VTR-9S "Victory Rabbit" (1x AC20, 2x ML, 3x SRM4, 2x JJ, XL380)

Thread in 'VTR-9S' started by FuzzyBunny, Jul 10, 2013.

  1. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    This. This is the reason I got the Victors in the first place. Crazy fast for an assault. Plenty of SRM love given the recent SRM damage buff. Nice pair of arm mounted ML's to jump shoot with. Lets not forget the whole point of the Victor....

    BOOMSTICK!

    Ahhh the beautiful AC/20 nestled nicely on the arm. Enough shots to use with normally, but not with reckless abandon.

    Finally runs at one of the fastest assaults out there, that combined with jumping ability makes it one of the best strikers out there.

    The carnage shall be epic!

    Edited to switch from SSRMs to SRMs
     
    Last edited by a moderator: Oct 3, 2014
  2. Blagg Zear

    Blagg Zear Star Lord

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    Hi there, full stars from me. Impressive Speed and high Cool Efficiency makes this build very solid. I usually have ideas to optimize builds but sorry, i really cant find any real flaws in this build. Thumbs up.


    Blagg Zear
     
  3. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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  4. Cthulu Jr.

    Cthulu Jr. Well-Known Member

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    It doesn't take much to take out lights with 3 SSRMs, so I'd drop a ton of SSRM ammo and replace it with a ton of AC/20 ammo.
     
  5. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    I considered it, for sure, I use the SSRM's to help take out bigger targets as well. I run Seismic and Target Decay. Hit them with the ML's, pop them with the 20, torso twist to spread damage, hit them with the SSRM's before you lose lock while twised away. Works pretty well.
     
  6. Morgana

    Morgana Dispossessed

    Only one JJ? (sorry, JJ lover here). Am wondering if that will be enough with the new movement mechanics in place. While it may be enough to use for quick turns, will it allow for you to gain enough height to traverse the terrain? It may be worth sacrificing a ton of SSRM ammo for the addition of an extra JJ. Will have to test this out tomorrow.
     
  7. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    Yeah. 21 shots just wasn't enough. I dropped the AMS and a half ton of armor to add another ton of AC/20 ammo, and another jump jet. One was very close to being enough, but your jumps had to be perfect to get over some of the taller blocks. Two is better.
     
  8. Leonhart

    Leonhart Advanced Member

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    Awesome build. Given the current state of SRMs id swap those SSRMs for an SRM 6. Better heat, better damage, and 1 less slot which will allow for the Artemis if you're into that. Once you lose the SSRMs you could also remove the BAP for even more weight reduction. I chose to remove my BAP for AMS. This build also gives you a lilttle bit better leg armor and another ton of a/c 20 ammo. The heat on this guy is great so you could lose a couple DHS for whatever your flavor is.

     
    Last edited by a moderator: Oct 3, 2014
  9. Leonhart

    Leonhart Advanced Member

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    This was my concern for my Dragon slayer but after using only 2 forever now its all you will ever need. Now, you cant just super jump over everything but its just enough to fly to the next elevation with proper timing or jump over an atlas. on Victors, from my experience, you MUST have at least 2 jj but 3 or 4 is luxury.
     
  10. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    Victory Rabbit updated. Dropped the SSRMs and Beagle to go with 3 SRM 4s instead. Much harder punch against bigger mechs, will lose a small amount of danger to scouts if you are bad at leading them with SRMs.
     
  11. Leonhart

    Leonhart Advanced Member

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    True, but without artemis you have a bigger spread. and if you can hit em with the a/c 20 i guarantee you can hit em with a SRM spread.
     
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