PGI! FOR THE LOVE OF ALL THAT'S HOLY....FIX THIS! I run the game generally at about 110FPS on my NVIDIA GTX770...that is until I turn on thermals. Then I am LUCKY to get 24FPS. ASSUMING I even turn the dang thing on since just recently its USELESS. What have they done to the thermals? Take it from a guy that used thermals in real life in the middle east....They are WAY better than this. If this is supposedly a 1000 years in the future SOMEONE needs to invent a freaking time machine and steal a pair from the Army because they are 100x better than the crud we were given in our mechs. REALLY? this is the best we could do a 1000 years in the future? Here is modern day i.e. 1000 years OLDER than the tech in mechs. [img width=700 height=526]http://i280.photobucket.com/albums/kk187/fhfwolfy/Thermals1.jpg[/img] And here is the state of the art currently...This is FULL darkness folks NOT daylight although you may have thought so. The new FLIR full color night vision. [img width=376 height=257]http://i280.photobucket.com/albums/kk187/fhfwolfy/thermals2.jpg[/img] PGI PLEASE fix your busted $%^&*!
I have to say, I've experienced the same thing. Thermal-vision simply knocks my frame-rate out of the sky. I'm not sure if it's because of the added smoke textures, or simply because it's broken, but it is REALLY frustrating.
I sometimes have framerate issues with thermal/night vision, but only when I switch it on/off, when it's on it's smooth. About how it looks: I certainly don't want the realistic thermal vision. What I absolutely LOVE about the thermal vision as it is now in the game is how it makes big white targets so easy to see. Maybe I'm blind or something. On maps like River City day or Forest Colony I mostly use the thermal vision when I'm close to the target, even if its supposed to be day time.
So to summarise ... OP posts on a forum he knows PGI don't have a proper presence and sends them a message... aka is just posting for the sake of a whine.... Sorry mind reading isn't invented in this time frame so guess they didn't read it. Coincidentally, the only time I ever get problems with the vision types is when I switch it on at the start of a match (and then very rarely) and I have every graphical item maxed on a 30" screen. I also frequently switch straight through multiple types when looking to spot an enemy. Where I do get problems is occasionally when there's a lot of LRM fire and smoke trailers on screen.... that has nothing to do with vision modes though. PS: Crytek and play balance... go read on them... or risk the main forums as this one has been flogged to death a million times and far more eloquently.
Check your inbox... I refuse to flame an author in public. Kindly do all of us the same courtesy as you pointed out this ISN'T the official forums. By the way. I DID post this to PGI. I LIKE the people here and this forum unlike the official forums are not full of flamers...usually.
And this picture doesn't even do it justice. Even with the older tech you can see weather a girl is wearing a thong, or granny's from across the parking lot. Except for raw firepower and the fact that you need at least 3 people to fight it, the present state of Abrams tech is much higher than what you see in our mechs... Ofcourse I would much rather be in a 60 ton stompy mech than something I work, on a daily basis.
Something interesting I noticed from this. I originally read this post at home, either on the computer I play MWO on or the laptop I browse on during play next to it. I am now at work and there is a very stark difference in when I viewed it at home and when I view it at work. At home I could clearly tell it was a hillside you were looking at in Forest Colony (even without consulting the minimap). The settings on my computer and/or monitor at work basically makes the in-game thermal image a blob of black. There are recommended monitor settings around the forums here somewhere, but I have never adjusted mine because generally I find them pretty good when I play. Its still not going to be as good as the real-life tech now, but it should give some situation uses. That being said I seldomly use thermal or night vision. I would say at least two thirds of the matches I play on Forest Colony, River City Night or Frozen City I use normal vision the entire match. Another thing is, I play on low settings and that really helps reduce the amount of eye-candy that gets in your vision. That includes everything from smoke and jump jet clouds to trees and other hollow obstacles. I do think I have a bigger issue with clipped-terrain than when I play on higher settings though. Its still a trade-off
PGI nerfed the thermal vision, because everybody was running it. You could see Mechs from far more than 800m+ w/o problems. No matter how much fog there was. So.. like with any other things in game... it's op because everybody uses it excessively...(?). Nightvision as module... problem solved....
Right now every Mech has a default installation of both, thermal and night vision. I agree, considering how they work, u could believe we r back in the 1980's. I had some cheap nightvision headgears from way back when I worked in the security business, even those had a better imaging. But hey... the Techs in the IS don't even know how a micorwaven oven works anymore... so meh! Restricting the visionmodes to be optional (modules or equipment) could help. I think ppl would have a hard decision what module suits them best, a protective one (e.g. deprivation) a targeting one (e.g. target info) or a visual (zoom, heat, night. etc.). Then, just my opinion, they< could upgrade it a lili bit to make it worth the tonnage or the module spot. But then again, with the random map cycle it's bull... Just an idea.
Actually? I don't care. The way it is now seems a little inaccurate but I can live with it since I don't use it that much anyway. I don't want anything back liek it was.. I 'd rather say, I sometimes wish some things would work as intended. Just trying to contribute.
the other point is they can increase the image quality, but still keep the ~750m view (or even lower it to 500 or 600). The long range thermal was game-breaking, especially with gauss being a more used weapon choice now.
If everyone uses it, even excessively, then the field is even and it comes down to skill... this does not fit the definition of being op Night vision as a module..... really? Edit: Sorry, it's been a $h1tty week