Suggestion in the Main Forums - Gauss + PPC in the same heat group?

Thread in 'MechWarrior Online' started by Tsume Eiranis, Jul 30, 2013.

Should the Gauss be put into the same heat group as the PPCs?

  1. Yes

    2 vote(s)
    12.5%
  2. No

    12 vote(s)
    75.0%
  3. I think the heat scaling in total is doing more harm than good

    2 vote(s)
    12.5%
  1. Tsume Eiranis

    Tsume Eiranis Well-Known Member

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    So, I think the suggestion was filled with [spite] and hatred and meant fully sarcastic, but would that be the final piece to cull most of the sniper boating going on at the moment towards more balanced builds?

    Or are most of you of the opinion that PGI's heat scaling is not helping at all?

    Made a poll to get a bit of an overview here, too

    ADMIN: Fixed that for you.
     
  2. Michael

    Michael Grand Poobah

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    I can understand why they added PPCs and ERPPCs into the same group but why would you add an ammo fed weapon into that group as well?

    I find Heat Scaling is helping, and I am sure there are more changes to come (wanna bet Gauss gets hit with something next?) but lumping Gauss in with PPC+ERPPCs? Mmmmm no.
     
  3. Tsume Eiranis

    Tsume Eiranis Well-Known Member

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    Well, the only ones still able to "boat" are the 2-3 x PPC + 1 Gauss Highlanders, which can still be pretty nasty, hence the most likely sarcastic remark made towards clumping them together.
     
  4. Excalibaard

    Excalibaard 101 010 Staff Member

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    It could make sense, if the PPC interfered with the Gauss' magnet field so that it requires more power to give the projectile a stable flight. I'd still vote for another option than heat penalties though.
     
  5. Soy

    Soy Min-Max Maniac

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    Does it help? I mean I guess banning trans-fat 'helps' people not be fat but it also takes away their right to be fat.

    This type of shit takes away your right to be a turret boat one-dimensional spacebar warrior, for better or worse.

    But I'm sick and tired of hand of god mechanics (whether implemented like the heat scale/jj nerf or proposed ethereal ones like this idea) shitting on the spirit of the game (TT) before CW has even started. The only hand of god mechanics I want to see in this game are stuff like, factions not being imba due to zerg alliances tilting equilibrium (see border world concepts and mechanics inc in CW).

    Anyways, back on point - Tsume this suggestion is absurd.

    What the fuck is the point of any of this? To shit on TT, and customization, to benefit what? Baddies? They won't really benefit. I don't get it. There are better ways to push other playstyles to the forefront without convoluted nerf nets like the heat scale stuff, etc. This idea you're proposing would be another layer of 'wtf' on top of all this, further molesting the spirit of the game (TT). It's amazing, cuz I'm the last person that gives the slightest fuck about being faithful to TT in the video game form - but to completely disrespect it by these changes is another level altogether. See, there's a difference between being apathetic to something or holding it on a sacred isolation, rather than violently raping it like the heat scale does.

    If I could recommend one thing to shift meta forward [as in literally forward], it would be to make mechs 20% faster and 20% smaller across the board. I highly doubt most of the turret tryhards would be able to pinpoint as well, and would begin their inevitable inching forwards (towards balance).

    I mean no disrespect, but this suggestion is limited in perspective.
    I respect the intentions enough to drop my thoughts in it, however. Keep trying.

    [sub]ps - sup with the font change in middle of this post, wtf? w/e[/sub]
     
  6. Leonhart

    Leonhart Advanced Member

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    As much as i dont agree once again with Soy's way of describing things, he is right this time. Any game that just constantly nerfs everything ends up destroying what they originally created. Just look at the difference between vanilla WoW and WoW now. Completely different game in feeling and execution.

    As for them being merged together? absolutely horrible idea. Nothing on any one of these weapons has EVER interfered with the other. 2 completely different types of guns. Thats like sayin my .40 cal pistol wont fire when im also using my storm trooper blaster rifle. Weird analogy but you get the idea.

    What WOULD help fix the PPC is to slow down the actual projectile speed. Maybe something more like the MechAssault games? Maybe not THAT slow as that would ruin ANY ERPPC action but you get what im saying. You're not gonna just peak over a hill and lose your whole damn Torso armor in like 3/4 of a second with slower projectiles.

    With an ERPPC shooting a little bit faster than a regular PPC, the ER could still be used for sniping but would make the regular PPC more geared for medium-short ranges and not so much a mini sniper gun.

    I could be totally wrong here, but would increasing A/C cannons projectile speed help combat PPCs? An a/c 10 firing a faster bullet would help keep them on an even scale of damage to range ratio. NTM, that any ballistic projectile should be firing faster a PPC anyways in reality. NO GUN has that slow of a projectile as what we are using in our A/cs.
     
  7. The Verge

    The Verge Moderator Staff Member

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    I agree with leonhart on most parts, except his opinion on the laws of physics. PPC's shoot particles. Particles that are accelerated have to be traveling close to the speed of light, especially inside particle accelerators. If they upped the projectile speed to just behind lasers, and still be a projectile, they would be more accurate IRL. but, that would break the game, would it not?

    If there was a time delay, it wouldn't matter. if there are heat nerfs, it wouldn't matter. If there are charging delay's, it wouldn't matter. For direct fire, PPC's are the best. No ammo, 7 tons total, and easy heat management. Unless they increase the weight of the PPC's, not much is going to change them. IMHO.

    They could generate much more heat, since they are projecting particles, not light, but that's up for discussion and just an opinion.
     
  8. Michael

    Michael Grand Poobah

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    The talk is that next patch there will be a +1 heat to PPCs across the board.
     
