http://www.mechspecs.com/forum/index.php?topic=5845.0 Banshee Hero "La Malinche" DX11 support - no SLI or Crossfire support yet though Turrets on all assault maps :unsure: JJ changes - slower turning speed and quantity scale (more JJ is better actually true now) No UI 2.0 improvements
DX11?? Jump Jet scaling? Nice! We'll have to see what improvement DX offers, however, I'm pumped for scaled JJs. That should actually have a meaningful effect on balancing and game-play. New mech? Meh. None of my money will be had. More turrets? (do these even matter in any matches anyone has played?) Seriously. I have never even witnessed a meaningful interaction with these. I have watched several people try to destroy them (does damage to turrets even effect your end-of-match?) However, even as I have been targeted by them, they are MUCH more annoying on my radar than anything else. I hate the friendly turrets cluttering up my HUD. UI still crippled? Bummer. Not shocked... Chatt.
I've been in a couple of games where they've had an influence on the outcome. Usually it's when one team gets down by a few mechs they've fallen back to where their turrets are. AS the enemy team approaches they were either hit by the turrets or the remaining friendly mechs. The first match I witnessed the game ended in a draw with the same number of mechs on each team after one team had been down by 4 mechs. The other game ended up finishing in a win for the team that fell back into turret cover.
Initial Reactions: Turrets on small maps completely kill the map. Forest Colony is a traffic jam fighting both the turrets and the enemy and that isn't even for base cap purposes its just to move around. DirectX 11 causes stutter lag where your FPS drops momentarily. Before you ask, I'm using a 780 Ti and 16gb of ram in my system. This should NOT happen. Much more work needed here.
I played in a pug drop on crimson where we stayed and defended the base on the left side of the map.... I thought it was stupid when ppl wanted to do it but stayed with the group anyways.... we massacred them when they attacked got 4-5 kills with +800 points of damage... and keeping annoying lame light pilots from auto capping is a huge plus to making Assault not have those annoying matches.... Also played a 4 man of fast mediums to assault base when they first introduced them... lost one guy on the way in and holding base til we won... both of those were fun matches
Unless they changed them, (which it made no mention of in the patch notes, so I'm assuming they didn't), damage to turrets is not included in your end-of-round match score and damage. A friend of mine went to cap base on Crimson Strait, and ended up going head-on with a turret; he was in an 8 Small Laser Firestarter; he got the turret down to 21% health before it killed him ( ) and at the end of the match he had zero damage to his name. Apparently they don't register damage to your score.
No, they don't. I can confirm that. Also the beam ones always hit you in the exact same spot so they will chew through your armor pretty quickly.
mmmmmeh. Though AMS in the CT is new, that's not worth forking more money to PGI for. I thought 24 mechs on river city / forest colony was already too much,. and now it's 24 mechs + a bunch of turrets. Why can't we just have the ability to go 8v8 on those smaller maps, maybe a queue seperately for small 8v8 skirmishes and larger 12v12?
I understand the mindset of implementation of turrets, however, I do not like them. I would rather have a slower resource gather on the cap point or give an inordinate amount of HP to a destructible "base." Make it harder for a single light to go in and solo-cap a match out within a minute and a half of the start of a match, but, don't waste my ammo or clutter up my HUD on turrets that are rarely useful. Meh. I just don't like them. God! Now that would be awesome! It would make finding competitive team matches a hell of a lot easier if both teams could select 8v8 again.
Dunno if anyone else had this problem with Dx11, but when I was on Alpine in the testing grounds neither heat vision, nor night vision worked. I got a black screen. May have to do more testing to see if this is a common problem, or just that one map.
DX11 does not run well on my machine, nor anyone else I dropped with tonight. We all went back to DX9. Also, light mechs are stuttering A LOT especially at the 500m+ range, but even up close. It's REALLY bad...
Well, that's good. I understand not giving players match score and damage XP for plugging on a turret, otherwise, we could all just sit with PPCs and ERLL and have a player troll the turret and cheese our scores. However, I still don't like them. I do not like them Sam, I am.
I haven't (on purpose!) played assault since the patch. And I think I won't play assault for now. I don't like the turrets. I quote a friend on this but "adding AI in a multiplayer game is moronic". He was in a dead-end game when he told me that, same number of heavily damaged mechs on each side, both team retreated on their base... they waited 10 minutes for the game to end because nobody could reasonably push the enemy's base. Same for the theoretical but very possible situation of "last remaining legged and cored raven that can't approach the turret defended base to cap or kill the disconnected mech that prevent the game to end because he's not counted as dead". :angry:
I agree, at least not as they are now. There should be less turrets or less health. Watched several games last night run until the last minute. End-game was 1v3 and the last mech would hide with the turrets and/or shut down near them. Not that there is anything wrong with doing this, it's a sound tactic to use what is available to you on the battlefield for the best chance of winning. I just don't like that each of these games, the last mech still dies, but the game is dragged out another 5 minutes. It's very boring and will happen a lot... Assault is now more like Skirmish. People don't want to deal with the base, they would rather hide with the turrets and wait for the enemy to engage. It is a lot less desirable to go for a cap-win on assault. I do like that there is some defense that will always be in-place that allows your team the time to RTB if a lance of lights goes for the base.
I agree with this. Annoying to say the least. I would much rather have a base to destroy... maybe vehicles & people fleeing from the base while you are launching salvo after salvo into it.... etc.