Pretty much the weapon package that THIS carries around but at 82 kph and a lot less durable. With the installation of the newly available 2.0 damage warheads, you're carrying a heavy 40 point punch and a 58 point alpha for a very economical heat cost. I will say it's fun *but* you will have to work to get your kills and stay alive... if you like being the sneaky ambushing assassin type, this should be right up your alley. As with any XL equipped short range loadout just remember to stick and move - this is not a brawler. I have a 300 in there because I have a few - I can certainly see sacrificing some heat eff. for more engine or ammo if that's your preference. At the moment, 20 salvos is enough with the new rules to kill 2 teams if you can get get everything on target. As it is though its not too shabby and its nice to not have to worry much about shutting down. And I think the 300 is probably one of the more common XL engines people have in inventory at the moment. Thanks for reading!
I think you have a great build. 5-5 only difference is, I have MG's to keep dealing damage in my build. I don't like an XL in this chassis, simply because I can never really deal enough damage to 1 shot mechs. But, to each his own.
I think you have a great build. 5-5 only difference is, I have MG's to keep dealing damage in my build. thx V - agreed on XL's here, they are almost always a knife edge proposition... I think for rookie pilots especially until the skills of damage mitigation and situational awareness are well developed an XL used in this manner is best avoided. I like this build a lot too but you really really really have to understand how to leverage your positioning, movement and timing to do well with it. If we could recommend a skill level with our builds like basic / intermediate / advanced this one would definitely go into the intermediate/advanced category I think...
Very fun build! I personalized mine a bit by dropping down to 4 SRM4's+Artemis for more heat sinks and better ammo efficiency. 5 Stars!