IV-Four - is it any good?

Thread in 'Quickdraw' started by TheWatchman, May 10, 2014.

  1. Ragnar RedHawk

    Ragnar RedHawk Well-Known Member

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    Quickdraw lives longer, required to unleash maximum uac5 fury. Armor quirks, Acceleration, broken jumpjet animation. It's got it all.
     
  2. POOTYTANGOSAUR

    POOTYTANGOSAUR Well-Known Member

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    Did you read my previous post? Underperformed to a similar level of dragon. So it's over quirked to a similar level of dragons. But because this hero had more drawbacks, it never got nerfed like dragon because it never became as good as overquirked dragons hahaha.
    When somebody dies to a IV four it wasn't because they couldn't kill it, it's because they fell asleep in the cockpit and when they wake up they still laugh at it.
     
  3. Solahma

    Solahma Star Lord

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    low ballistic hardpoints, check
    terrible convergence, check

    sure, it has the quirks to potentially do very well. I pull a lot of great matches in mine with 2x AC10.

    That said, it's still a pretty bad mech in-general because of it's other issues. IMO the Quickdraw doesn't "Live Longer", especially considering how much you must expose yourself to use both arm ballistic hardpoints. You're exposing at least 1/2 your mech profiles AND staring down your opponent with a hyper-cooldown quirk.
     
  4. anonymized1

    anonymized1 Dispossessed

    I agree with Sol, you can do well in it, but considering the fact that you have to pay real money, and the above mentioned design flaws, you are a lot better off spending your money somewhere else. I actually unloaded mine because I got tired of it's sorry face looking back at me from the garage.

    My suggestion, if the hardpoints are what you are wanting, look in the 55 ton range.
     
    Last edited by a moderator: Apr 7, 2016
  5. Solahma

    Solahma Star Lord

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    I will add, that it is a very fun mech if you learn to work with the negatives. It's very much like the old Dragon 1N in that regard. Having extremely high DPS ballistics in the arms of a mech, with lower arm actuators, is a BLAST :cigar:
     
  6. Ragnar RedHawk

    Ragnar RedHawk Well-Known Member

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    47% Cooldown...
    .78 second cooldown. 10 damage (Fire before cycle ends). Slower than the Jagger-DD in firepower with triple UAC5, but second best.
    The jagger DD cannot climb cliffs. It cannot torso twist to save its life, and if you want a good amount of ammo, you have to fit a XL255. That and it has easy to hit side torsos. The only two strats are hiding and using teammates. As far as falling asleep in your cockpit, you only need to sleep for 4.75 seconds before I've already got 80+ damage into you not including the medium lasers.
     
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