JM6-A Politcally Correct (2x LRM15+A, 2x SRM6+A, 2x MLas, XL255)

Thread in 'JM6-A' started by IanSane, Sep 7, 2013.

  1. IanSane

    IanSane Advanced Member

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    Easily substitute the B.A.P for AMS and Ammo. A lot of versatility in this Mech. You can sit back and support then once your LRMs are gone easily go on the offense and still produce big damage or you can do what I did, use it as a second line assault mech fighting within 300 meters and pour on the pain with devastating LRM and SRM strikes. Just be mindful to use cover when possible to protect your engine.

    The scores speak for themselves.

    [​IMG]
     
    Last edited by a moderator: Oct 5, 2014
  2. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Uhhh... might wanna rename, Ian.

    Great build, though.
     
  3. IanSane

    IanSane Advanced Member

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    Lol that was the furthest thing from my mind but I have fixed it rofl.
     
  4. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    HA! GREAT name!!!

    I was sure it was unintentional, but, though you might want a friendly note instead of twenty hate-mails. :D
     
  5. Lan

    Lan Mech Wrangler

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    Hmm? Ian or lan?
     
  6. IanSane

    IanSane Advanced Member

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    ian not to be confused with your badassness.
     
  7. Lan

    Lan Mech Wrangler

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    Carry on then. :phear:

    ;)
     
  8. IanSane

    IanSane Advanced Member

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    My in game name in this and other games has always been IanSane so I can understand the confusion.
     
  9. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Ian as is Me, myself and I. Not Lan as in Local Area Network. ;)
     
  10. Blagg Zear

    Blagg Zear Star Lord

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    Also works with STD260:



    or:

     
    Last edited by a moderator: Oct 5, 2014
  11. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Tried this build out again. No spectacular numbers to show for it, just a solid, consistent 500-600 damage. I really like this build for that reason. It's just so reliable.

    I was running w/o BAP or CASE and a ton less ammo in exchange for an XL295, however, this thing still just pumps. Play the LRM game as you approach and sit back a little behind your main line. Wait for a scrum to open up and then I'd just sit and lock onto one target, fire a salvo, pop a few SRMs and MLas into a closer target, keeping those LRMs on the enemy heavies further back. As I said, mostly 500-600 damage rounds with 1-2 kills and 7-8 assists. However, I did have one round with 4 kills. All LRMs. Only 400-some odd damage, but, LRM kills always feel sneaky good. :phear:
     
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