IS Suppression LRM Mech

Thread in 'MechWarrior Online' started by Renegademaster, Mar 29, 2015.

  1. tfun90

    tfun90 Advanced Member

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    Updated for quirks/modules, I'd go with:

    [​IMG]

    All LRM10's so you only need one LRM cooldown module, then MLas range so you can pew while you TAG. As always, you can adjust DHS/ammo/engine/armor/AMS/laser array to fit how you expect to play.

    I'd probably rather play a HBK-4J now, tho. The nimble mobility allows you to head tag so many butts.
     
  2. Renegademaster

    Renegademaster Well-Known Member

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    Hey @tfun90 what a great build! Can you still reach continuous fire with only 4 LRM-10s? Yeah looking at the Hunchback as the next chassis to master, i wanna try out Grid Iron with its Gauss!
     
  3. Sassafras

    Sassafras MechSpecs Addict

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    Here is the final answer in LRM Suppression:


    It fires 4 LRMs every 0.5 s, without stop until you run out of ammo. Or if you stagger your fire, 2 LRMs every 0.25 s for even greater streaming action. Ammo should last for just over 2 minutes if firing continuously. Downgrade to a smaller engine if you want backup weapons or more ammo.
     
  4. tfun90

    tfun90 Advanced Member

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    No, it's not as continuous, but I think it is more effective at damage dealing between the reduced spread, module efficiency, and reinvesting those 4 tons from the rack downsize.

    If you want to put the effort into weapon groups/gunnery, you can use the arms as max DPS LRM racks, and chain fire/stagger your side torso racks to shake. You get the hang pretty quick of what firing patterns put out max DPS with ghost heat, without ghost heat, and with stagger.
     
  5. Renegademaster

    Renegademaster Well-Known Member

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    @tfun90 wow thats some deep technique ill have to try it out!
    @Sassafras wow never new the X-5 could manage that, fast and deadly! Been loving the Ice-Ferret recently so it could be fun.
     
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