#MWO Clan Invasion Begins June 17th (Pre-Order Now)

Thread in 'Official 'Mech News' started by Michael, Dec 13, 2013.

  1. Dr. Danger

    Dr. Danger Advanced Member

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    I never wanted Clan stuff anyway, but this has me worried.

    This is such a dull move, it might kill the game. IMHO.
     
  2. Soy

    Soy Min-Max Maniac

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    Had a great time last night making fun of this entire thing with a gamer friend who never thought this game was going anywhere. Turns out he was right.

    It occured to me in our conversation - I actually don't even want to play a game with other people who are willing to spend triple figures for what they perceive as an opportunity to gain an advantage - and that advantage isn't about 'p2w' it's about gaining the truest experience. If you aren't paying triple figures, your experience is being dampened severely in comparison to people willing to shell out the cash. That is a shame to me.

    But the biggest joke of all, is that PGI has taken something incredibly grandiose in scale and scope and size, and simply reduced it to a casual deathmatch with zero content to show for all of the 'lore' there (which is deeper than, lets face it, basically any other 'game world' you can think of). It's like if I took basketball bought the licensing rights to make an NBA game, but reduce it to nothing but a H-O-R-S-E experience, where you can buy player models like LeBron James for $200, and make approximately 5% more of your shots. It's still meaningless, cuz HORSE isn't fucking nba basketball. Where is the pageantry. Where is the scope of things. It doesn't exist in MWO, period. THAT is the big joke, the tragedy of this game. The simple fact that I can 'immerse' myself in the BT/MW universe, easier, playing a MW or MC game from literally fifteen years ago, and feel more entrenched in that world than MWO ever came close to, says everything.
     
  3. King Harrod

    King Harrod New Member

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    I think it will proably kill the game as well.

    Wish someone from PGI would post a trend-line on how many players will still be playing in June of 2014 based off of previous 6 months.

    I would make the spend on some of these but $240 is a bit of a risk.
     
  4. Blagg Zear

    Blagg Zear Star Lord

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    $240 / 8 = 30$ each Mech+Variants+Bonus

    that's something inbetween the Costs of Heavy Metal and the Boar's Head. If you were ok with buying Hero Mechs for the (imo) expensive prices in the past, then i don't understand why you start to sh*t so much now. Prices are not really much more than the Hero-Mech Prices, which many many of you accepted in the past. Now you get similar packs for similar money. Where is your problem? Did you expect something else from PGI?

    Or Is it only because of the $500 Gold-Packs? Yes, it sounds greedy, but you are not forced to buy these limited Gold-Editions to play MWO. You still can chose the "normal" Packs. And if you don't want to spend any money 6months before, then simply wait for the C-Bills Sale. No one forces you to buy those pre-order packs! You do it for the extra bonus stuffs and to play your Clan-Mechs earlier than the f2p-gamers. If you can't wait for the C-Bill Sale, then don't blame PGI. Blame yourself, that you are not a Millionaire! :p

    If you do want to spend money 6 months before, then you should know, if it's worth your money. But sh'tting so much around here at mechspecs.com doesn't resolve anything. If you want to attack PGI, then simply do it in a PM (if you think it would help)

    Personally i find it ridiculous if people sh't about this issue here, while they are ready to give away similar (ridiculously) much money for other stuffs from other Online-Games, pre-orderly, without playing a bit of stuff before. Star Citizen, ridiculous how much money some dudes spend pre-orderly, $10.000 for some extra Gold Packs or whatever, and you sh't about $500 ? Don't blame PGI, if you are a poor guy. You still can buy the Mechs for C-Bills. Yes, it's no fun to collect 24,233,124 C-bills for a Mad Cat/Timber Wolf, but you can purchase that Kitty for zero real money.

    IMO every pre-order Purchase is a risk you must think thoroughly before. If you do it, then live with it. PGI maybe still give you the option to refund your money. So, don't sh't around. Be patient or quit the game, whatever.

