Fire your lasers in groups or all at once - watch your heat buildup on alpha's and use the SRM's to find those soft spots across the body. Let your left arm soak up the damage.
If you're a brawler type, this build is just excellent. Lots of mobility, excellent torso twist speeds, good enough heat efficiency combined with superior durability of the Thunderbolt. It can pick off wounded mechs without hassle with 35 alpha of ML's and has ASRM6 for pounding heavily armored mechs. It plays to the strengths of this mech. It pretty much invalidates the Quickdraw, save for the jumpjets. I just came up with this exact build and after getting 4-5 kills a round repeatedly, was going to post it here. It was a pleasant surprise to find it here already I use a slightly different version with shaved off armor from left arm and legs for an additional ton of SRM ammo. Edit: After eliting my TDR mostly with this build, I realized Artemis on SRM6 in this mech is a complete waste. You don't get tighter groupings enough to justify the cost of Artemis. I also realized 18DHS wasn't enough to cool 7ML's in intense brawls so I dropped the AMS for another DHS. Here's what I'm using now: