Turrets incoming?

Thread in 'MechWarrior Online' started by Cyanid7, Nov 21, 2013.

  1. Cyanid7

    Cyanid7 Active Member

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    Found here, see last post from Thomas Dziegielewski:

    http://mwomercs.com/forums/topic/100089-breakdown/page__pid__2929205#entry2929205


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    Posted 19 November 2013 - 08:46 AM
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    POPULAR
    CERES METALS R&D [St.Ives]

    Monday Nov 19, 3050
    Ceres Metals Industries
    Research and Development B5, AAlcadis Revised Underground Complex
    St.Ives
    08:24



    Ceres Metals has been given a public contract for the development on an Autonomous Turret System for base protection purposes. The turrets will activate and shoot at hostiles within range. We will start with a Dual Machine-gun and Twin small laser prototypes. In certain cases the turrets will also house and advanced AMS.

    Once development is complete, we will release the system in Training Grounds for pilots to practice with before rolling them out on the front lines.


    Autonomous Turret System Spec/Features
    Range : 100 - 200m
    Targeting : Targeting Data sharing between turret for intelligent focus fire
    -AMS on certain models
    -Ground based and Tower mounted versions
    -Front Facing shield on some models




    Estimated release : Late Dec 3050 - Early Jan 3051


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    Sounds interesting. Was this already posted here? Did not found it.
     
  2. Solahma

    Solahma Star Lord

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    Hmmm. This gets me thinking of team-wide assets. Maybe someday each team will get a set amount of "Asset points" that they can distribute at the beginning of the match. For example, you could dump all of the team's asset points into these turrets to upgrade the weapons and targeting range. Not sure what other assets they could introduce, but this has got me thinking.

    Seems like a neat idea. Turrets would most-likely be destructible. Might lead to more destructible environments, or perhaps I am being too hopeful.
     
  3. The Verge

    The Verge Moderator Staff Member

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    Destructible, and annoying. something new to destroy, I guess.
     
  4. Solahma

    Solahma Star Lord

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    Easy XP. More incentive for fast mechs to run and cap in the assault game-mode
     
  5. Cyanid7

    Cyanid7 Active Member

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    We need dual AC20-/Gauss Turrets :phear:
     
  6. Solahma

    Solahma Star Lord

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    SRM 60 turrets...

    yes, that zero was placed there on purpose.
     
  7. cs_kami

    cs_kami Benefactor

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    lol an SRM 60 turret would be fun. On Caustic Valley at theta.
    Dual Gauss turret at river city, at the upper base :phear:
     
  8. Excalibaard

    Excalibaard 101 010 Staff Member

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    I want the dropships at the bases. I remember that the dropships from MW4 were equipped with like 4 gauss and some other weapons.
     
  9. Michael

    Michael Grand Poobah

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    It'll be like some of the mods for Quake 3 YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY :unsure:
     
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