I really wouldn't mind the extra wait time we are all experiencing or even the ready button but to have both of those and still drop with one team short mechs is insanity. I really hope they are working on a better algorithm. Another thing I am hearing complained about is any muppet can instantly select commander and screw with lances...even premade lances and those are the people I see griping about it the most and understandably.
The newest trolling I've seen popping up this week are the guys who will take command/resign command repeatedly while waiting for everyone to ready up, making a pinging sound everytime they do it.
sigh....This s(*&^! is getting old... Red team Winners 885 Tonnes 6 Assaults 4 Heavies 2 Mediums 0 Lights Blue Team Losers 600 Tonnes 0 Assaults 4 Heavies 5 Mediums 3 Lights
It's crazy today. I've been playing the last three hours, got roflstomped almost every time, even more than usual... Looks like premade vs. PUG in every match. Must be the double XP luring them from their lairs.
Seems like its been like that all weekend long. The new "improved" ELO based matchmaking system isn't working if you PUG like I do. heres another example: Blue teams total damage... 1601 damage total. I got 600 of it or 34% of all our teams damage. Blue team average damage without my damage was 90.9 that includes our assaults Red teams total damage... 3474 damage total. Red team average damage was 290 theres no way ELO matchmaking is working or even CAN work when there are premades on the other team ESPECIALLY when they put 3 premades on the same team as they must have done here.
I'd say it's more than just MM keeping me away from the game, it's also: *Vaporware CW, in addition to lack of end game *Lack of content *Balance issues *Lack of competitive scene, which has more to do with lack of critical mass population playing the game, leads to lack of casual scene cuz everyone wants to tryhard or crutch (game needs multiple queue systems at CW rollout) *Only one queue system, favoring pug stomping and high tonnage drop decks *Unappealing meta in competitive matches, this is due to balance and lack of content though *No risk vs reward *Recent grind changes in terms of time/MC/Cbill/XP sinks, discourages trying different stuff out, encourages hoarding for VaporCW *Arbitrary mechanics that function in Hand of God fashion (see: ghost heat) *Lack of transparency focus and outreach towards community from devs *Absurd cost of hero mechs, paints, etc, boring sales that don't incentivize you to spend much (see: sales for underpowered mechs, banners, etc) *Fluff isn't incentivized enough, could change in CW possibly (see: phoenix medallion) *Matches take too long to play now, and half end in arbitrary victory ala objectives rather than combat *Game still has infantile tactics meta and approaches due to volatile balance and broken meta that stagnates on crutch/cheese often These are just some reasons why I'm turned off to the game right now, that I listed off the top of my head. I love the game but it's difficult to actually log in and play it at the moment cuz it's simply boring. Maybe I'm burned out again for 2nd time, maybe it's CW, maybe it's other shit, maybe it's fact a lot of other good games are out right now that I'm diggin, I dunno. W/e. Point is, MM/Elo doesn't help, lol.
Thing is, I'm not pissed at all... why would I be... Maybe disappointed, same way you feel when you breeze thru a game and it ends too soon. It's a dynamic thing, it's not a final conclusion or anything. The topic was 'is MM turning you off from the game' and the answer is yeah, so are a lot of other things; but I'm not completely turned off, just, bored of it sorta.
Same. I've reached my limit. I've been haveing more fun with mechwarrior tactics than this currently.
I only pug because I looked around for an Aussie one and could not find active ones and I am lazy. Anyway, I have noticed lately that all the pug matches are either steamroll or be steamrolled which is a stark contrast to when I started playing a few months ago. Last three days I've done maybe 20-30 drops and won 2. Not saying I am an awesome pilot but I am not terrible and I seem to constantly be top or near top damage/kills etc on my team. I try and help anyone I see that needs help, focus fire etc. stay near the assaults generally (I pretty much exclusively pilot mediums). I seem to get put with the window lickers who wont stay as a group and work as a team or the weight balance is all skewed, I often see drops where the other team has full players and mine doesn't fill all the slots (one even had a whole lance unfilled) and others where there have been 7 assaults 3 heavies and a couple of jenners vs my team no assaults, 2 heavies and and the rest mediums and lights. Is is hard to stay enthusiastic when it tends to flip between getting steamrolled 12-0 or 12-2 etc or steamrolling the other team with the same result. When I get a drop that is a tough and evenly matched fight, those are incredibly fun regardless of the outcome. But they seem to be few and far between. /end of rant I'm not sure what the answer is, but I think there is a clear problem for pug play. I know it is a team game, but pugging used to work and was fun, so I dont understand what happened to change that. I think unranked and ranked queues may be beneficial. sorry for the wall of text, but i needed a break from getting steamrolled.
