I am sure this topic has been covered before, but I have yet to find it if it has. There is a short list of things that I would like to see Initiated before or with the Official release of the Game/Sim, and it would be interesting to find what others think. So, if anyone knows of an existing thread, please point me that way, and if not, please share your opinion and insights. Here goes. 1. If I am playing for fun and not just grinding for C-Bills and XP I like to hang around for the end of the match. I would like to see a 3rd person observation mode that is zoomable and rotatable to a certain extent, available for observers so they can get a battlefield perspective of events. This mode would be available without chat during a match to cut down on the (dead) jedi effect hear:, but uninhibited in test mode so you could screenshot your mech for posterity sake. 2. For organizational purposes, I would like the option to re-name my mech in the mech lab, and reorganize them by weight class, role, chassis type etc. 3. Access to weapons and equipment that I have in inventory for sale or purchase would be nice without having to pull up a mech that can utilize the equipment. I had a rather expensive ecm that I couldn't unload for a long time because I no longer had a chassis to support it. 4. Community. I don't know how it could be done, but it would be interesting to have a marketplace available to sell equipment to other players for C-Bills. This would open up a community aspect to the game where Nuggets belonging to a Clan/House could get a head start from their members. Or add a game mode where salvage is possible in lieu of say XP or C-Bills. This would open up the door for Merc units to form and profit... Maybe a bit beyond the scope of what they are trying to accomplish here, but you have to admit... it would be interesting. Okay, that's my short list. Anyone else?
1. Since chat is done mostly not with ingame typing you cannot stop chat between teammates, and to win people WILL ghost if the function is available, so NO. 2. Agree totally. 3. Agree totally. 4. Not likely, and not too impotant. This is no MMO. Come here at mechspecs if you want community!
I agree and would like every idea you have. Ive thought similar things myself. 1. an observers mode that actually let us fly around and view the battlefield from the sky...like most any other competitive game, would be amazing. 2. Why this hasnt been implemented yet is beyond me...its not a hard thing to do i would think. 3. This idea i had not thought of but would be DAMN handy. A garage tab for mechs and an equipment tab for loadout materials. ingenious. It was too simple of an idea, i would have never thought of it. 4. This is my number one most wanted implementation to the game. Except not just for weapons and the such...but for whole mechs or anything. I fully believe this would help take the game to the next level and also help stimulate MWO economy. The only argument i've ever had someone say to this is that no one would buy hero mechs and such anymore. I dont believe this...theres a whole market of people that want a DS, ilya or FB or any hero/champ but cant afford them with actual cash. Maybe they are broke or a younger kid who doesnt have his own income. Either way...SOME one has to have bought the mech in the first place. So now the mech is bought, PGI has their money, someone traded a hero they may not have liked to get some other mech they were curious about (probably for a profit because it IS a hero mech and can only be obtained with cash), and now some different person has the hero they have been wanting but couldnt afford. Team fortress 2 and DOTA 2 both have this HEAVILY implemented and it works wonders. The only issue i have found in all this is in the "free to play" games selling things for money in general. it's all WAY overpriced imo. For the cost of 1 mech or 1 set of items in DOTA i could buy an entire game or multiples. How is that OK? I constantly wonder why the BBB doesnt get involved...it could be considered price gouging. I can only think it's because of trading internationally and therefore goes to international laws? Also lets face it...grinding to get or use 1 mech isnt hard...grinding to get and have fully loaded 10 mechs requires MUCH more time. I have 33 mechs and am starting to get burnt out on friggin c-bill grinding. I've been grinding in games since games have been released. Its not fun, it never was, and as gamers we need to stop this habit. Times have changed. If you have played vanilla WoW you know exactly the pain of the the most horrible boring grinding possible. And now most people that played wow in vanilla dont play anymore simply because of the NON-FUCKING-STOPPING-GRINDING! And it still hasnt stopped damn near a decade later. Wanna lose a huge portion of your fan base if not more? Make it so we have to grind everything! like in MWO. And now MWO is losing more players than they are gaining...coincidence? maybe. We have to remember that most people dont visit forums and dont care to understand the "Ifs, buts, and whys." The small minority of players that actually care enough to constantly post and keep playing isn't a large enough fan base to support a game. We've all witnessed, even on this site, people who loved everything in this game and thought it was amazing...but as time went on...even the older MWO players are starting to get burnt out, starting to realize the major lack of options and constant boring repetition. Even the battles are starting to play out the same. Allowing players to trade would open a whole new dimension of MWO gaming and help keep the game fresh for much longer, and more importantly, as the game starts to get stale in between content releases. It's hard to start anything if you dont have the proper funds to make it happen. Trading mechs/weapons/gear/modules, especially hero mechs, would be an amazing start.
2. agree 3.agree. 4. Community warfare: One of my favorite things about Mechwarrior 3 was resource management... Oh look, I got a shinny AC20.. but I only have 2 tons of ammo for it, should I or shouldn't I use it. I would maybe arm myself with the AC20, and arm my other lance mate with an AC 10, and the other with two AC5s. We don't have to fight for reasonless this way. It really made a difference in how you play. I like the Chainsaw and Dakka dakka dakka builds and the LRM boats for damage output, but on a planetary scale they are not realistic, because you NEED ammo for them. Placing a cap on resource you can take with you into battle (like into a planetary invasion) would change the viability of many built. If you can salvage ammo (when you win only) you can extend your rein of rampage. I don't think they will do this, at least not anytime soon, but I did think that in Mechwarrior 3 did this great. ( and a lot of other games where you have to share resources with other) The limit on resources makes change your build/equipment so that it would be sustainable and not Dakka Dakka Dakka.