    What if over the next 6 Months we get a complete new game? Version 2.0 with much more content? Bet you will spend your Money anyways, if you already had the attitude to buy (Hero)Mechs for (imo ridiculous) prices of $20-30.

    p.s.: i don't pre-order, i spend money for Mechbays and Skins, and mainly wait for C-Bills Sales. Maybe that's why i don't sh't like some of us here do. I just laugh about the Pre-Order Prices like i did in the past, that's it. Maybe you should do the same as well. ;)
     
  5. Verbosity

    Verbosity Dispossessed

    maybe, but the prices they are asking for now are almost twice what was asked for the Phoenix package. if this equates in-game a clan hero mech might cost $60, and a standard will cost goosness knows how many in-game hours?

    [quote author=Blagg Zear link=topic=5002.msg31865#msg31865 date=1387044973]Did you expect something else from PGI?[/quote]

    People feel hurt, PGI has made promises and not delivered on them. On top of that coming so soon after the phoenix pack where most people felt that half the mechs ( and only 1 of the 'heros' were not worth it, and feel ripped off.

    [quote author=Blagg Zear link=topic=5002.msg31865#msg31865 date=1387044973]Or Is it only because of the $500 Gold-Packs? Yes, it sounds greedy, [/quote]
    yup

    [quote author=Blagg Zear link=topic=5002.msg31865#msg31865 date=1387044973] Yes, it's no fun to collect 24,233,124 C-bills for a Mad Cat/Timber Wolf, but you can purchase that Kitty for zero real money.[/quote]

    Just how many in-game hours do you think it'll take for that ( pgi think the average player makes 1/4 of a mil per hour - that 96 hours ), then multiply by 3 since you need 3 variants to unlock elite & mastery slots - enjoy your 12 days playing the game straight.


    [quote author=Blagg Zear link=topic=5002.msg31865#msg31865 date=1387044973]What if over the next 6 Months we get a complete new game? Version 2.0 with much more content? Bet you will spend your Money anyways, if you already had the attitude to buy (Hero)Mechs for (imo ridiculous) prices of $20-30.[/quote]

    This is why people are hurt, many of us don't mind spending money on a game we enjoy, CW was talked about back in Closed beta, and it's clear that not a single line of code has been written, and at the time of launch CW was still in the concept design stages.

    [quote author=Blagg Zear link=topic=5002.msg31865#msg31865 date=1387044973]p.s.: i don't pre-order, i spend money for Mechbays and Skins, and mainly wait for C-Bills Sales.[/quote]
    ok, try this, go off and spend $30 or $60 or $90 or $400 on a game you like, then sit and watch the developers do nothing for a year, watch a game you love die due to neglect. People are hurt because they feel that all PGI wants is their money, that there is nothing to show for previous 'investments' and that rather than the game they hoped for, they got the game that PGI deserved.
     
  6. FuzzyBunny

    FuzzyBunny MechSpecs Addict

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    Because I got to pick the one mech I wanted and paid for that mech only. Not the other 7 mechs that I had to buy to get to that one mech. It goes with the Phoenix pack as well. Its stupid to make people pay for mechs they don't want to get to them to pay more for the mechs they do want. Simple money grab. It's greedy, and horrible.
     
  7. TVsBrent

    TVsBrent New Member

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    Junior member means I don't post much. ;) I'm a Founder and have played, off and on, for the past year. However, I don't consider myself a master of this game, by any stretch of the imagination. If I had played more regularly for longer sessions each time, I'd be as burned out as I imagine many are.

    I also want to make clear that I am not a PGI apologist. I completely agree that coming out, hat in hand, asking for more money leaves a bad taste in my mouth, when many features have not been delivered on yet. It's worse that no additional details were provided for the Clans, other than, oh yeah, how much to pay. It's poor timing and a poor announcement.

    However, returning to Star Citizen, and setting aside PGI in the discussion, I still feel it's unreasonable to think that it will meet all the expectations people have in it. Chris Roberts hasn't shipped a game in about ten years, if I read his Wikipedia entry correctly. In addition, even if we have faith in him, the company he formed is unproven.

    I'm not here to pee in everyone's Cheerios. (Honest! I've played his games! I have really fond memories of them! I dropped a ton of cash to get a computer that could play WC3.) I'm just saying that Star Citizen has the benefit of not having shipped, so there is an idealized version that exists in everyone's heads right now. Saying it won't have any of the problems experienced in this game or others feels unrealistic.
     
