Oxide "Grimm Streaker" (4x SSRM2, BAP, XL295)
4.66667/5,

3 ratings

Thread in 'Oxide' started by Michael, Dec 3, 2013.

  1. Barantor

    Barantor New Member

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    Exactly. The few times I've had the problem it is because I was pushing out as a scout and the other team had a full lance of ECM lights come after me. They were definitely on the lookout for me or any other oxide with the build.

    The last time it happened (honestly only happened about 3 times in 4 hours of play) they completely ignored the rest of my team in order to chase me down. Naturally I figured it out and ran them into my teammates who destroyed them after they ran me down.

    By 'Bane' I didn't mean that it is going to happen a lot, just that folks not used to running lots of streaks should be aware of this since you won't be able to null all those ECM with the single BAP. This oxide build is the one I will continue to run and it has been doing well.
     
  2. Michael

    Michael Grand Poobah

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    Try the LRM5 build too. Its annoyingly fun to pin down a mech twice your size with a missile hose.
     
  3. Mutaroc

    Mutaroc New Member

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    This is the one that I am currently using a slightly smaller engine -2 kph (still fast enough but 400 ammo)

     
    Last edited by a moderator: Oct 4, 2014
  4. enileph

    enileph Star Lord

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    What the S type Locust was trying to do. 10/10. And yes this will be strong.
     
  5. scromboid

    scromboid Well-Known Member

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    Does Artemis still psuedo affect streak lock on times?

    This is the exact build I would run, btw. 4xSSRMs. I run 4xSSRMs, BAP and somemed pulses on my SHD-2D2 with an XL350. Much the same effect, just bigger, slower and easier to hit.
     
  6. Michael

    Michael Grand Poobah

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    Adding Artemis to this mech would severely hamper its offensive capability. 1 ton + 1 slot extra PER launcher? OUCH! 4 tons + 4 slots used up just in adding Artemis alone. Booooooooooooooooo.
     
  7. Solahma

    Solahma Star Lord

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    Better to take BAP paird with Sensor Range (reduces lock-on time) as well as 360deg target retention.
     
  8. Mutaroc

    Mutaroc New Member

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    There is some people that says that it locks a bit faster... honestly I dont know.
     
  9. Jaxx the Elder

    Jaxx the Elder Star Lord

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    and has the JJs this is missing..........*grump*
     
  10. enileph

    enileph Star Lord

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    What do you mean?

    Streaks do not get heavier from +A. Then again technically they do not benefit from it either, technically.
     
  11. Michael

    Michael Grand Poobah

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    This is very true. I have no idea why I wrote that?!?? Did I think this was the SRM build? Dunno. Either way I wouldn't waste the money; invisible weight/crits or not.
     
  12. greenbeard

    greenbeard Active Member

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    Looks like I'm going to have to get 360 target retention again
     
  13. skidog2k3

    skidog2k3 Dispossessed

    Again?
    Sounds like there is a story in that.
     
  14. Aylek

    Aylek Administrator Staff Member

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    Took my Death Knell out for a ride today after multiple rounds of leveling Oxide with this loadout. Man did the Knell feel underpowered. :(
     
  15. epikt

    epikt Benefactor

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    Only because you lost all your skill shooting those streaks.
     
  16. Solahma

    Solahma Star Lord

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    I've actually been surviving against the Grimm Streaker with my LCT-3M fairly well. Double AMS and a little distance. Unless they alpha the streaks, most don't reach me. If they get too close the AMS has no time to intercept though :whacko:
     
  17. Reedhead

    Reedhead New Member

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    Artemis decreases lock time by .54 seconds which is actually quite significant when you're trying to lock those quick lights. Just try adding it and you'll see a big difference.
     
  18. greenbeard

    greenbeard Active Member

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    I am at times prone to sell modules in fits of c-bill grabs
     
  19. skidog2k3

    skidog2k3 Dispossessed

    Been there, but never with modules... too spencive.
     
  20. LordGeom

    LordGeom New Member

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    Well as soon as I saw this build I had to toss down fifteen bucks to buy one. I have wanted a spider killer for a long time and this is exactly what this build does.

    DMG usually equals 400ish. Short matches at 250 and 600+ for a really killer run.

    CON: Locking, even with BAP can be difficult on fast moving targets and damage totals are a result of how long you manage to avoid fire. The missiles also seem to take forever to fire when your in a turn with your enemy. I think I like 6 MLs on the F better as I don't have to be locked in a turn and I can get a quick shot, then boogie, rinse, repeat.

    Because of the nature of a streak weapon, I seem to put myself at greater risk. Anyone else noticing the same?

    If anyone is looking to put together a full lance of these, I'm down. Add me and let's watch those 16xSSRMs fly!

    LordGeom

    OH yeah, a pack of ECMs makes you useless...

    That doesn't happen with 6 MLs.

    Sensor Range Module reduces lock on time?!!!

    [quote author=Solahma link=topic=4888.msg30952#msg30952 date=1386177409]
    Better to take BAP paird with Sensor Range (reduces lock-on time) as well as 360deg target retention.
    [/quote]

    Post the artemis build please

    [quote author=Reedhead link=topic=4888.msg31053#msg31053 date=1386271215]
    Artemis decreases lock time by .54 seconds which is actually quite significant when you're trying to lock those quick lights. Just try adding it and you'll see a big difference.
    [/quote]
     
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