What to get in the C-bill sale?

Thread in 'MechWarrior Online' started by Gneckes31, Jan 9, 2016.

  1. anonymized1

    anonymized1 Dispossessed

    With the 50% CBill boost to my Bounty Hunter and the help of the sale, I was able to rake in enough cash to buy 3 of these monsters, even with my buggy computer dropping me to the desktop every three matches....... Of course now I'm Broke!
    But Ohhh! Look at how Shiny​
    [​IMG]
     
  2. HctPeace69

    HctPeace69 Well-Known Member

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    I like the jaguar paint job! I bought a trio of Battlemasters in the sale, but I"m a bit salty with the fact they are going to change all the energy range quirks to no more than 10%... and the reason I bought the -1S is for the energy range +25% quirk...:finger:
     
  3. anonymized1

    anonymized1 Dispossessed

    My paint job is similar, just in desert camo colors.
     
  4. Flokoloko

    Flokoloko Advanced Member

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    F*** it, those sales come too fast, aint got many CBills and all Mechbays are full :/

    But Crabs, Urbies, GRH 5P & ZEU 5S are calling^^
     
  5. Aylek

    Aylek Administrator Staff Member

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    I hate the Zeus with a passion.
     
  6. Gneckes31

    Gneckes31 Well-Known Member

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    I sense an interesting story. Tell us!
     
  7. enileph

    enileph Star Lord

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    Must be something pain in the ass...
    Something about Zeus not keeping his pants on again?:smug:
     
    Flokoloko likes this.
  8. anonymized1

    anonymized1 Dispossessed

    Lol, Zeus, god of thunder.....
     
  9. WorkerPrime

    WorkerPrime Junior Member

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    Zeus's right arm is absolutely hideous.
     
  10. Flokoloko

    Flokoloko Advanced Member

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    The variants with more than 1 M Hardpoint are nice brawlers, but yeah, the chassis overall isn't really mighty.
     
  11. Aramuside

    Aramuside Star Lord

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    Its why I don't see the point of buying a lot of the IS mechs now - it will hurt a lot of mechs:

    Locusts
    Ravens
    Commando
    Spider
    Urbanmech
    Panther
    Cicada
    Blackjack
    Vindicator
    Enforcer
    Hunchback
    Trebuchet
    Griffin
    Kintaro
    Wolverine
    Dragon
    Quickdraw
    Catapult
    Thunderbolt
    Grasshopper
    Warhammer
    Black Knight
    Awesome
    Zeus
    Battlemaster
    Stalker
    Highlander
    Atlas

    Like taking a sledgehammer to crack a nut and their comment that they'd prefer to adjust the weapons themselves was odd.

    I mean who actually thinks the commando 1D needs a heavy nerf?
     
  12. enileph

    enileph Star Lord

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    I think they do it to boost sales of some mech, then change the quirk back somewhat to rebalance it...

    They can prefer to adjust it all they like, but we will surely still min/max the fuck out of it since now that the quirks are down we know what to dump and there are a few mechs that are once again worth min/maxing.

    And whatever they are thinking there is NOT A FUCKING THING they can do to stop people from min/maxing one way or another, and such is how the game will be played, just like any game.

    Just make sure they don't try to go for that so-called information warfare piece of shit. That is utter crap. Fuck that.
     
  13. Aramuside

    Aramuside Star Lord

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    Information warfare?
     
  14. Karl TenBrew

    Karl TenBrew Star Lord

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    The idea that sensor information, deprivation, and the like is a balancing point in the game. So far this is one of the things PGI has failed fairly spectacularly at even when they've tried, which makes how hard they pushing it all the more painful. The things that makes it worse is modules already existing in game (sensor range, info gathering, radar deprivation). Because these things already exist, tweaking individual mechs by quirks and trying to get certain chassis better at it than others is going to be a huge hassle...especially since they've just proven that the road they had chosen to take of letting certain sensor focused mechs not be utterly defenseless is something they don't plan on sticking to.

    Nerfing certain energy ranges? Yes, please, they went too far on some mechs. Nerfing ALL energy ranges and capping the limit? Fail on IGP levels.
     
  15. Blagg Zear

    Blagg Zear Star Lord

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    I've finally bought the Urbies for C-Bills.. Yeaaahooo!
     
  16. HctPeace69

    HctPeace69 Well-Known Member

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    Hmmmm Wolverine, or Zues? I have the loyalty of both, and I need two more of one of those chassis' as I'm somewhat of a completionist and don't like having mechs in my garage that are not able to be mastered. I only have enough MC for 2 mech bays.
     
  17. Flokoloko

    Flokoloko Advanced Member

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    I like them both but the Wolvies rise and fall with the quirks.

    The 6K was long OP and is now still a nice LL Boat, but will get another nerf soon (Energy Range). 6R is a little Dragon 1N (Turbo Dual AC5) but also got a nerf. Still good but not very good any more. 7K is an all time great SRM boat, but I like others more (GRF2N).

    ZEUS are very average, if you like the hardpoints and you like assaults, they are your choice. (9S one sided laser boat, 6S one sided Laser Balistic, 5S Missiles, Laser and Balistic, 6T Missiles and Lasers)
     
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  18. HctPeace69

    HctPeace69 Well-Known Member

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    Zues it is! Higher amount of C-bills discounted off the price, the wolvie being cheaper, so it's easier to buy not on sale. And the -7K comes with an XL275...:vomit: Soooo I'm gonna have to take a bit to build up the will power to pay extra C-Bills for that crap engine (XL280 weighing the exact same...).... The Wolverine definitely seems good, but I feel the variants are kind of locked in to certain builds, and the Zues might offer a bit more variety in viable loadouts per variant.
     
  19. enileph

    enileph Star Lord

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    SAVE THAT XL275!!
    It is the max engine for a few mechs.:smuggrin:
     
    The Verge likes this.
  20. HctPeace69

    HctPeace69 Well-Known Member

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    I did not know that! :eggonface: thanks for the tip. Don't go out of your way or anything, but do you know which ones off the top of your head?
     
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