Pls always use the c arm. Always.

Thread in 'MechWarrior Online' started by LT Satisfactory, Jun 23, 2014.

  1. LT Satisfactory

    LT Satisfactory Benefactor

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    There is not that much great about the kitfox, imo. I think the adder is superior in every possible case besides the missing JJ for the 2 clan lights so far.

    To make this mech even have a place on the team, I think you HAVE to use the c arm and equip ecm. It's the only way you're helping your team by playing this mech. Sure, you may give up a whopping 1 energy or 2 missile slots, but ecm is 23.5x more important than those on the team level.

    Sure, this will never be a competitive mech and is only run for fun, but have fun helping your team in the process of playing it.

    Feel free to disagree...
     
  2. The Verge

    The Verge Moderator Staff Member

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    I thought it was called the C-Pod. ^_^

    in anycase, I agree. That ECM is the best part of the mech. The only logical reason to not use it, is to make an SRM or LRM mech; or an ballistic only light. But these are just PUB match type mechs; not serious.

    Each build has it's place, but ECM with this makes the Kit Fox approximately 23.5x more META.
     
  3. Falconium

    Falconium Administrator Staff Member

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    It's a good point, and from the perspective of the build and of how it supports the team, I do totally agree. That arm is what MAKES the Kitfox . . .

    But I will also add, by way of devil's advocate, that I think most players who don't equip that arm are doing it for the "Prime" bonus (what is it, 5% more XP? I don't even own a Clan 'Mech yet, so not entirely sure).

    Anyway, yeah, if you want the best builds for the Kitfox, then keep that arm.
     
  4. Lan

    Lan Mech Wrangler

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    2,5% I think. It's barely visible in the end summary and entirely neglible. :p

    And I agree generally, it's damn useful and I love the tripple AMS. One day soon I will run a lance of three Foxes and a fast medium. The LRM Hunters. Imagine 10 AMS...

    "What's up, LRM boat?"
     
  5. enileph

    enileph Star Lord

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    To be fair, you DO NOT have to be using the AMS. But you DEFINITELY should be using the ECM.
    2x AMS is fun, but not a definite thing. But having JJ and AMS does help.

    Granted, if you have 3 KitFox arming one with all SRM is not a bad idea for the fun of it.

    Well, the thing with AMS is that it is quite a thankless job sometimes. That having said, an overloaded triple AMS does wonders on pissing off enemy LRM boat. I wish I can use the weapon upgrade modules on it also.
     
  6. LT Satisfactory

    LT Satisfactory Benefactor

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    I was with you on the triple ams as well and on each kitfox I run the gamut of having 3 ams on one, 2 ams on another, and zero on the 3rd. What I've noticed though...

    With the ecm, you're not firing off your ams all that much. Yes, it helps when they fly over you, and yes, they help as you run to save your teammate that's getting hammered, but most of the time, once they're in your ecm bubble, lrms aren't coming your way for the ams to even fire off within 120m (and I've seen very few mechs actually running cStreaks). With cAMS ammo coming in at 2000 instead of 1000 rounds, I've been slowly lowering the amount of ammo I bring for it. 2/3 ams is still nice for the immediate burst of sunshine, but even with the cubic shit-ton of clrms in some games, I'm not going through that much ammo.

    However, since I've started playing direwolves and sometimes getting absolutely slaughtered by clrms, I've really started to play my kit foxes differently and make a point of staying within 90m of them as my primary buddy instead of sticking with the largest group of mechs I can cover (they can escape/cover, poor direwolves are just left to die in loneliness and embarrassment).
     
  7. Remarius

    Remarius Star Lord

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    I thoroughly agree as its definitely got a different role to other mechs.

    That said I keep shooting that arm off kitfoxes as its very vulnerable. o_O
     
  8. the boneshaman

    the boneshaman Active Member

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    Why? I see enough spiders, DDC, cicadas, Ravens, and commandos with ECM. For the triple AMS so you don’t have to pack one? Maybe if they start grouping up clan mechs with clan mechs and IS mechs with IS mechs than ill think about it.
     
  9. Em3r4ld

    Em3r4ld Junior Member

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    SRM24 splat fox is a good enough reason not to use ECM :cool:
     
  10. enileph

    enileph Star Lord

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    It is OK, but there are better choices for that also.
     
  11. Remarius

    Remarius Star Lord

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    Interestingly I am finding the triple AMS really useful when lanced as the Kitfox is agile enough to maneuver in between the LRM boat and target. Of course that's if the other side even deploys LRM's.

    It does feel a bit thankless at times as you're countering the other side rather than earning c-bill/xp.
     
