One of the first builds I made when the Victor pre-release happened, and noticed I never smurfy'd it. I played around with ammo placement and amounts, and also originally had it as a trip SRM6 model, but was overheating way to fast, so I exchanged it for an LRM15. I do tons of damage in this mech, almost as much as my Dragon Slayer or 9B, and sometimes more depending on the map. It is a close range brawler, and can overheat if not piloted carefully. I do find that a lot of my builds run hot, so I don't mind this aspect. The idea is to use the LRM's as fire support to soften the enemies up until they meet up with your main group. I usually stick with the pack or slightly behind it. The quick 72kph untweeked speed is a massive upside allowing it to be move like a heavy and deal a large amount of punishment. I have a lot of fun with this build as long as the map doesn't turn into a long range standoff. If it does, I usually go for the cap. Nothings funnier than a Jenner rushing back to defend and meeting a fast moving Victor.