Point 1: Teamspeak 3, most teams, even more competitive ones, use this for communications, voice communications, if you are an observer flying around after death, you can easily report on everything the enemy team is up to. Point 2: It has been stated by PGI that renaming and reorgansing your mechs is slated for UI2.0. Point 3: This is also slated for UI2.0. Point 4: This is an interestnig idea, and lots of people have stated it before, but it introduces a win loss curve, and it raises a big question. Lets say that you do salvage a big, bad AC20, and some ammo for it, which person in game, if they had one, would lose it to you and be forced to than buy another one? This would really affect players who can't play well and put them at a severe disadvantage. And one things to remember, this game has not launched yet and is still in beta, they will still be making changes.
No one actually loses anything i would think. Just have a small chance of gaining certain items at the end of each match instead of c-bills. Most maps have quite a bit of older dead mechs just laying around. Whos to say theres nothing salvageable there?
The Smell hounds roll a D4 in order to determine the amount of weapons gathered from the Ghost Slavage ability after killing an enemy unit. Roll a D20 to determine the type of weapon, for as many weapons as rolled from the D4.
Good idea, i didn't think of it this way. Also would like to see an actual in game rank structure, kind of like in EVE. Wishful thinking: In hardcore mode, I can see how this will be real, your mech is cord. the mech is lost to everyone, but any armor and weapons are salvageable (that weren't destroyed). If the mech is headshot or legged, the wining team can salvage it. This can work in extended to invasion or defense like matched.
This is something I believe they are working on, or at least talked about. Basically you will receive loyalty points when you fight for a faction and with those loyalty points comes a rank. There was talk about Loyalty Point Decay being implemented so that you had to play at a certain level to maintain a certain rank otherwise it would drop down but who knows at this point.
NO NO NO NONO! There would be a HUGE problem with MC mech. 1) You would lose MC for getting killed, which is bad 2) I can just keep on running the matches with some stripped down commando (or the like) hoping that I can survive a winning match and salvage some good stuff.
This is good when you're playing a campaign, either on a single player game or in tabletop with your friend, but definitely not for a multiplayer online game. Actually I will suggest something close to the opposite: I want reward for damage taken. It will reward the good guys tanking for the team, and hopefully lead the other to stop camping like coward chickens that safely take their shots while their teammates are being slaughtered (less mechs to aim = easier focus fire, even in pug without coms => you camp, you help the enemy team).
Unimportant by your standards, and no, not likely because it isn't part of the free to play model, but it would add an interesting aspect to the game, and maybe save it from feeling like farmworld. Community in game is important. And while MechSpecs is great and goes a long way towards building community, it was not the point of my post. I am here by the way.... at mechspecs.... even started a topic
Absolutely. I'm a long time MMORPG player and I still build mechs as if I'm running as a Tank, DPS or (in this case) Scout. Sometimes the Assault who can't score as much damage, but, can occupy the enemy force is more valuable than he/she will ever receive credit for. Providing that large target who can absorb enemy ammo and keep their attention is key, especially in a capping situation. Not to mention the player who leads the charge, who is unfortunately quite rare in pug drops, again, invaluable.
Very True, if it wasn't for the Atli the other mechs wouldn't be ignored as much... Except maybe the Cataphract, which most people on these forums know, is probably one of the few mech that can be more dangerous. So capping rewards (for the lights primarily) - to be improved? - Each time you cap, you get a 50xp cap bonus and x amount of C-bills or something similar. Damage taken reward? Any zombie build is a nuisance. You know that Centurion is all red, and only has 2 MLasers left, but you also know you cant leave him alone.. The stalker or other mechs bearing down on you should be you priority, but most people still go to get the kill..
Too true! I admit to being a Mechwarrior player from a young age, but back than I really struggled to grasp the concept of torso twisting and stuff, I found it really hard, but as controls advanced, and I gained knowledge as I grew up, I got better. However, I do agree, we do need a good, fully inclusive tutorial for this game to get to a much wider audience. I also pose the question. How many gamers actually play the tutorial unless it is incorporated into the gameplay? And how many just jump right in?
Well, the old video needs updating, but the newbie video does an amazing job teaching the basic mech controls. But things liek torso twisting and arm control is advance stuff though. Even if you tell newbie to "twist your body to spread damge" they would not get the importance until they have at least a reasonable control on their mech.
Tutorial is much better when incorporated into the game play, agreed. Just a video will not do it. And if players play the tutorial, you give them 1,000,000 Credits, like a present for graduating mechwarrior school. A tutorial can be just dropping someone into a Victor (missiles, laser and autocanons) or some other pretty versatile mech, on some training grounds map. With arrows for where to go and what to do. Doesn't have to be complex. To walk, press this button (or switch to throttle decay)... Now to group you weapons, use the arrow keys etc.. Now destroy that annoying spider... Oh you can't? Well sorry, we didn't fix the HSR yet