Phase 2 Quirk Pass: Feb. 17th

Thread in 'MechWarrior Online' started by Durandal, Feb 4, 2015.

  1. Remarius

    Remarius Star Lord

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    Well thats fucking retarded they've changed silly amounts of the mechs and to dumb things.

    From really useful:

    WVR-6k

    Additional Structure Right Arm +18
    Large Pulse Laser Cooldown +25%
    Energy Weapon Cooldown 12.5%
    Large Pulse Laser Heat Generation -25%
    Energy Weapon Heat Generation -12.5%
    Large Pulse Laser Range 50%
    Energy Weapon Range 25%
    Missile Weapon Range +15%
    Torso Yaw Speed +25%

    To utter garbage:

    WVR-6K
    Additional Structure (RA) +18
    Large Laser Range +25% (from 50% LPL)
    Energy Weapon Range +12.5% (from 25% energy)
    Energy Weapon Cooldown +15% ( from 25% LPL and 12.5% energy)
    Large Laser Heat Gen 25% (25% LPL)
    Energy Weapon Heat Gen -12.5% (same)
    Laser Duration -15%
    Missile Weapon Cooldown +15% (hey because we're so likely to put missiles on this when there are vastly better quirked 55 tonners for that)
    Torso yaw speed +25%

    So this is why they didn't release anything till after people spend their c-bills....

    Seriously its not like the clans in CW are having much difficulty as it is....
     
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  2. Remarius

    Remarius Star Lord

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    Lol amusingly they nerfed several mechs looks like that I've NEVER seen used since the quirks.

    TDR lost 25% heat reduction... ouch.
     
  3. Solahma

    Solahma Star Lord

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    Biggest ones that effect me:

    Locust-1E is now a BEAST for Mlas builds. Compared to previous quirks, the net change is:

    • -15% addition heat generation
    • +15% additional range
    • and now with a -25% duration!
    But then you raep the 3M and took away what it was good at. For small pulse it is a net:

    • Completely took away the +60% range, back to stock
    • No change to cooldown
    • added a -10% heat generation
    • and i'm assuming that's a typo and there is -10% duration...
    So now a SPLas build traded a HUGE range helper for a TINY heat helper. It never had issues with heat to begin with. Sure, it can take other energy in-general now, but it's also no good at anything in comparison to the Super-1E we are getting. Totally lame imo.

    And another observation. No more AC20 Blackjack... at all... I understand the Arrow will be better at what makes it a unique mech, but you could at least transfer the quirks it had to the BJ-1.
     
  4. Remarius

    Remarius Star Lord

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    I'm going through comparing mechs and they've really nerfed a lot of builds or given them improvements which aren't great at all.

    Like the Pirates bane which gained structure on its legs... but really needed armour or a heat quirk. That 10% on the 3M would have done.

    Time to walk away as the rage is building - will look tomorrow and lament at all the now useless mods I've bought.

    On the good side... at least I bought a lot more clan mods and I might as well use those in solo/group but I'll let you lot find some new CW builds as both of my primary decks just got royally raped.
     
  5. Solahma

    Solahma Star Lord

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    The Wolverine is a "Um... okay?" moment for sure. The previous quirks were perfectly fine. Not an OP mech, didn't need this change at all. But let's look at what this means:
    • The -15% duration makes the LL 0.85 seconds compared to the LPL at 0.67, so those are pretty close
    • LL weight 2 tons less than LPL, so you could fit a 4th LL and a DHS for the same weight as 3 LPL
    • LL range will be 562 compared to the LPL which is 547. So a ever so slight range advantage of the LL.
    • LL does 2 damage less than LPL. So 3 LL does 27 damage and 3 LPL does 33 damage, a difference of 5 damage or a ML. But now you have the tonnage to take another LL, so that's 36 damage compared to 33 damage, BUT there is that pesky Ghost heat meaning alpha's with 4 LL would never work.
    So overall, the mech lost out huge. Its range is about the same, it's heat efficiency is about the same, but it has to stagger fire 2 LL at a time meaning less quick damage. The duration difference hurts this as well. It went from being able to dump 33 points in .67 seconds to dumping 36 points over ~1.35 if staggering dual LL a perfect 1/2 seconds apart...
     
  6. Remarius

    Remarius Star Lord

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    ON1-VA
    Additional Structure (LT&RT) +16
    Additional Structure (LL&RL) +16
    Additional Structure (RA&LA) +6
    Missile Weapon Cooldown +25%
    Missile Weapon Range +25%

    Ballistic Cooldown +12.5%
    Ballistic Velocity +12.5%
    Laser Duration -12.5%

    *giggles*

    .... wait I just realised the SRM/AC20 potential... was thinking LRM's....

    At least they didn't give it a heat reduction quirk.
     
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  7. Michael

    Michael Grand Poobah

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    Yaaaaaaaaaaaay. We will see drop decks that consist of more than 3x TDR-9S + 1
     
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  8. Solahma

    Solahma Star Lord

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    Yeah, the TDR-9S was getting ridiculous. It's in a good place with those numbers I feel.

    Now the redacted one is on Reddit defending all the of these changes that made NO sense. It's quite hilarious.
     
  9. tfun90

    tfun90 Advanced Member

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    Good thing I made it rain on the module salesman instead of starting with WVR...
     
