http://www.youtube.com/watch?v=FwI0u9L4R8U How does this apply to MWO? Is it as we the players want it, or should it change? How? Discuss it in the section below!
Its a fairly weak argument as it just builds presumption upon presumption upon presumption upon presumption on the basis that you might agree with one item and therefore buy into the rest long enough to watch it to the end. Actually its summed up by "I'm willing to pay $5 or $10 for a game". That's not even a single months subscription from when I started playing Asheron's Call 1 and Everquest 1. Basically its just a grab after minimizing his payments even though he tries to dress it up otherwise. Heartstone that he aspires to isn't at all the nice business model that he claims. Its a ruthless attempt to squeeze payments out of every player - if you have $2 they want it, if you have $5,000 they want it - they want it ALL. That's his aspiration in gaming? PS: Its also an awful game having tried it but he is clearly a fan from his warm comments about the experience.
MWO is a really F2P game, with MCs you just speed up things or unlock them earlier, but for example if I master 3 mechs with c-bills, they will perform the same as if someone got them with MCs and used converted exp. The only advantage they could have ingame is premium strikes, cool shots or UAV, and it's not a big deal. Of course unlocking content will be much slower, with only Cbills (and impossible with hero mechs, but it's not like like they are better then the non-hero, just different, sometimes better but sometimes even worse), and you will not able to fill your account with mechs without mechbays, but that's ok, because if one casual player decides to buy 3 mechbays and then master 3 mechs just with c-bills, it will take time and the cost is minimal. There are f2p games where you actually have to pay a lot to compete with the best players, but MWO isn't one of those. But, still, it's a game where fun is also based on money, cause if one wants to unlock anything with ingame currency (mechbays excluded, but they are like a subscription and I like how they are implemented) it will take much more time and grind and one could get bored about it. I find myself playing a lot of matches with same mechs over and over, have like 200k exp on many mechs.And it's not like I miss the mechbays either, I just miss cbills or need to save them (can't afford anything right now because I'm waiting for the direwolves and I'm @50m, I guess to arm 3 they aren't even enough)
I know what you mean. I just outfit mechs and level them up in sets via doubling each one each day. As each set is finished I've repaid it almost always. The ones that don't pay are ironically the ones where they work so well I just keep doubling the first match. Now those modules that's a different matter as the new weapon ones make you more effective so help you win more cleanly and are a BIG expense. Think I'm down 27-30m now from buying a variety of ones that I use.... then we get to the trio of 6m radar deprivation modules. Don't get me wrong they're great but by winning more easily I weirdly generate less c-bills over the lifetimes of most mechs as most will never be used once I've mastered them. Just going to rely on spreading the cost over ALL the mechs I use after buying them. Of course I'm currently desperate to grind more c-bills so c'est la vie. :blush: