JM6-DD "The Perfect Jager" (2x MPL, 2x UAC5, 4x MG, XL260)

Thread in 'JM6-DD' started by Spheroid, Apr 6, 2014.

  1. Spheroid

    Spheroid Well-Known Member

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    I am not exaggerating, this thing will kill anything, anything it can close on. Banshees, Highlanders it doesn't matter. Yes I know it is half a ton underweight. That is in case you want to make minor alterations like AMS.

    Weapon group 1 is the ultras in chain fire mode.

    This is very important. The DPS is higher than standard AC-5 without the massive jam risk of group fire. Please try before you dismiss chaining dual ultras.

    Weapon group 2 is machine guns and pulse lasers together.
    Weapon group 3 is just machine guns.

    [​IMG]
     
    Last edited by a moderator: Oct 8, 2014
  2. Blagg Zear

    Blagg Zear Star Lord

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    Hi welcome to mechspecs.com!

    not bad for your first Jager Build. I wouldn't say that it is a "perfect" build, because imo every build has it's good points and it's flaws. The purpose of this site here is to find builds with max. good points and min. flaws. In the past when UAC5s had only 15% Jamchance, i used to run this here very often:


    http://www.mechspecs.com/forum/index.php?topic=1449.msg16560#msg16560

    ..and it definitely had potential to break 1K+ Scores. But now since the last UAC.Nerf (20%) running only 2 UAC5s is sometimes quite annoying when the guns are jammed (quite often for my taste) and you are left with only some few close range backup weapons. In an aggressive Brawl that can mean a fast death, if you can't dish out enough damage to kill your opponents fast. Of course there are still many rounds where you can keep distance to your enemies/Gunz dont jam in the crucial moments and you can hold your fire to get highscores, while your targets are distracted by your mates..

    Nevertheless a strong build, mate. And good round btw! Keep up the good work! :)
     
    Last edited by a moderator: Oct 8, 2014
  3. epikt

    epikt Benefactor

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    I don't know what you exactly mean by that.

    Anyway, here is what happens when you chainfire two UAC/5: only one cannon out of two fires at ultra rate.
    The other fires at standard rate, thus not exposing itself to jaming but also dealing half the DPS it could.

    edit: oh oh oh, video! :)

     
    Last edited by a moderator: Oct 8, 2014
  4. Spheroid

    Spheroid Well-Known Member

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    @Epikt. Loadup a Jager with 2xAC-5 vs. 2xUAC5. If you chain both guns the ammo depletion time on the AC-5s is something like twenty seconds for one ton. With the ultras, assuming no jamming the time is fifteen seconds. That is longer than a UAC-5 that is constantly in double fire. Chain firing must create a cycle delay that causes the weapons to split their time between double tap and single mode, a "half-ultra mode" if you will.

    Don't take my word, objectively test my claims. We can test a single ultra by measuring the time it takes to consume half its load . I believe if it doesn't jam that figure is closer to ten seconds.
     
  5. epikt

    epikt Benefactor

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    That's what the video shows.
    The first cannon shots once, then the second cannon shots 0.5s after, then again 0.5s after, then the first cannon 0.5s after, and so on (0.5s is the chain-fire rythm).
    What's not shown on the video is when the second cannon jams, the first begins to fire at ultra rate.

    Somehow chainfiring 2 UAC/5s is almost like having a UAC/5+AC/5 combo. One ton heavier.

    Also, there is no point (at least at first) on comparing chainfired UAC/5s with standard AC/5s, it's with "synchronized" UAC/5s we must compare them.
    The video in the previous post comes from the tests I ran comparing the two. Actually, I too thought chainfire was the way to do it, but I wanted to be sure. I was well-advised to be cautious, because it proved chainfire is inferior by all means. :mellow:

    Basically, I kept the key pressed until ammo (7t = 210 shots) was depleted, one series with the group on chainfire, the other with standard fire. Each series counted 10 tests, it should be enough for a first approximation.

    Result were :
    - "synchronized" fire unload the ammo 10% faster than chainfire;
    - actually, chainfire took the same time as standard AC/5s to unload the ammo;
    - chainfire is slightly less consistent than "synchronized" (by that I mean there is more variation between minimum and maximum time in the series of test), which was quite a surprise since I assumed chainfire was less likely to jam;
    - discovered the "half-ultra" fire mod and realized chainfired burst damage was 25% inferior.

    In other words:
    - on the long run, sustained DPS is lower when chainfired;
    - on burst damage, max DPS is lower when chainfired.

    My opinion is you're wasting one or two tons on your build.
     
  6. Falconium

    Falconium Administrator Staff Member

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    Epikt has hit the nail right on its proverbial head.

    Any time you chain fire a pair of UAC5s to get that constant-fire effect, you are essentially wasting 25% of your potential DPS. And waste is a bad idea. That's why I designed this build, to give the maximum chain-fired-AC5 effect.
     
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