  8. Blagg Zear

    Blagg Zear Star Lord

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    Really? $80 for 4 Mechs, that's $20 for each in average. Now it's $30 with Clan.Tech. It's logical how PGI calculates prices. Hero-Clan-Mechs will definitely be more expensive, if they ever do Hero-Versions for Clan-Mechs. Yes they make some expensive Mechs and it's very hard decision for us to spend money for it. You still can decide if you spend real money or C-Bills, even if it costs you a lot of gaming.time. Period.

    Yes, i agree. I am disappointed as well about development, but this time PGI announced new content. People still bitch around instead waiting a bit more. If you have waited so long until now, what does it matter to wait a bit longer?

    It will take maybe weeks of playing until you can buy a cool Clan.Mech. You can see the C-Bills Prices on sarna.net for all Clan-Mechs. Did you ever expect that PGI would lower those prices for YOU? It's a Trade-Off playing IS or Clanners. Not everybody can/will have the power (time+money) to become a Clanner. You have to decide wisely. You still can play IS Mechs for cheaper money.

    How do you know, that not a single line of code has been written? It's only not released yet because not finished. For such a big scale gaming concept, the Devs need to do it properly before releasing. Due to wrong marketing & development strategy PGI still is a small Dev.Team. We all think they have a lot of money to invest (into a bigger dev.team etc.) due to their "greedy" prices, but i doubt that they have a lot money, because the Minority actually spent money for the Hero-Mechs/Pre-Order packages etc. If the Prices for any Hero-Mechs or Pre-Order Packages were something about $5 to max $20, they would have been financially much more successful. Absolutely wrong Price-Policy imo.

    Look at Riot Games/LOL - all new content were mainly new Champions for $5-10 and Balancing Patches. Over 4 yrs there are only 4 Maps, two Game Modes. Do the people there bitch for new content? No. Why? Because Riot Games doesn't make early Promises. Riot Games also does very attractive Sales Offer - every Tuesday and Friday 50% for three Champions and three Skins. PGI can really learn from Riot Games. But i doubt they'd do. We have to live with this more expensive prices. The only way to avoid spending too much money is simply wait for C-Bills Sale. In other Games like WOT or Star Trek Online you have to spend $20 for a Super-Vehicle, which you can't buy with experience points. THAT is P2W. MWO is still F2P. Ok, that extra Module Slot is maybe controverse, but it's not really a big advantage imo.

    About the Cash you payed pre-order and then not getting the stuff you have dreamt of - this is the risk you have to take if you pay in advance. Think about it thoroughly and live with the risk.
     
  9. Marec

    Marec Well-Known Member

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    Sorryyy :blush:
     
  10. Blagg Zear

    Blagg Zear Star Lord

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    Only if you really want to pre-order. I agree, PGI isn't smart enough to make separate smaller packages for each Clan-Mech. That would milk our wallets much easier than all these big scale pre-order packages. Really bad concept imo. But i would say it's for us much more easier to resist than if we could chose small cheaper packages.
     
  11. TVsBrent

    TVsBrent New Member

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    It's all good! :cool:
     
  12. Business

    Business Advanced Member

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    I don't agree with what they're doing (at all) but I understand it. The problem that comes from all this is a diminished fan base with a sour taste in their mouths so that the next Mechwarrior game is approached with either extreme caution or simply not at all. These particular moves are to cover development costs, I get it, but man they go about doing this in such a shitty way that it spurns more and more of the community that got it started in the first place.

    I would be surprised if MWO made it much further than this. I would also be surprised if their team isn't crying in a corner after the Email Avalanche of Hatred™ they just received.
     
  13. Voidsinger

    Voidsinger New Member

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    I spent my time building up for Community Warfare.

    Since that was delayed, I'm sitting on nearly a billion C-bills.

    When the Clans drop, I'll buy them all with C-bills.

    Total Cost: 24 mechbays * 300 = 7200MC (less than $50)

    Yes, I bought a year's worth of premium time in July, the week before Phoenix was announced. It's actually one of the best value things to do if you want protracted involvement. Better value than "Hero" mechs (which more take advantage of the limits of the hardpoint system).

    No more though. Time for them to put up, before I buy anything more. I have all the mechs except the Oxide. I can sell a few for mechbays.
     
  14. The Verge

    The Verge Moderator Staff Member

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    My opinion is know by many, since I mostly just talked in the community night drop room.

