'New' ELO Rankings

Thread in 'MechWarrior Online' started by FuzzyBunny, Apr 27, 2013.

  1. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    So I've noticed something since they fixed the 'bug' that gave people false ELO rankings. Apparently my old ranking was one of those supposedly.

    My KDR was and still is over 2.0 and my W/L was pushing 2/1 as well. I would get into matches with players from the RHoD league, and other generally players considered to be good as well. I would have teams that could actually function and players that could actually shoot. Now everything has changed...

    Now I am constantly put up with players I do not recognize. Most of these players are horribad, can shoot, can't manage heat, can't perform the basic functions for the class of mech they're driving. Even with this I'm still managing to keep my KDR at around 2, but my W/L has plummeted to barely 1.0. I simply cannot kill enough of the other team alone to swing the match. Part of this is because I test A LOT of mechs, so I am rarely in a mech that is normally considered OP. It's irritating the hell out of me.

    TL;DR ELO has dumped me back into groups with trial mechs since the leveling, has it happened to any of you?
     
  2. Vorus

    Vorus Active Member

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    I am in EXACTLY the same situation. Both of my Main 'Mechs had 3+ K/D ratios, and my W/L ratio was about 1.7, now my K/D ratios are struggling to hold at 2.5, and my W/L ratio is around 1.15.

    And I've had the same experience with players. Before the "fix", it seemed like the more I played, the better my teammates got, I was clearly seeing more teamwork and more aiming ability over time. But now I'm just as likely to get matched with people that can't even shoot straight. Yesterday, I had a match in River City. We go lower, hit resistance, and all of the sudden it's "Enemy has killed friendly", "Enemy has killed friendly", "Enemy has killed..." I look at the score, we're down 3-0 less than 2 minutes in! By the time I'm the last one standing, I look at the time remaining in the match, the clock says 11:47. I'm like, "How did you ALL die in less than 4 minutes!? Were you TRYING to lose?" I end up with one kill (Our only kill, a Jenner who wasn't paying attention.) and the most damage. In my Cicada.

    Like you said, I can't seem to get as many kills as I used to either. I think this is because, I used to be a "finisher", but now I'm so often with lousy teammates that they can't even DAMAGE the enemy for me to finish. I'm often one of the last few left alive, up against 2-3/1 odds.

    I mean, that sort of thing happened before, but I was definitely doing better before this "fix", in the exact same Mechs. My Cicada has only gotten better since the patch (Both in the actual tech in it, and my skill at piloting it) but stats have gone down dramatically, mostly because I keep getting teamed with utter garbage players. I used to sometimes feel like I was carrying a team, because I'd get 4 kills a match, and be like one of just 2-3 of us alive at the end, but at least in those cases, my teammates had managed to hurt things before they died. Now, it seems like most of my loses are cases where half my team has less than 150 damage output.

    Before the "fix", I used to have less deaths than loses, now I have more deaths than loses. And I am more often in the top 1-3 in damage, which seems wrong when I'm a Cicada and half my team are Assaults.

    I think it's rather definitive that some people got totally screwed by the "fix". Maybe these are the kinds of players our "real" elo says we should be teamed with, but the game was much more fun when I had actual teammates that could at least shoot things.
     
  3. netherkat

    netherkat Star Lord

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    I have the REVERSE problem... to an extent.

    I used to drop with ALL of us not knowing what the heck we are doing... now, the opposite team seems to be OMGWTFBBQPWNAGE specialists, while me and my team barely know how to read the battlegrid... lol

    Dang ELO... I knew there was a patsy somewhere... just had to find it.

    --Netherkat.
     
  4. Michael

    Michael Grand Poobah

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    I have noticed this to some degree but with a different metric; I used to be able to PUG drop and pretty much ROFLSTOMP whomever I was up against but lately I have been fighting teams that have been obliterating both myself and the PUGs I drop with. I do a lot of speed grinding which affects my K/D and W/L ratios but wow something is out of whack because I've even been up against RHOD players as well as tournament champions so either they suck or I rock or a combination of both but something is definitely wrong.
     
  5. ReconSaint

    ReconSaint Star Lord

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    I remember this discussion on a NGNG podcast. We were discussing ELO and after the entirety of the conversation, I realized that no one really has ANY idea how ELO works lol. One of the prevalent theories was that, no matter your KDR, ELO was scored as your ability to win games. Therefore, If you PUG drop and get nubs, and continue losing, you will remain in that ELO bracket.

    I still don't know how ELO works, but from the recent games I've had, I don't get ROFLSTOMPED all the time.
     
  6. Vorus

    Vorus Active Member

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    I have to agree with netherkat by the way.

    Overall, it sounds to me like the better players are intentionally being matched with far worse players to "even things out" somehow. And that results in the better players having to suffer through being stomped with the rest of the team. It seems like we're all seeing a higher rate of being placed with awful teams, but not an increase (and probably a decrease) in being teamed with good teams. So, it's not just a more random grouping, it almost looks like an intentional move to group good players with bad players.
     
  7. Dwergi

    Dwergi Well-Known Member

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    Well, no, it's not that at all.

    Previously, there were a ton of people with inflated Elo scores, based on how many games they'd played. Some of those players weren't very good (by W/L ratio), but they'd all played a lot of games, so they at least knew the basics. When it was re-adjusted, there were a lot less people at higher Elos, and the middle of the pack was a more even mix of people who'd played a long time, but were bad, and new players who had a streak of good games.

    There aren't enough people at high Elos to make purely high Elo teams within a minute, so the Elo spread in your individual matches is much wider than before.
     
