First config Post here... EDIT***(Fail, Epic Faill... Mod, please move) Been running this one for quite a while. It's been a solid performer with seismic, advanced sensors and cool shot. Now with the 12 v 12 it takes a little more patience to find the right moment but she still regularly puts down 400-500+ damage, 2-3 kill games. Sometimes much better. Tons of fun in the tunnels or in the city as long as you are careful of getting "Gang-Banged". Enjoy!
I'm not sure why you have the AMS in the arm instead of the torso with AMS. I haven't found AMS ammo to be very explosive. That said, this is basicly a faster version of a few shotgun Highlanders, and I think that extra speed will give you a large advantage. If It had more JJ, I would like it more, but I can always mod that later.
Needs more Srm ammo. Maybe switch a ton of LBX for it? That being said I've never been a fan of the shot gun builds.
Hail, Not sure if it is just me, but I seem to get stuck with the Victor series more than any Mech I have run before (I have 40+). Have revisited all my builds and gone Max JJs on all of them. Might be the introduction of 12 vs 12 which just happened to be the same day I picked up all 3 variants and my results have been varied with these Mechs.
this mech is new, and there have been a few bugs with the new map. It will work it's self out in time, but for now, 2-4 JJ is much better than none.
I really like the load-out, but, I would swap out for Medium Lasers to add another ton of SRM ammo and an additional JJ. The Jets are the strongest advantage Victors have in my mind. They are the reason that pushed Victors to be my current favorite mech. Assault firepower with a heavy or even some medium's speed and agility.