TBR-C "Madcat 60" (4xcLRM15, 3xcERML, cTAG)
3.5/5,

4 ratings

Thread in 'Timber Wolf Omni Builds' started by Damonwolf, Jul 3, 2014.

  1. Damonwolf

    Damonwolf New Member

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    **Updated for 15 July 2014 LRM changes removing the minimum range requirement**

    Vicious blue LRM60 rain from Hell. I ran LRM60s on IS Mechs, and this one is the best, and funnest by far. I find that this Mech is well suited, and tough enough, to run the the front lines with the TAG. It's vicious enough with the damage output, but the PSYOPS value for suppressive fire alone makes this good tactical weapon; Mechs hide after I throw out a few volleys. I usually get between 600-900 dmg per match.
    It runs surprisingly cool, and I recommend chain fire on hot maps. 1980 missiles is a good amount for long matches and target rich environments, especially with no minimum range to Clan LRMs. With no minimum range, CAP is a must to counter ECM mechs that pester you. Depending on player style, you can swap out a laser(s) for a JJ.
    Below are 2 versions, the difference being a bigger face punch and less ammo with the cERML.




    Below is my first game ever on this Mech (note: I used the Prime for the CBills):

    [​IMG]

    Below are 2 of many other games of note:

    [img width=700 height=525]http://i.imgur.com/rvM7Tma.jpg[/img]
    [img width=700 height=525]http://i.imgur.com/MCERczh.jpg[/img]

    Above 2 games, and all my 1000+ games are on the 4x cERSL version.
     
    Last edited by a moderator: Oct 4, 2014
  2. Ostego

    Ostego New Member

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    I would say that this is an LRM dream machine. You can stagger the LRMs if your team isn't holding lock very well (or if you are on a hot map) or you can unleash everything and decimate your enemies.

    I'm on the fence about the cBAP, but this build can easily accommodate personal preference. I think I'll modify my "Kill-Stealer" to match this build.

    Thanks for the post!
     
    Last edited by a moderator: Oct 4, 2014
  3. enileph

    enileph Star Lord

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    Similar to my build.

    cAP is your friend when it comes to LRM boating. Also, despite the changes one JJ is thousand times better than none. Being able to go up to places without following the road helps, alot. Think about the harbour ports and the trenches. Also helps when your legs are caught in those small fucking rocks, which for some rason clan mechs are really prone to.
     
    Last edited by a moderator: Oct 4, 2014
  4. Exentius

    Exentius Active Member

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    After two days i'm enjoying more my LRM boat with this loadout :



    60 Rounds when needed.
    Or i chain fire volleys of 30 rounds. Med las are obviously here for close range defense.

    Comments are welcome.
     
    Last edited by a moderator: Oct 4, 2014
  5. Exentius

    Exentius Active Member

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    Yes but by using the C chassis you have to deal with the drawbacks you have by using the S torsos.
     
  6. Damonwolf

    Damonwolf New Member

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    It doesn't matter what chassis you use for this. Even on the S model, using the S side torsos still incurs missile weapon cool-down, overheat damage, and increased torso turn rate.
    With those weapons, it's the same Mech regardless of which variant is used.
     
  7. Exentius

    Exentius Active Member

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    After a few adjustements and because i wanted it as my money maker :
     
    Last edited by a moderator: Oct 4, 2014
  8. WingsFan

    WingsFan New Member

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    I've been running this with great success the last few days. Would artemis be worth the 4 ton weight increase vs the increased damage potential?
     
  9. POOTYTANGOSAUR

    POOTYTANGOSAUR Well-Known Member

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    "Roman Candle"
    Well i came up with this:

    Around two weeks ago i made that. Been running it since and thought i would post it but i was lazy and you beat me to it. GJ great minds think alike.

    It has netted me quite a few 1k+ games aswell and does extremely well with a light narcing or spotting.
    It does better in groups but can solidly hold its own in solo queue.

