JMG-DD Flak Gun (4x AC2, XL260)

Thread in 'JM6-DD' started by Michael, Aug 28, 2013.

  1. Michael

    Michael Grand Poobah

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    A lot of guys are/were (after the heat nerf this is hard) running around with their 6x AC2 crazy insane dakka dakka builds but I decided to scale it down a little bit and run with just a macro fed 4x AC2 build. I call it the Flak Gun. The entire purpose behind this mech is to lay down suppressing fire, assisting with kills where you can but not necessarily as a primary front line unit.



    [size=8pt]NOTE: There is currently a bug with AC2s that make it tricky to macro them. If you fire 4x AC2 within .5 seconds or more then you have an enormous heat penalty after about 50% but if you fire all 4 in under .5 seconds it doesn't seem to add the penalty. I will make a macro instruction video for this mech in the coming days.
     
    Last edited by a moderator: Oct 8, 2014
  2. The Verge

    The Verge Moderator Staff Member

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    you need MG's...
     
  3. SAI Peregrinus

    SAI Peregrinus Advanced Member

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    1) XL 260 is BAD. It weighs the same as a 265, but is slower. There is no reason ever to use an XL 260. Sell it and get a 265. -1 star.

    2) Heatsinks should be moved into the arms, to provide crit padding for the AC/2s. Engines can't be critted, they're not needed there. -1 star.

    3) No backup weapons, lower armor, and less ammo than (http://www.mechspecs.com/forum/index.php?topic=3854.0) the more popular 4x AC/2 build. -1 star.

    4) Sub-optimal armor placements. Not important enough to remove a star.

    5) Copy of http://www.mechspecs.com/forum/index.php?topic=3176.0

    2/5, needs optimization.
     
    Last edited by a moderator: Oct 8, 2014
  4. Michael

    Michael Grand Poobah

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