Star Lord

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    That actually looks better!
    Bear in mind I don't usually do SHS. My initial build has (1x LRM15, 3x ML, TAG, BAP) But that seem to be a bit too hot for SHS. With DHS though that would be functional to a certain degree.
     
  12. Auriga

    Auriga MechSpecs Addict

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    Run in a team with a guy with this...... :wtf:
    http://mwo.smurfy-net.de/mechlab#i=173&l=1b01b3c6350cd8a093a6f5283a1da0ef33ac4d98

    Most underpowered build ever. Low firepower, low dmg output, little pinpoint, low in ammo (max possible dmg 400 or so), not shaking power at all, etc....... It has nearly all the fails to fit a med mech weapon in an assault one.

    Just so u can see my point, this other has the same dmg ouput and same dmg potential....and 24 free tons still.... :( :(
    http://mwo.smurfy-net.de/mechlab#i=173&l=4402f60fc55ce28aca4f8a1e0574e8792a30f727


    [size=14pt]EDIT: Even trying to do it bad, i think i do it better than that guy....
    http://mwo.smurfy-net.de/mechlab#i=173&l=d016c6365023d4fcc64f769301d77119e0e4fe1e
     
  13. Excalibaard

    Excalibaard 101 010 Staff Member

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    [member=4725]Auriga[/member] , SniperCzar would like to have a word with you in his 4x LBX5 4x cERML 1x Gauss Direwolf :p I've seen him break 1300 damage in it while we were being stomped. LBX5s are pretty brutal if chainfire them correctly (And equip a reasonable amount of ammo).
     
  14. Auriga

    Auriga MechSpecs Addict

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    U know thats QUITE different.... :p This build has 30 firepower..... o_O

    Just for comparition purposes, 63 firepower. No ammo placed, just to see firepower:
    http://mwo.smurfy-net.de/mechlab#i=173&l=fb829288dfde645b40e3d97c3509033041f53dd3

    Even if i take out the Gauss of this build, it has still 50 firepower, 2/3 more than the 6xLB5
     
  15. Durandal

    Durandal Min-Max Maniac

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    The 6 cLBX-5 operates on much the same idea as the 6 cUAC-5 build: it is a hell of a thing to turn the corner into, and people utterly PANIC when all that crap hits them. It may not have the punch of other dire wolves, but don't underestimate how quickly people flinch when it starts eating into their components. Also, it's important to notice the sustained and max DPS on it, 11.5 and 18, neither of which is a shabby number. It can't put out as much DPS in a single shot, but it can build it up faster than Sniper's mech as long as the shots come accurate enough to hit the right spots.

    On paper, it may look weak, but the LBX or UAC builds that go full boar into the idea are nasty opponents. Some go the Five-by-Five route and take out one gun for some ERMLs, but either way it is still a force to be reckoned with. I actually run the 6 UAC-5 or 5 UAC-5/5 ERML builds quite often, and have broken 1k with each (strikes probably helped, but still). The 6 build I've gotten more than a few 7 kill games too ;)
     
  16. Auriga

    Auriga MechSpecs Addict

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    In the field was incredibly weak also. Trust me, i spected the guy, and even hitting every damn shoot, was a lesser than mediocre, way less actually, dmg-on-target. The guy wasnt able to solo a Summoner in his Dire, and i mean an static cowboy-style player. The Summoner just stayed in front of him and outgunned him....badly.....
     
  17. Remarius

    Remarius Star Lord

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    Then they really weren't very accurate or let the summoner get behind. o_O
     
  18. Durandal

    Durandal Min-Max Maniac

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    That's his problem right there. The 6 ballistic builds for a DWF are not meant to be soloing mechs, they are far more useful running in a pack. You fill their CT with all the dakka you can, blinding and deafening them, and making them panic so they move without thinking, getting focused down. Anyone who's been in a cockpit with that much metal hitting them CONSTANTLY (chain fire is best fire!) knows how hard it can be to focus and even try to return fire. If he was group firing all six, he done goofed.
     
  19. Midnite7175

    Midnite7175 Advanced Member

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    No DWF is meant to be alone. It's pretty easy for faster Mechs (and everything is faster than a DWF) to get at it's back and stay there till it's down.
    DWF's are a major asset on the field of carnage, especially when they're guarding bottelneck spots (tunnel entrances, ridges, canyons, etc.), due to the possible, brutal, firepower. But on their own they're a pretty easy prey for fair pilots.
    With a max speed that would a snail make yawn and a torso twist that is merely noticeable... it's not good for infights with speeders. (Oh... and the arm movement is also very limited).

    I hate to wait for DWF's because that takes away the advantage of getting fast to a desired position.
    But leaving them alone (PUG or not) is not an option.

    The LBX Daishis... I saw a lot of those.. get in range and release slughell on your enemies.... they won't stay alive for long. Me, I prefer the UAC5-Variant.
     
  20. IanSane

    IanSane Advanced Member

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    In my opinion, coming from someone who loves his DW, I would not run a 6 gun build on a direwolf ever. Through personal experience I have found the damage output is actually less than a 5 gun build with more lasers, more ammo and more cooling. I tried running a 6 gun LBX build and was averaging a 3rd less damage each match than by losing one of the LBXs and going with 5 medium lasers instead. Due to the low relative heat of the LBX build you are able to use your lasers much more often and carry more ammo that in the end makes that variant by far my favorite of any DW builds I have used/made. With the UAC build you are able to carry much for ammunition and can often sneak in a TC which increases your bullet speed and therefore your likelyhood of a hit because it is easier to lead the target. Just check out Abi's amazing scores with her 5 gun build. At the moment my personal favorite DW build is my 4 LBX5, 1 LBX10, 4 ML lasers with a metric bleepton of ammunition. Forget about the alpha, its all about the DPS on these builds. I've seen and done more damage in 5 seconds in a dacka build than a 100+ alpha build could ever hope to match with the bonus that I can keep it up more or less indefinitely.

    By the way 240 rnds is over 1200dmg if you count crits not 400 however really he should try to take 300 or more. And the LBX at anything under 350 meters IS pretty much pinpoint being able to pepper a single armor segment. Forget the fact that the extra crit means you can dismantle a mech extraordinarily fast.

    The 5 LBX build is one of my only mechs to do 1500+dmg for me. I promise you if you underestimate an LBX5 build when used by a competent pilot you will end up in several pieces on the battlefield.
     
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