  10. Solahma

    Solahma Star Lord

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    aaaaaand more

     
  11. Abigail Acerose

    Abigail Acerose Active Member

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    Nooooooo....!

    ...The Huginn...

    :'(
     
  12. Solahma

    Solahma Star Lord

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    Nerf to yet ANOTHER wub mech, The BLR-3S. Took an 8% heat gen hit.

    The Huginn's change... more leg structure and arm armor... cuz THAT mech really needed a buff.

    I swear, these tweaks feel like they were made with a blindfold on. Mechs that didn't need help got help. Mechs that were fine, got punched in the dick.
     
  13. Solahma

    Solahma Star Lord

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    Read again, no weapon change. They ADDED structure and armor lol
    Oh, they also increased the Ballistics range by 5%. Boom Huginn got a buff!
     
  14. Abigail Acerose

    Abigail Acerose Active Member

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    But didn't the Huginn have 50% SRM4 / 25% Missile CD before?

    As you've written it, the quirks are now 25% SRM4 / 25% Missile.

    For a net loss of 25%!

    Edit: Or have I just been reading the quirks incorrectly this whole time? http://snafets.de/mwo/quirks.htm
    Are the percentages not cumulative presented in this format?
     
  15. Michael

    Michael Grand Poobah

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    Are you really surprised?

    At this point PGI isn't making any money on the game itself; they are making money on the mechs. They HAVE to have a FoTM mech so you can sell it to people who want to be competitive. Once sales trickle to a crawl you can make another mech the FoTM and nerf the previous one, again forcing people to buy the FoTM.

    Rinse and repeat.

    The quirk system allows them to manage this on a granular level. They can maintain the overall feel of the mech (ie: missile boat, laser vomit etc) and just change the quirks to adjust which one is king for that month.

    [​IMG]
     
  16. Solahma

    Solahma Star Lord

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    This lol, the quirk page lists the combined effect for SRM4s, then the general effect. The list I posted here is all itemized and separated. So a 25% SRM4 CD and a 25% missile cooldown is still a total 50% CD for SRM4s.
     
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  17. Solahma

    Solahma Star Lord

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    The problem with this theory is there are NO quirk changes in this pass that will become a meta. Infact, they just removed several mechs from people's wish lists and replaced them with nothing. If your theory was true, we would have seen an average or expensive mech get a significant buff. The biggest buffs I see are: the Huginn which was already good and the changes were minor. The Arrow got a significant change, mostly for the better, but it will never be a competitive mech. And the Locust 1E which got THE BEST net quirk buffs of any mech this go. So PGI is going to make money selling a bunch of cookies? don't make me laugh /s/
    It is notable they improved two hero mechs though. No doubt to encourage their sales even though they were already good before this, and again, the changes were fairly insignificant to them.
     
  18. Azakael

    Azakael Advanced Member

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    Let's see, let me look at those quirks versus the mechs I own and run and see what I think...

    • LCT-3M: So, now there is no reason to keep my 3M over the 1E. Less duration, better heat gen, and a range increase. Versus... one less hardpoint, faster energy cooldown and a second AMS? Bull-fucking-shit. Seriously, there was no reason to change this Mech - none.
    • LCT-1V: Okay, going quad MG and MLas isn't entirely pointless now. I get a boost to both ranges.
    • LCT-3S: Faster, cooler missiles, but shorter range than before. SRM-2 for DPS? ::shrugs::
    • AS7-D-DC: Holy shit, a buff! Not sure if that's enough, but... I'll take anything.
    • AS7-S: Slowed my SRM 4+A to speed up my MLas... Hard to say how that will affect things for me.
    • TDR-9S: For the love of god, I hope this means I see less 3x ER PPC TDR-9Ses.
    • WVR-6K: Well... *well*... I trade my Wubs for more DHS? ::sighs::
    • BLR-1D: So... they want PPC with MLas backup instead of Large Lasers? I... I don't know.
    • BLR-1G: This... actually works for me. I was already rolling PPC + AC/10 for long/ mid range and MLas for short.
    • BLR-1S: Change works for me as well, as I am running quad 10's, if memory serves me right.
    • GRF-1S: ::shrugs:: I guess?
    • GRF-1N: I'll trade SRM range for a buff to my medium lasers and SRM firing speed. Fuck yeah.
    Well... looking at mine overall, I don't think many builds will change. My LCT-3M got fucked. My Wubberine got hosed. Everything else I'm either indifferent to, or happy with.
     
  19. Michael

    Michael Grand Poobah

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    You are losing sight of the forest due to the individual trees. The system is being put in place. It is being pushed out to all the mechs and they are all being given a baseline. Once that is done they can adjust them at will.
     
  20. Solahma

    Solahma Star Lord

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    Oh, i'm totally onboard with the theory, it's been apparent in the past with weapon balances.

    LURMAGEDON 2.0 had BLR-1S, Stalker, and a Catapult on MC sale...

    AC5 chainsaw hell had Jagers and Cataphracts on MC sale...

    It's already happened and you're right, this will give them a way to determine the metagame and which mechs are purchased in droves. They will find a way to profit off of it for sure. For the time being though, this pass isn't going to encourage any sales. They could have milked it while still establishing a "baseline"
     
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