  8. epikt

    epikt Benefactor

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    I only know one thing: it's not an Elo ranking, stopping calling that "Elo" would be a good starting point.
    Elo is a ranking system for 1v1 games that adds/subtracts points when win/loss, with a "multiplier" according to the rank difference between the two players. What MWO uses is obviously a system for NvN games (thx Captain Obvious) and I really don't think it only considers win and loss, but also a lot of other data (similar to the game score?). The only Elo-ish thing might be that this score is modified by the rank difference between the teams and/or players.
    Calling this "Elo" is similar to calling a frog "fish", because, you know, a frog is a fish that evolved a lot.
     
  9. Dwergi

    Dwergi Well-Known Member

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    League of Legends uses a basically unmodified Elo system that only takes into account W/L, so it's obviously possible.

    All you really need to do is take the average Elo of both teams and for each individual use that as the opponent's score. So if you're 1200 facing off against a team with an average Elo of 1500, you'd gain a lot of points for that game. If you're 1500 and the enemy team is 1200, then you gain very little.
     
  10. Nix413

    Nix413 New Member

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    I have recently run into premade after premade on the other side. Before the ELO "fix" I rarely saw any of them. Now it seems I see at least a 4 man on the other side every other game and an 8 man every third. Also either I'm getting better or am playing against much worse players because my previous KDR was around .75 but now I'm getting 3 to 4 kills a game (or dieing within 2 minutes doing 100 damage and being humiliated for my stupidity).
     
  11. Excalibaard

    Excalibaard 101 010 Staff Member

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    I used to be top score all the time but right now I'm dying really often from people that can actually focus their fire, I guess I'm one of the bad players you guys have to put up with :p
     
  12. Marukeru

    Marukeru Benefactor

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    When I played League of Legends, that is how their ELO worked. Your ELO went up based on your win/loss ratio. Beat people with higher ELO get a nice boost, lose to people of lower ELO get a swift kick into ELO hell.
    If they make it clear as to how you can affect your ELO then that would be mighty swell. I'd assume it is based off win/loss. Having it based on KDR just means more people would complain about "Kill steals" and such, and we don't need that crap around here. If it is based off of win/loss we will still have people blaming others for their ELO going down, but, hopefully the GOOD players will work with others and bring the community up overall(I'm looking at you guys specifically).
     
  13. Michael

    Michael Grand Poobah

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    I thought ELO was based upon your wins and losses... so if you PUG a lot you will be in ELO hell due to the fact that you can lose more than you can win and then as you do organized drops you slowly raise your ELO up?!??! Am I missing a memo or something?
     
  14. ReconSaint

    ReconSaint Star Lord

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    I think were all missing a memo.
     
  15. Dwergi

    Dwergi Well-Known Member

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    There is no Elo Hell. It's the biggest fallacy that people run into in League of Legends. Everyone's all "Oh no, I'm in Elo Hell", because they don't want to admit that they're actually where they belong and are not, in fact, the best player ever to grace the game.

    Plus, why does it matter? In this game, where you can't even see your Elo, all it does is invisibly make it so that your games are more even and you don't run into newbies that you can stomp. Everybody wins, except people who want to stomp newbies, but fuck those guys.
     
  16. Michael

    Michael Grand Poobah

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    It really depends on how wide a range ELO covers...

    For instance, if your ELO is 10 and you only drop against guys with 10 ELO you will see, for the most part, the same faces over and over and over again. You don't necessarily always get better fighting the same people. HOWEVER, if ELO does 8-12 you fight a larger pool of players and can increase or decrase your abilities because you will see new tactics employed, mech designs etc.

    Newbie PUG stomping is boring; it's not even fun.

    Personally I don't care what my ELO is, nor do I wish to manipulate it, I play the game and have fun doing it and that is good enough for me.
     
  17. Dwergi

    Dwergi Well-Known Member

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    Uhm, Elo's centred around 1200, generally (technically, it could be almost any value, but it gets all weird with decimal points).

    And it's not like it stays unchanging. Every match could change your Elo by 15 points in League of Legends (I have no idea what weighting PGI uses, but I'd assume it's similar). So you go on a 6-loss streak, you're facing people at 1100, you go on a 6-win streak, you're facing people at 1300.

    I mean, any Elo system falls apart when the pool of players isn't large enough. If you have a pool of players the size of League of Legends, then only the very high (2000+) and very low(
     
  18. Verbosity

    Verbosity Dispossessed

    I would assume that at the higher levels people have more efficiencies and modules as well as better builds?
    As a noob i've noticed that playing on my own I tend to do better than when teamed up with experienced pilots in a group, that would suggest to me that its working well.

    As a note to this, my kdr and wlr are rubbish, but slowly improving, mostly due to the learning curve. Often you can play one way ( sneak behind and shoot them ) against less experienced players, yet trying that against and organised group? A recipe for being a target of multiple alphas......
     
  19. Michael

    Michael Grand Poobah

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    Experienced groups will have players assigned to watch the flanks; especially in 4 or 8 man pre-mades. That is where training and practice comes in to play.

    Modules don't make as huge an impact as efficiencies and optimized builds. Like Dwergi mentioned, at higher levels there tends to be more meta specific tactics like poptarting or PPCWarrior Online etc.
     
  20. Warskull

    Warskull New Member

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    The biggest problem right now is that MWO doesn't have the playerbase to do anything other than straight Elo. MWO tries to match players very quickly, which results in a lot of low quality matches. With a bigger player base we could implement something like leagues to stratify the players a bit.

    Elo doesn't track how likely a team is to beat another team. When you have random teams you can see the problem here. Elo tracking gets very fuzzy.

    Elo hell is a very real place. It is that point in Elo where you cannot play the game properly, your only option is to carry your entire team. If you play support at certain Elo levels you are going to screw yourself because your teammates have no clue how to play the game. At those levels you need to pick the hero most capable of carrying the game alone and grind him until you start hitting the levels where people know how to play.
     
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