SHD-2D2 Shaun of the Dead (2x SRM4, 1x AC5, 2x SRM2, 3x JJ, STD275)

Thread in 'SHD-2D2' started by Cpt Chattahah, Oct 16, 2013.

  1. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Do you even Zombie, bro?



    My GOD does this thing zombie! Massive arm shields ensure a nice long life, epically tiny CT keeps you going forever! I run it as a swift striker. Start out your match with the AC/5 blazing! The AC/5 is one of my favorite weapons in-game as it makes a great pseudo-sniper, yet, still has the firing rate to keep up DPS and screen shake up close. Use lots of cover one you bring the fight to melee range - pop out, firing your tightly grouped SRM12 and a few shots of AC/5 and keep moving. Use cover to your advantage, but, don't worry too much about playing cautious as this mech survives like a cockroach! You have plenty of ammo (enough for 1050 damage if it all lands) so keep harassing and tearing it up guerrilla style until your undead body is finally so riddled with furious, aggravated enemies fire that you can no longer stand! :D

    I am in love with this mech. Only a couple more matches to get it fully elited and I'll be set for candy day! This is the most survivable mech I've piloted. This is on par with a CN-9! AND IT FLIES!

    If you haven't already, you have GOT to try a a Hawk with a Standard powerplant. I know it's tempting to throw an XL in and load the hell out of those hardpoint, but, you're losing the most AMAZING part about this mech. The ability to outlast freakin' ATLAS! :D

    Alternates:
    I haven't played anything else. I just LOVE this build. However, you can easily pull 1T ammo and 2x JJ to add in MLas in the arms if you want or upgrade SRM launcher size. (They come out in two waves but a zombie w/ 2x SRM4 in head and CT could be very fun) You could even drop AC/5 and ammo to add in 2x LLas. Personally, I just like to keep those weapons right into the CT and Zombie away!
     
    Last edited by a moderator: Oct 8, 2014
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