  12. Marduk

    Marduk New Member

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    I think the KFX-D Splat Fox is the only acceptable reason not to use the c-pod RA. Otherwise i think c-pod RA always brings more benefits to you and your team than negatives.

    /Mard
     
  13. Thiak

    Thiak Well-Known Member

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    the adder runs the splat version much better and you have 2 srm on either torso sides, so not completely useless without arms ;)
     
  14. Regina Redshift

    Regina Redshift Sass Elemental

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    It'd be really nice if they have you rewards for preventing damage, holding TAG/NARC, spotting. ::sigh:: Until then, then, the role of the Kit Fox is the same as every other 'mech: damage dealer.
     
  15. Midnite7175

    Midnite7175 Advanced Member

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    I think this depends on how u plan to play in the team.

    For a pure Clanteam I would totally agree.. ECM is a musthave, as the Kittie is the only one who can provide it. And don't forget the bonus triple-AMS on the C-Pod. Pack a longrange weapon and stay close to your bigger friends (or go scouting... but you shouldn't stride to far off, every other light bugger will eat you alive otherwise).

    In a mixed team ECM is not THAT important. I had some really nice matches in a pure LRM5 Kit w/o ECM or in a dual AC2-variant (just for the look of it... makes the Uller look like a mini-Hellhound).

    It can be fun even w/o ECM....
     
  16. Briz

    Briz Junior Member

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    There is nothing a Kit Fox can do with his right arm better than mounting an ECM. It's not just that it has ECM and 3xAMS it also has a very usefull Energy hardpoint, it's not like taking it gimps your damage potential too much, at least not enough to give up ECM.

    We should TEAM KILL all non ECM Kit Foxes until they learn :p
     
  17. Empyrus

    Empyrus Junior Member

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    I just don't like the C-arm but i love the Kit Fox otherwise. I'm using stock builds so far, and alternate configurations A and B as alternate loadouts for Prime, all work fine in my admittedly not-that-skilled hands, and i'm rather surprised at this considering the stock configs are pretty terrible even in the tabletop game. This is mostly because those were relatively cheap, and i can use the weapons later on. Haven't yet though about really good loadouts, still need money for third Kit Fox first.
    Can't mount a ballistic big gun in the C-arm, the PPC lacks the same feel and i've never liked them anyway so they don't count as big guns. If the game had the left C config arm... well, things would be different then (it would have at least 2 ballistics slots since it has 2 machine guns).

    And ECM makes me careless as a player, and considering how weak and slow the Kit Fox is, that is not a good thing. If i use ECM as if i were playing with Kit Fox normally, i probably don't provide enough cover for friendlies. And i do use it for ECM cover, i'm likely to stay behind too much, not contribute to the fight aside from ECM cover... and then i won't get any (enough) C-bills and XP (don't have premium and i need both money and XP at the moment, if these weren't an issue i might be happy just to cover friendlies).
    I know i'm stripping a valuable asset from my team by not using ECM... on the other hand, not doing anything else useful is also stripping something useful from a team. ECM is after all somewhat situational, in direct fire fight ECM is considerably less useful than in missile fight.
    Besides, with the influx of Kit Fox players, there's more ECM around in general. One less isn't that big deal.

    Requiring individual players to use certain things is not fun or nice. Let them use what they find as fun; i for one have nothing against, say, Locust players, who are arguably just wasting a slot that could be filled by something more useful. If they like those things, fine.
    The whole idea that "you must do as i want so that i can have fun" (typically meta, ECM, min-maxing, whatever else like that) is pretty terrible.

    I do think the matchmaking should be adjusted so that it gives both teams equal amounts of ECM users, be it 0, 1 or more per team (They should just implement battlevalue-like system, mere tonnage restrictions or such don't cut it really). More balanced teams provide more fun for everyone of course.
     
  18. Auriga

    Auriga MechSpecs Addict

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    I see ur points in all except in this:

    ECM is allways usefull for ur team in one thing: Enemies cant choose the weakest target but the only they have info from. By using ECM u neglected the chance to choose to focus fire in a team member, maybe the assault that sacrificed himself as meat-shield for u to move on, and that can be about to die. Saving the firepower of a member so valuable for ur team well worth it.
     
  19. Blagg Zear

    Blagg Zear Star Lord

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    I agree with you that the C-Omnipod RA is the best for this Mech, but i won't let you command me to do what with my Foxies! I will run around with a big Dakka in the Arm or Quadstreak in PUGs whenever i like to. Period
     
  20. Durandal

    Durandal Min-Max Maniac

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    While I like to have some "offbuilds" like the LRM Fox, I do tend to run the ECM in PUGs. Why?

    Because I at least know there will be one...
     
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