  9. Leonhart

    Leonhart Advanced Member

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    Well honestly are any of us here physicists to actually know how fast they would travel? Technically in a literal break down of physics if i throw a rock threw the air i just fired particles that are traveling no where near the speed of light. Particles are just the make up of whatever object you are talking about. It implies nothing about speed. And as for a particle accelerator...i could use a sling for my rock. Still no where near as fast as light and neither is the PPC in the game.

    Ive taken a few higher level Physics classes and even then it still has no answers for how fast an imaginary weapon is supposed to fire. Really, its just trying to stay close to the lore but not break the game.
     
  10. The Verge

    The Verge Moderator Staff Member

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    As of 2005, it is believed that plasma wakefield acceleration in the form of electron-beam 'afterburners' and standalone laser pulsers will provide dramatic increases in efficiency within two to three decades. In plasma wakefield accelerators, the beam cavity is filled with a plasma (rather than vacuum). A short pulse of electrons or laser light either constitutes or immediately trails the particles that are being accelerated.

    http://en.wikipedia.org/wiki/Particle_accelerator

    and all their ref. articles and sources.
     
  11. Leonhart

    Leonhart Advanced Member

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    well...i read that for as long as i could and skimmed the rest but no where in it does it say how fast it should increase anything or any speeds really at all. Also, no where in that does it say that the PA (particle accelerator) is, was, or ever will be used in weaponry. As such, we are using an object for something that it isnt typically used for and as such we have no idea how it would react.

    Then it goes into the different types of PAs and what not, but never anywhere is there any suggestion as to how fast a fictional weapon should fire. Or even real weapons for that matter.

    These PAs accelerate the atomic-subatomic levels of "particles" by increasing how fast they vibrate, or generate energy, and by doing so can change the effect these particles have on whatever it is that we can actually see as a person. This change in frequency actually causes more of a substance change than any real increase in speed. Kind of a misnomer.

    Now take the Large Hadron Collider in Cern, Switzerland. This thing is absolutely massive. Most mechs should never be able to equip a PA due to their enormous size. And if they could, that would be technology we now nothing about atm and as such its hard to state what would happen.

    And all this brings me back to the main point: We dont know what a PA would/could do in a mech. As such, we must rely on lore and try not to break the game doing it.
     
  12. The Verge

    The Verge Moderator Staff Member

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    I do agree with your main point, but what does the lore say about PPC's? I don't know the lore like the back of my hand, but I do remember some resemblance to man made lightning. If this were the case, I would have thought the weapon to be more Tesla like, but instead is a ball shaped charge fired at AC2 speed's. I would have like to see it more as a laser weapon that arch's to your target, but usually hitting the CT, and not specific components.
     
  13. Soy

    Soy Min-Max Maniac

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    On an unrelated note

    PPCs should be like Megamans gun arm. Charged for full 10 dmg, otherwise it does piddly (and if you do the piddly shot, the whole 'min range' thing doesn't come into equation, either). By piddly lets say, 2 dmg. So it turns into an AC/2, instead of an AC/10. Lets say you have to charge it for 2 secs, and there is no 'cancel' on it but you can hold charged forever. Lets say that if you don't charge it, it does 50% heat still. But if you charge it, they do regular 100% PPC heat. So now you're in a situation where it has more utility, is more difficult to use with less room for cheese, and less heat efficient by design (fuck the arbitrary heat scale) in order to induce inefficient shooting ala risk v reward. Gets rid of a lot of snap shots that AREN'T planned (leave that quick reaction stuff for the real brawlers), gets rid of baddies trying to do 360 noscopes w/o spatial awareness, etc. Makes poptarting and counter tarting on a whole nother level (fuck the JJ nerf).
     
  14. Tsume Eiranis

    Tsume Eiranis Well-Known Member

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    Soy, I never said this was my idea, just something I picked up and felt like it could cause an interesting discussion, which it certainly did.

    Some of the ideas here are prtty good too but I am not sure about the lore of PPCs, regarding charge up time.

    In total, I am pretty happy with the latest patch, matches *feel* more balanced and the shoehorning of single roles is ebbing down.

    Though that said, there was a very, very pathetic excuse for a Viktor running around earlier in Frozen City, 2 ERPPCs + 1 Gauss who would only fire in mid jump, even in a straight open area and could not hit the red CT on a Highlander for 30+ seconds...
     
  15. MacKerris

    MacKerris Junior Member

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    Soy,

    Are you saying that your would base the PPC damage and heat output on charge time? Possibly lengthening the overall recharge time but allowing snap shots on a partial charge for a lesser damage output sounds interesting.
     
  16. Excalibaard

    Excalibaard 101 010 Staff Member

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    I remember that match... it was painful to watch.

    I think that a Charge time (and fiddle shot) on ppcs would be cool (since the particles need to speed up anyway). Lore or not, as long as the charge time isn't too long it shouldn't matter if they needed to charge in TT or not.
     
  17. The Verge

    The Verge Moderator Staff Member

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    well, if they did implement a charge time, is it one you control? is it one you hold and generate heat? or is it a click-charge-fire solution? I'm not sure I even want this in game, but what would be the better solution?
     
  18. Soy

    Soy Min-Max Maniac

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    It's just an idea

    The point is

    You can force shifts in various things in subtle ways

    Nudge players towards stuff, don't ever shove them

    The best balance is achieved in this manner, not wide sweeping arbitrary hand of god mechanics like heat scales.

    The most innovative moves are never the most drastic; ingenuity is about refining something in a profound way without fundamentally altering it. Think about it.
     
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