    This game isn't being noted for high damage. It is being noted for how well the mech does as suppression and support for a strong lance of players (my buds in particular).
    [​IMG]
    Still had 300 shells when i died (i was slasering the last guy and he happened to be much more fresh, resulted in my demise)
    http://i.imgur.com/BJyrgCd.jpg[/img]
     
    Last edited by a moderator: Oct 4, 2014
  10. Damonwolf

    Damonwolf New Member

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    I would say no on this particular build. Dropping 4 tons would gimp you in areas that would severely hamper the effectiveness of this Mech. You'd have to drop ammo, secondary weapons, etc. to get it. Artemis is LoS like TAG, and IMO, TAG and CAP are all you need for this build. The sacrifices aren't worth it for an LRM 60.
     
  11. LT Satisfactory

    LT Satisfactory Benefactor

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    Sadly, 4xlrm builds don't work anymore post fixed-JJ changes. I'm not sure what to make for it now, maybe 2xlrm20s... But Madcat 40 doesn't have quite the same ring to it. You could get away with 2xlrm15, lrm20 for Madcat 50... but you lose out on some ammo.
     
    Madgoose likes this.
  12. Madgoose

    Madgoose Well-Known Member

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    Having the same probs and came up with something like this.
    The loss on potential damage is saddening but least we wont have to chain the LRMs anymore to avoid ghostheat - lol.
    3 JJs feel like a waste on a LRM boat..but my other chassi are in use...

    Edit: meh - its 3 LRMs for ghost heat....just read the smurfy info for cLRM5 (is it a typo - 'cause it says 4 linked weapons?)...

    Edit2: Looks like having a LRM20 leads to more kills - at least im scoring more of them atm (used to chainfire my 4LRM15 - I still do chainfire (2xLRM15 1xLRM20) - but a 20er seems to finish off more often).
     
    Last edited: Oct 24, 2014
  13. Motörhead

    Motörhead Benefactor

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    I think 5 more LRMs aren't worth the extra tonnage a 20 launcher adds, I'd just go 3x15 and never chainfire as the penalty is laughable (2,79) with 15 DHS:



    1620 on TBR with that launcher size are a bit too low, you are always gonna run out unless you get stomped.
     
    Last edited: Nov 11, 2014
  14. DamonKatze

    DamonKatze New Member

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    This is Damonwolf, but for some reason I can't log in since the site changed...
    I was pretty heartbroken when they ruined the Madcat 60, my favorite build, with their @#$%ing inept JJ change. Their incompetence in balancing appears to be reactionary crap to appease a certain vocal groups rather than effective balancing changes that will preserve the fun & the 'feel' of the Mech and retain people's favorite Specs. To be honest, I'd rather them get rid of JJs rather than make them standard equipment. Rant complete.

    This spec is still available, but with a little less ammo (1710 LRMs), 2 less cERSL, a little less armor, and loss of the CAP. The essence of the original spec is still there, you just have play smarter and tighten the belt a little bit. I built this updated spec for those that still want to have some fun with 4x cLRMs, enjoy!
     
  15. Motörhead

    Motörhead Benefactor

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    Dropping the cAP after all the buffs it gets is just not an option.

    these are my fav. versions now



    7

    First one when I don't want to think about heat and just spam lurms (fits lrm15 cooldown module better) and the second for precision damage vs lights.
     
    Last edited: Nov 18, 2014
  16. Motörhead

    Motörhead Benefactor

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    here we go again...
     
  17. schnaetz

    schnaetz Benefactor

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    Yep, I did build almost the same today :D

     
  18. spirit-infernal

    spirit-infernal New Member

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    How about this build? I didn't used it yet, but planning. Think, that 1500++ LRMs are exceeded. And this probably more flexible fit for some situations, when LRM rain is not possible.
     
  19. Grinder37

    Grinder37 New Member

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    5/5,
    Haven't tried this myself but looks like it could rekt everything it sees(or targeted).
     
  20. ArchAngel Alpha

    ArchAngel Alpha Junior Member

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    Not enough Ammo, and sure as hell not longevity for the lasers...Quad15s burn heat like hell even with chainfired...now add in 5 mls

    Good version for LRMs. If you wish to swap the CT ML to a tag, that's fine(Variant on D since D omnipods are the best for a lurm timber, so why not get the EXP quirk) (Chainfire is necessary, you may only LRMAlpha 3-4 times with a Mastered variant)


    Mid Range Brawl(Works With C and A as well)
     
    Last edited: Dec 14, 2015
    R A V 3 N likes this.
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