    Just to re-cap, and put out the Pros and Cons of this game to this date.
    Pro
    -Closed beta feedback was implemented within 2 weeks if the director said it would change.
    -Mech Design and Weapon feel has improved steadily with more released every month.
    -Visuals and Particles are some of the best for a mech game.
    -Weapon's have changed on a nearly monthly basis due to feedback.
    -Chassis that have been underpowered have received Quircks and Engine upgrades.
    -ECM and BAP balance issues are now addressed and useful.
    -Hit registration has improved gradually. Still needs work, as stated by PGI
    -New maps have come out about every 2 months.
    -Modules that were underpowered have been buffed.
    Cons-
    -New Gauss mechanic makes it less useful due to it's ROF
    -UAC5 Nerf makes them less useful compared to the AC5
    -Lack of ECM mechs means lack competitive mechs.
    -Game Modes have been the same since 12mans came into play.
    -Convergence on many mechs are still broken. EX Hunchback has better convergence than a Trebuchet.
    -JJ limit on all mechs need's to be addressed. Compared to Battletech or even closed beta, JJ height needs to be higher.
    -Heatsink Limits and Capacity needs to be addressed.
    -Pulse laser damage need to be changed. Buff is preferable.
    -Ultra Autocannons need a better mechanic. Burst shots or a Jam counter would do this.
    -ERPPC heat needs to be changed. It's too hot to run without an EXCESSIVE amount of HS.
    -Camo patterns need to be C-bill purchase able. maybe not all of them, but access to a few with cbills is good.
    -Tutorials about mechanics need to be addressed. Either in game or on PGI official site.
    -And now, the things MISSING COMPLETELY
    -SOUNDTRACK
    -DX11
    -U.I.2.0
    -NEW IS WEAPONS
    -WHEEL CHAT SYSTEM
    -PRIVATE MATCHES
    -4 man PRIVATE MATCHES
    -CW
    -and finally, COMPANY SPONSORED COMPETITIONS!

    This is a lot of my opinion, but look at the things completely missing. That is a lot of BS for a FTP game that's been released for what? 4 months now? 6 months? IDK.

    However, it seems that they have been focused with game balance than with game play. And that's only going to get you so far when RIOT, Bllizard, Steam, Hawken, and others can do both at the same time.

    These companies set a standard, and PGI and IGP are Failing to meet those standards. Either meet them, or stop playing the game. Because I can no longer sponsor, fund, or even support this game when I can have a better experience elsewhere. You have 6 months PGI. This is MAKE or BREAK for you in my book. Don't make me burn it.
     
  15. Blagg Zear

    Blagg Zear Star Lord

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    Very good Listing of Pros/Cons and strong personal statement. I can't disagree. I also give them time until the Clan.Mechs arrive. Either the Invasion of the Clans will totally break the Balance and so also the game, or PGI can manage to find a solution for that big problem and give us new experience content until that day of fate.
     
  16. Regina Redshift

    Regina Redshift Sass Elemental

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    I imagine that the preorder window for this pack is going to be huge, that's totally cool. Also realize that almost every one of these 'mechs (canon-wise) come with upgraded internal structure and DHS. As others have stated, these prices aren't out-of-line with the existing PGI prices. So, the pack (in-and-of-itself) is nice, really.

    However, it comes on the heels of the Phoenix pack. It comes with zero intel about how clans and clantech will operate. It comes before the first wave of community warfare. It comes before UI2.0. It's basically the absolute worst time they could have announced it.

    Then there's the fact that there are 'variants' to each clan 'mech. Basically it means that omnitech will not happen. Really, I'm not surprised, just disappointed.
     
  17. Soy

    Soy Min-Max Maniac

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    They *are* OmniMechs Arch, they were always going to be OmniMechs.

    You should still remain disappointed though, because while you think stuff like endo-steel is going to add value to your package by saving you C-bills[time] in game, reality is a lot of the ways the Clan shit was being designed, having endo-steel or w/e might actually dick you over, at least in terms of potential loadouts/customization. In other words, Hand of God type mechanics that systematically limit you from designing something that would expose the fact that the game has balance issues cuz you rapeown too hard with it. Which is sort of respectable, in a last resort kinda way. MWO always dealt with its own reality - translating of values/canon into FPS realtime shit. It's square peg round hole, and it always will be.
     
