KGC-000 "FrankenCrab" (3xAC2, 2xERLL, 1xLBX10, 2xMG, STD300)

Thread in 'KGC-000' started by Forger, Dec 10, 2014.

  1. Forger

    Forger New Member

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    Weapon Group 1: AC2s (all in right arm)

    Weapon Group 2: ERLLs (high right torso)

    Weapon Group 3: LBX10 and MGs (left arm)


    All ranges: hold down button 1 and unleash AC2 storm.

    Long range: add ERLL to AC2 storm with button 2.

    Short range: tap button 3 for LBX, or if they get within MG range just hold it down for both.

    I kept trying to boat AC2 with those tantalizing 6 ballistic hardpoints. Eventually I got tired of trying to deal with ghost heat and pared it down to 3 AC2 and stuck 'em all it one arm for better peeking around hills/buildings. Added two ERLL in the high torso hardpoints on the same side of the mech to work with the AC2s at long range. Added LBX10 and a pair of MGs in the opposite arm for when things get close. It looks like a messy mix of weapons (hence the name), but putting them on just 3 buttons and mainly using the ERLL at longer ranges and the crit seekers at short ranges helps manage both heat and my sanity.

    I'm still tweaking the relative amounts of ammo, so you might need to play around a little with that, and I'd appreciate any feedback.

    Enjoy!
     
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