What's funny is that I explained this several times with various reasons (including the original post); the most direct of those was this comment: [quote author=Soy link=topic=6983.msg46997#msg46997 date=1403929203]And yep it's a non-gauss poptart build, I'm partial to energy weps and saw the potential for another trip ppc setup and figured someone else would throw up the double PPC gauss build anyways.[/quote] I don't care about ratings, but I do care about reading comprehension. Think of the children!!!
The contenders (TC1 incl for now): Effective Heat Sinks per CERPPC: 13.5 2CERPPC CGauss, 12.3-13.2 3CERPPC depending how much armor you shave. Sustained DPS once riding heat limit: 5.9 2CERPPC CGauss, 4.14 3CERPPC (avoiding ghost heat of course). 50% more sustained DPS on Gauss' side. Firing difficulties: Gauss needs to be precharged, but then can alpha in flawlessly 95% of the time. You might not get your Gauss behind snap shots, but one eventually gets the hang of starting the charge the instant there's a target, charge while aiming, and shooting once charged, or at the last second you'll have your shot. PPCs, on the other hand, will always incur either a 0.5s delay between alpha and follow up, or the ghost heat penalty, which you can opt to eat if you're running cool and not expecting to get engaged upon. Damage type: 2CERPPC Gauss is 35 pinpoint, 5-10 spread. 3CERPPC is 30 pinpoint, 7.5-15 spread. Other concerns: Gauss Ammo can run low in the longest, pokiest of standoffs, and it struggles to fit a redundant JJ so you don't get crit into flightlessness. Also, of course there will be gaussplosions. Conclusion: 3CERPPC is more spread, less sustainable, and once you're good at Gauss, less potent of a sniper due to an ultimately more detrimental firing mechanic. 3/5, average by nature of how much below average shit there is that any jump sniper can kill.
Yeah dude, I know this, I helped establish that meta over a year ago. If every build was judged against gauss + dual ppc, well then seeing as how meta hasn't changed much pretty much the vast majority of builds are not top competive builds... This is pretty much common knowledge since ghost heat change. Here is yet another direct quote where I briefly touched on it: Again, the build is specifically for cutting below that meta and having fun in an all-energy setup but still being an effective tart... the original post was even boiler-played with all of this but apparently it can go overhead (perhaps I should've worded it differently in retrospect).
Figured I'd drop an actual informed review among the chit chat, derailing alternate builds, and anecdotes in the top replied TBR thread. Thanks for the passive aggression tho, hope you enjoyed the opportunity to self aggrandize again.
If I was to actually rate mechs, and did so from a competitive standpoint, 3/5 is probably an accurate rating, specifically because of what is common knowledge at this point about gauss dual ppc builds. But you have to actually consider the premise behind the design to understand why it I even posted it in the first place. I doubt competitive players bother to go around and post on every single build about how they aren't not competitive for top meta, cuz 99% of the builds on this website aren't. That would be a huge waste of time, wouldn't it. I'm not here to discuss ratings or justify the build for top meta, because again, it wasn't designed for top meta. It was a design that I thought would be appealing to personally play if I ever bothered with the game again, and it just so happens that other people are interested. Also, look at your sig, then in the mirror; plox son.
I do understand the premise, thanks for another backhanded insult. Energy only PPC jump sniper. I provided a fact based comparison for anyone who was curious, because I was one such person who was curious about how exactly this build stood up. As for how I chose to spend my spare time, or putting together a little background info in my sig, I'm happy with my choices. I weigh in on builds/threads that catch my eye, or drop a few pointers when I end up in a thread that could use them.
Right on. Well, it doesn't take rocket science to determine that gauss dual ppc will outperform triple ppc - common sense says it has since ghost heat was implemented, that's all the facts you need. As far as insults, dude lol it's an internet forum for a video game... by the way the bit about understanding premise wasn't an insult, though the bit about you being hypocritical was. I didn't start the insulting either, so don't take shit personally... I don't even play the game for fucks sake.
With the latest JJ changes, the 2 on this build make a lot less sense. I'd recommend replacing with 2 DHS.
Yeah, I agree with that - small changes in the game like that are precisely why the build has that extra ton or two to muck around with (like most of my builds that lean toward the more serious end of the spectrum), so it can adjust when/if the meta winds shift. I wonder about TCs too, if anyone has good feedback regarding that let me know and so I can whittle the build down a bit more towards something more 'finalized'.
2 JJ on the Timberwolf feel about where 1 JJ got you before the nerf. You won't really feel the heat dissipation caused by 2 JJ since they are not firing while you are. Personally, I'd leave two JJ and move two PPCs to the torso and leave one in the left arm. TC crit buff doesn't affect PPCscs as far as I've been informed. I don't believe the speed buff is a boon on a build that uses 3 of the same wep. I'd probably rip it out.
I've been thinking about this build for several weeks now. Just... thinking. Original build has been updated, check first post.