"Hey there!" Big quirks list ! Additional Structure Left Arm +8 Additional Armor Left Arm +8 Additional Armor Left Torso +8 Additional Structure Center Torso +8 Additional Structure Right Torso +8 Additional Structure Right Arm +8 Additional Armor Right Arm +8 Additional Structure Left Leg +12 Additional Structure Right Leg +12 Pulse Laser Heat Generation -10% Energy Weapon Cooldown 5% Acceleration 20% Deceleration 20% Torso Angle Yaw +9° Torso Yaw Speed 10% First I went for duration quirks too for MPLs, but then it was too hot with the TC1 instead of 20DHS, and so I just switched to full heat reduction. I went for acceleration quirks, because the mech is quite slow to be a medium and you can turn with JJs. First game, no mech-skills, with this build : In the end it's a slower and bulkier SCR that can jump and has better quirks.