Looks like I know what I am doing tonight when I get home; going through all my ratings on ERPPC builds and changing them a star point or two less due to heat management issues.
Yeah, I was considering dropping you a suggestion that all ERPPC builds be nullified but that would probably be considered evil by the users and would be very time consuming. :/
good friggin lord...instead of just a nerf...did PGI really just make 1 weapon absolutely obsolete? who the fuck came up with that idea? 2 months ago they were doing more heat than i wanted to deal with...and now? friggin worthless.
It would be VERY time consuming for me to go through and invalidate every single PPC/ERPPC build. Some pilots can handle the hotter builds and some can't so who am I to say a build is inefficient and invalidate it You can easily find ERPPC builds by doing a search for the model of the mech you use and the weapons. For instance "CTF-3D, ERPPC". Then you can rate the builds that you used to use but no longer do.
Wow... did the anti-sniper movement really cry that much??? We've all been picked off by the Dual PPC/Gauss combo, but, it was certainly not overpowered enough to justify SUCH a heavy nerf to PPCs. PPC/ERPPC NOW HAVE HIGHER HPS THAN DPS! That is just ridiculous. I can understand the Gauss charge (even though PPCs should be the weapon to charge before firing) It does slightly separate the ability to snipe with Energy/Gauss combo, although, there are plenty of ways around it. The projectile speed buff is great, however, with the current 4.75 firing time, this great weapon has been all cut down to a novelty for un-targeted backliners only. 4.75 of enemy mech fire is a LONG damn time. Personally, I think Phil should change Smurfy to reflect true DPS as a 4.75 weapon cooldown time. The real killer for me though is that a PPC is now 100% null and void under 90m and an ERPPC will overheat most mechs after a few shots... PPC nerf was overkill to the max. I'm fine with taking the projectile speed down some, but, that heat is very, very frustrating to me. I guess enough kids whined on the forum to make the Dev Team kill the sniper game to placate them. Personally, I am very unhappy.
I guess we will have less Top.Rated multiple ERPPC.builds after Patch.. Btw: The Kintaro is finally ZOMBIE.possible! YEAAAHOOOOO!!!
Wow, if the response on this forum is already like this.. i wonder how hateful is it on the official MWO forums??? I can see them turning ERPCC heat back to 13 (or even 12) .. as is, I have not seen as many ERPPC builds in game (these past few weeks) as before. A lot more builds use LRMS or AC2/5 for their long range punches.
I come to this forum specifically because it is such a wonderful and friendly environment. However, in some cases, righteous anger is justified...
I don't care that the PPC's don't do damage under 90m. That's fine. The fact that they generate more heat than damage, is quite bad. so, FTM, no more PPC builds from me.
As a person that doesn't use ER/PPC, I thought the nerf was unnecessary .... as a person new to jenners, I can definitely tell the difference with the hit detection. I am interested as to what a vetern to the light classes are experiencing.
So many builds to redo... I run 1 variant of each M/H/A mech I have as an erppc and/or gauss primary mech. Not sure if I should wait it out, or change them now.
They're gonna have to tweak the PPCs again at some point, but i can almost guarantee its not going to be anytime soon. They have to focus on so much more than just 1 weapon right now.
I've been a pretty big advocate of nerfing LOLalpha builds in the past, but I think the heat nerf on the PPCs is over kill. 15 heat? That's brutal. If you're trying to prevent players from using these builds in every situation, work with minimum ranges and cycle times, not with heat. The projectile velocity tweaks shouldn't hurt that much. If you could fire a gauss rifle accurately before, you can easily fire a PPC accurately now. 15 heat for ERs is too much. 13 felt right. There should be some limiting factor to a weapon that does 10 damage out to nearly a thousand meters (I think it needs a minimum range still, but that's for another thread). Still, though, the end result is that players will be forced to use the weapon as a sniping tool now. This, combined with the gauss nerf and buff, should make people use snipers as snipers and bralwers as brawlers. It's just a shame that they had to harm sniping so much to get that eventuality. And as far as the minimum range for PPCs, weren't they only doing 1 damage inside 90m before? 1 damage for 9 heat (at the time) vs. 0 damage for 10 heat now? Seems like a trivial difference. Solution: stop using PPCs (ER or regular) as go-to brawling weapons. Maybe try using brawling weapons for brawling??
RIP Gauss rifle. This "charge" is a nice "joke". How about all Autocannons...maybe they also need a recharge ? Autocannon 20 ? Don't like it and I think some troll from the developers made that idea.
No, because AC20 doesn't do max damage out to 610m and doesn't have a projectile velocity of 2000m/s (try about half of those numbers). The charge nerf hurts, but the projectile velocity buff nearly doubles the speed of the gauss round, making it easier (at least in THAT regard) to lead and hit targets at long range. Because, you know, it's a long range weapon. Harder to use in brawling? Yes. Harder to use in alpha strikes with PPCs? Yes. But that was the aim of the changes.
Honestly the biggest issue i have with the gauss is that the charge itself doesnt last long enough. I charge it up, line up my sights just right, let go to fire and nothing comes out...almost like drinking whiskey all night then tryin to go home with a chick...it just doesnt work sometimes
Tried the ERPPC spider last night, yup, it's dead (rip). I had more luck with the ERLL. Will see what else works. BTW i was looking it up, the IS ERPPC is supposed to generate 15 heat. The PPC generates 10 heat and 10 damage. The thing is, the CLAN ERPPC deals 15 damage also (the heat stays the same).
So that could mean that the ERPPC could get a Damage.Buff in one of the next patches. Maybe something like Damage 12 from 10 to make it more viable.
So what happened, a little more description? I haven't taken my spiders out yet but I am hearing that the HSR corrections have increased the number of hits the spiders take. As for the ERPPC, yes, the DPS went down to 2,5 dmg/s but it can still fire the thing for 47 seconds? Numbers is one thing but ingame testing is the real deal, I've never used any PPC on a spider but I'll be testing my three SDR's tonight. Edit: Felt a small disclaimer would be good, I'm only curious and no harm meant. I know the nerfing of a build can be irritating.