Patch 20th August - a lot of gameplay changes!!!

Thread in 'MechWarrior Online' started by Blagg Zear, Aug 20, 2013.

  1. Blagg Zear

    Blagg Zear Star Lord

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    yeah, but since SSRM4/6 are existing Weapons in the BT-Universe.. they should add them sooner or later. I dont have problems with Streakcats everywhere. Just keep distance and they cant do anything.
     
  2. Michael

    Michael Grand Poobah

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    Fair enough Blagg. Then they might as well take out every mech that isn't a streak build or a ppc+gauss build.

    Unless they link SSRM2,4,6 to ghost heat and make it severe. That might help counter it.

    What I don't get is why they are trying to balance the damage on the SSRMs anyways. Lock, fire, forget. SRM require more skill to use and should result in more damage. It's like they are dumbing down the S/SRM systems to appeal to 12 year olds.
     
  3. Blagg Zear

    Blagg Zear Star Lord

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    I think, if SSRM2 are heavier than SRM2, then SSRM4/6 will also be heavier than their SRM-Counterparts. So that might lead to either SSRM-heavy builds with little space for any (heavy) secondary weapons or little SSRM.Ammo, or mixed Builds with not really much of SSRM.Pods. The problem should be manageable.
     
  4. epikt

    epikt Benefactor

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    And that was good.
     
  5. ahelland

    ahelland Active Member

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    Every weapon should have its place in the game IMO. Why have it then?
     
  6. epikt

    epikt Benefactor

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    That's the 1000$ question.
    The best and worst answer is "because it was in the table top Battletech, you know, the game where you aimed with dice".

    My opinion is this weapon is awful and does not bring anything good to the game, and should be removed.
     
  7. ahelland

    ahelland Active Member

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    I think it has its place as a light mech deterrent/killer and on lights but not much else beyond that. That serves a function in game IMO.
     
  8. Blagg Zear

    Blagg Zear Star Lord

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    Ill try a 5x SSRM build on a KTO-18 when i had bought that Variant. But dont think ill ever take Streaks as Mainweapons seriously.
     
  9. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    One mech with streaks isn't so bad. Run a full lance of streak cats and have everyone target the same mech. The mech targeted won't have much of a chance once you get on him due to all the shake, unless of course he activates 3PV were the shake almost completely become irrelevant.
     
  10. Michael

    Michael Grand Poobah

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    Which will be awesome cause then he can see himself disintegrated in seconds rather than just wonder what it looks like
     
  11. DeiPax

    DeiPax Junior Member

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    After a UAC jams, what is the cool down? If we know the jam cool down time and the jam rate then we can calculate average cool down and thus average dps. If for example the jam cool down time is 3 seconds, then the average cool down of the UAC 5 weapon looks like this:

    Average Cooldown = 1.1*.85 + 3*.15 = 1.385
    Average DPS = 5/1.385 = 3.61

    compare that pre tweak

    Average Cooldown = 1.1*.75 + 3*.25 = 1.575
    Average DPS = 5/1.575 = 3.17


    AC5 Cooldown time = 1.5
    AC5 Dps = 5/1.5 = 3.33

    Pre-tweek, the UAC 5, on average, did about 4.8% less dps then a normal AC5. Post tweek, the UAC 5 now has an average dps of about 8.3% more then a normal AC5. That is, of course, if the cool down of a jam is 3 seconds.

    Is the extra dps worth the extra weight and risk of jamming? I still will not being using the UAC 5 but that is just my preference.
     
  12. Blagg Zear

    Blagg Zear Star Lord

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    Then i prefer running a full lance of 6xSRM4+A.CATs all firing 24 Missiles each on same target on full hit = total of 192 damage. I think this shakes more.
     
  13. ahelland

    ahelland Active Member

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    I believe the UAC 5 will un-jam after 5 secs. But the UAC 5 has some of the highest possible DPS in the game. If you jam then thats an opportunity to get to cover, torso twist or simply cool down. The UAC has always been a great weapon and IMO the benefits have always out weighed the jams, even more so now. I also like the UAC because its one of the only weapons that has a quirk that gives it character.
     
  14. Marcti

    Marcti New Member

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    Love the SSRM2 buff, the damage buff was needed since there is only 1 version of the ssrm. Im still new so i use streaks lol i tried SRMS but its kinda hard to hit lights with it haha
     
  15. Regina Redshift

    Regina Redshift Sass Elemental

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    Especially back when they did splash damage. Aim the salvo at the upper-chest region and watch the head go BOOM!
     
  16. DarkLobster

    DarkLobster Well-Known Member

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    Doesn't any mech being pounded by a full lance of enemies not have much of a chance? Pretty much regardless of weapons? :D
     
  17. Blagg Zear

    Blagg Zear Star Lord

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    I would like to see a lance of JM6-DDs with each 6x MGs firing together at targets. That would be 24 MGs shooting a heavy rain of tiny bullets in ultra high speed. :rofl:

    But now with less Critchance, multiple MGs seem to be less viable as Main Weapons.
     
  18. skidog2k3

    skidog2k3 Dispossessed

    I know,... Right?!!
     
  19. skidog2k3

    skidog2k3 Dispossessed

    Time to dust off my 4SP

    HBK-4SP
     
  20. skidog2k3

    skidog2k3 Dispossessed

    I like autocannons vs energy weapons in general and sport at least 3 UAC builds... ammo management vs heat management, forces me to be more discerning with my shots... but maybe it's just the difference between melting someones face, or Dakka Dakka Dakka-ing it up :) Regardless, looks like I will be spending some considerable time in (Murry) this weekend to see the real world effect of this buff.

    Dropping into theatre with your buddies for a weekend of MechWarrior bliss.... Good
    Being an asset to your lance and team while racking up C-Bills.... Great
    Opening up full auto with 3 UAC's and dropping an Atlas at your feet.... Priceless!
     
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