Yes and yes. I feel like this atm, too. It just pisses me off. Over the Weekend, i had about 60+ drops and it was about 90% horrible. [quote author=gorric link=topic=3727.msg24852#msg24852 date=1381755436] I'm not sure what the answer is, but I think there is a clear problem for pug play. I know it is a team game, but pugging used to work and was fun, so I dont understand what happened to change that. [/quote] Again, i feel like this. Maybe its about the double XP-weekend, but its mostly the same players, isn´t it? I have no idea, but this is indeed going to turn ME off or going 12-mans. But i have to get my c-bills and have to PUG. Even with 4-man-lances of Unitmates it was like that - where it was not 2 weeks ago.
Sigh... 6 locusts on our team...1 assault 2 heavies and 3 mediums....565 Tonnes Them... 2 Atlas, 2 Highlanders, 3 heavies, the rest mediums....850Tonnes... guess who got their butt kicked...yep we did
That's a literal joke. I'm enjoying my time away from this pile of shit that nevertheless holds a special place in my heart.
I understand how PUG sometimes will get unbalanced matchups due to number of available players at one time. But getting a better matching system means MORE WAITING TIME. I rather have a faster game than waiting for minutes hoping for a perfect matchup. Ther current matching system is slow as is. I actually prefer the older unbalanced matchup when it comes to PUG... as least I get to play the game quick!
2 matches today...0-12 losses. First match over half our team was lights on an assault where the enemy turtled at their base. Second was vs a 12man premade...shites getting old.
The matches are getting better generally I think, I am seeing more close games lately than i have for a month. Weights are well out sometimes though. One particular match there was a lance of death knells which is fine a premade, but then they also got another 4 various lights, shit you not, whereas our team was mostly heavies. Or facing a team the other day that had 6 atlas and vs our team of mostly mediums. I am still seeing drops where all the spots are not filled reasonably often and i do wish they could do something about disconnects before the game even starts. when you have 2-3 disconnects before the timer starts in the lobby it is stacking the odds against you from the get go.
It seems to have been much better lately for me. Which isn't to say I haven't had 12-2 or 2-12 games, but there have been a decent number of close games (12-6 to 12-10, in either direction) and the weight ranges seem to be much more consistently close now. Excepting those games where someone doesn't connect, of course, but I haven't seen any ridiculous 300+ ton differences.
And I see it the other way around. I rather would w8 a minute later to have 1 on 1 matchup in chassis and in the longturn 12 vs 12 nearly equal tonnage numbers then w8ing 30 sec less and hve no fun because it turns out mostly in a stomp. Also if you have equal chassis matched for bot sides and the tonnage is nearly as even, then it trully comes down for tactic and real player skill. Since PGI introduced ELO and means to ELO equal player would be equal like in a situation one uses for example a medium mech and the other one an assault - everybody know how this will turn out!! I don't like the idea of firstly match equal ELO's, because it spreads the tonnage to much. It would be much better in my opinion if first the tonnage expecially the chassis are equaly matched and then the ELO of drivers is switched in a high low ELO turn in the loadout. In the end the ELO averages nearly over both teams compared to each other in this model. If this would be made there wouldn't be special stacking on eather side and on the other nothing that could match this. Like 6 JMs on one side and nothing on the other. In my matchmaking idea it would be 3 on one side matching the other 3 on the opponent side. and the averaged ELO on the 3 players on side A have to match the ELO on the side B by alternating the ELO of the players on both sides.