JM6-DD (2x UAC5, 1x ERPPC, 4x MG, XL300)

Thread in 'JM6-DD' started by Maurox, Aug 3, 2014.

  1. Maurox

    Maurox Well-Known Member

    109
    5
    25


    Keep your distance at first (as with most Jagers, really). Later in the game, if you're still in decent shape go close range and mop up with MGs.

    The ERPCC will build up heat fast if you don't watch it, as this doesn't have any additional heat sinks, but IMHO the ERPPC is worth it in this case. Just watch your heat, as everyone knows Jagers are very squishy and a shutdown at the wrong moment can be fatal.

    Weapon groups:

    1. ERPPC + 2x UAC5
    2. 2x UAC5
    3. 4x MG

    [​IMG]
     
    Last edited by a moderator: Oct 8, 2014
  2. Excalibaard

    Excalibaard 101 010 Staff Member

    5,278
    1,110
    269
    If you overheat quicker than you'd like, it's not that hard putting in some extra DHS :p



    You lose 6 kph of speed which is pretty significant, though you could take the armor distribution of this build above and remove .5 tons of UAC5 ammo (difference between 150 and 165 is not really that big of a deal), to mount one extra. the critpadding is extra nice.

    Shouldn't go too low on JAger leg armor, but the advantage that a jager has over other mechs is that you can stay in cover behind hills with your legs, and people prefer to target your huge side torsos. I sometime run as low as 36 or 31 if my build needs it.
     
    Last edited by a moderator: Oct 8, 2014
top-fast
top-fast
top-fast
top-fast