Of course you can ask But i had not enough rounds with the last setup for serious statistics (i think, there would be a need of ~100rounds for an answer, that is not random). Worst round was 1 kill and 200 dmg (game finished with cap), then there where three rounds with 500 to 600 dmg, 0-2kills and plenty of assists and best round was 850dmg with one kill and plenty assists. I blew up in one round (right torso). 4 times on mordor, one on turmaline. K/D is positive, and i do more dmg than with other builds on this Chassis (I startet with Gauss and 2LL). I still won't fall in love I'm not afraid of an Atlas, but I was with AC5 and 3LL *gg* But this will realy depend on playstyle. As my nickname supposes, I prefer ballistics and a high rof The reason, I startet this Topic is, that I had a closer look at the hardpoints and their location. Both are worstcasescenarios, in my oppinion. You have a huge distance between your arms with low hardpoints, so it's really hard to a) do pinpoint dmg (especially without the pinpoint skill) b) hit, where you are aiming at (environment, you don't see while zooming). There are two missile hardpoints, that are hard to use. It's my second Victor and i just chose this one, because i was curious about Gauss + 3LL. After several worstcase matches without a single nice moment, i decided, to build another "Huge Troll" ah: and i don't like rolling in the lemmingtrain. This would waste two of the three positive aspects of this chassis: the speed and the JJ. Just the armor left. The loadout is equal to a heavy, in best case Now I had a really bad round 70 dmg and in the middle of the enemy team (my whole team was chasing two lights and ignoring the rest ) next bad round. The lemmingtrains missed each other -> cap war without a single shot next bad round. Tried to protect the base against half of the enemy team. Lemmingtrain was on the opposit side of the map. But i wouldn't have done "better" in any other mech
It's nothing like what you were running, but... I like it a lot. I've only run it a few times but I find it a very effective mech at any range. The velocity on the Gauss is amazing, and if they get close the 3mpl can tear up most mechs fairly quickly combined with the 2 streaks and the Gauss' pinpoint damage. I have bought all 3 victors and sold the 9S and 9B after mastering them because I like the 9K better. Also, the DDC can boat LBX and carry Llas, although I haven't tried it myself and just made it quick to point out it can be done. AS7-D-DC I doubt it would be particularly effective but it could easily do a large amount of damage quickly, and it also has ECM.