  18. Verbosity

    Verbosity Dispossessed

    from http://mwomercs.com/forums/topic/143857-project-update-dec-22013/

    Community Warfare:
    The first set of features for Community Warfare have been broken down and reviewed by engineering. The systems engineers have a roadmap and schedule in which they will start addressing the needs of all new systems required by Community Warfare and are working on the core layout for faction/unit gameplay. What this sums up is… engineering has done all project management breakdowns and specs for the upcoming feature and code clean-up and preparation is being worked on in a special new branch build (much like PTS). Some of the core new features, like database sharding for improved load handling, have been completed and are in that branch now.

    AkA: the engineers are in the planning stages, we've done the project management stuff, and have started some pre-work on the existing code.
     
  19. scromboid

    scromboid Well-Known Member

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    I think PGI has consistently priced this game out of most rational folks limits.

    I have put in about $60 so far to mech bays and the like... I am pretty sure I am done so far if the game does not change or the stances of PGI does not change. I really do not feel like a valued customer at all. I think I am old enough to realize that good customer service and morality of the company matters to me. It is why I no longer shop at Best Buy... they used to have the best prices, until they closed the competition. Now they price higher than more other folks.

    PGI is much the same way. They do not seem to care about the customer. They make very muddy decisions about a game that has one of the most loyal communities and do not allow their input to be heard. They continue to make blatant cash grabs over all other motivations including UI2.0, CW and the other quality of life options this game desperately needs (FoV slider, chat toggle, 5-11 man drops, etc). Worse still, they have brow beat our community into believing that a $30 internet robot is 'a good deal'.

    Guys, I cannot stomach this at all. There is no way I can look at these prices and think 'Thanks, PGI, for the cool robots'. I will earn them, no doubt, thus earning my keep more than the money I have already sent to PGI, but with the direction they have continued on during the past year and a half I cannot, in good conscience, continue to support them, because I think what they are doing is wrong. They alienate the BT fans, they split the community divisively (i have never seen such a hostile community, and I played SC and Diablo!) and never seen to actually care what the community wants or is going through. The communication has gotten a little better, but mostly in terms of terse responses or regurgitated 'not yet' comments when talking about things that should have been in the game a year ago.

    Seriously. How long does UI2.0 take? Hire some !@#$ing interns and knock it out. If they are making the money they are claiming, they can afford to hire a few more developers so simple fixes do not take 6 months to get around to correcting. The last two previews that they came out with blew me away by the lack of progress. If I was project manager on that team, I would be embarrassed, angry and looking for new coders. Hire some !@#$ing contractors for cripes sake and get it done. Not my fault Canada wants to tax the !@#$ out of every hourly US employee. Maybe they can move to a more labor friendly country.

    Anyways, I hear the knights and I hear the doomsayers. I am def in the middle, but I can tell you that PGI can take that golden Timber Wolf and cram it up Bryan's mouthbreathing rear end. Same with the $210 Timber Wolf package.

    $10 a mech? How about no.

    And before someone says something ridiculously stupid about F2P being expensive, I will point you to LoL. If you do not know how they make money, I will break it down. Low prices, lots of free content, extremely balanced focused developers and quick fixes and community responses. When demand for content got a bit larger than their workforce allowed, do you know what they did? HIRED MORE PEOPLE. They also treat the community like they care and created things like the Summoner's Code enforced by the Tribunal. They spoke with the community daily about things that were going on and actually made it look like they cared. They give you access to content for FREE with NO PAYWALLs and no difference at all between free and playing.

    And guess what? Number one F2P by billions. That place is raking in the cash... and still not ripping off their players. $5 for a new champion? Done. $2 for a skin? Sure. They price so you do not even have to think about dropping the cash. $5? Np. I can pay that without having to think about my bank account (*hint hint impulse buy!!) $30 Jester? No. I have to think about that.

    Anyways, I'm done. Thanks for reading if you did, if not... TL;DR - PGI is greedy.

    :wub:^_^^_^ you Mechspecs. The one bright hope in this community ;) Thanks for dealing with just one rant from me on here :)
     
  20. Jacob Ling

    Jacob Ling Benefactor

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    Hey Grimm, check out your buddy Macs vid!!!!

    http://www.youtube.com/watch?v=p2VBoV9xjg8

    It pretty much says it all!
     
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