HGN-733P FunTimes Lite (3x LLas, 3x SRM6, TAG, AMS, STD325)

Thread in 'HGN-733P' started by Michael, Apr 29, 2013.

  1. Michael

    Michael Grand Poobah

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    SKRIBS / CATTRA / GRIMM BUILD


    I took Cattra's build and made the Lite version for those of us who require a little more heat management for our aggressive play styles! I find this build works MUCH better for me and allows me to really lean on the triggers when necessary! For lite pilots like me who tend to lean on the triggers this is crucial!

    With a little help from Skribs we've tweaked this and removed the JJ (since 1 JJ is essentially useless for accurate hop shooting; due to shake) and in it's place added TAG, CASE and AMS (1 Ton Ammo).

    This mechs survivability has gone up a fair amount as LRMs are pretty powerful right now and the AMS really helps compensate. I'm running it currently with only BASICS skills unlocked and doing well.

    Group #1: 3x LLas Group Fire
    Group #2: 3x LLas Chain Fire
    Group #3: 3x SRM6 Group Fire
    Group #4: Oh Shit Fire (Everything)
     
    Last edited by a moderator: Oct 4, 2014
  2. Marukeru

    Marukeru Benefactor

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    Nice engine size, love the firepower, and much better heat than the original FunTimes.
    I'll have to turn my Kilt Warmer v2 into this sometime.


    Def rank this a full 5*
     
  3. Michael

    Michael Grand Poobah

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    Trying to think of ways to shoe-horn AMS into this build. I can do it by stripping off 1 DHS and .5 tons of armor and then dropping in AMS and 1 ton of ammo.

    BUT

    Since I only have 1 JJ, and 1 JJ is kinda useless for getting me high enough to get accurate shots in free-fall. If I drop 1 JJ I get 2 tons back but I can't add a DHS cause I don't have 3 crit spaces. I MIGHT be able to add a ton of ammo, MAYBE.

    Ideas?
     
  4. skribs

    skribs Min-Max Maniac

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    How about this?

    http://mwo.smurfy-net.de/mechlab#i=73&l=afbc259ff2dc2077e05a5702cd81fefc0c4d3364

    Takes off 1 DHS and JJ to add TAG (might as well use that slot for Cbill bonuses) and AMS/CASE for survivability.
     
  5. Michael

    Michael Grand Poobah

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    I like this Skribs, at least on paper. I will give it a whirl when I get home.

    Just need something to get me through until the HM goes on sale and then I can sell my 733P and 733C once I Elite them.
     
  6. Aylek

    Aylek Administrator Staff Member

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    I'd keep the 733C if I was you. With the ability to load up an AC20 or dual UAC5s it plays differently from all the other Highlanders. The HM remains my favorite one of the bunch, though.
     
  7. Regina Redshift

    Regina Redshift Sass Elemental

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    I'd re-arrange your fire groups.

    Something like this always works for me.
    1: Arm LLas
    2: Arm SRM
    3: Torso LLas
    4: Torso SRM

    I think most of us have 4 fire-groups at easy reach, so this makes sense. I really dislike grouping torso and arm weapons together.

    Edit:

    This also strikes me as a possibility
    1: Chain Torso LLas
    2: Arm SRM -- Group 2 is my flyswatter / quickfire group
    3: Arm LLas
    4: Torso SRM
    6: Linked Torso LLas

    I often use group 6 as an alternative group 1, since it's one keystroke to switch between the two. Doing this or hitting backspace to switch fire modes is a matter of personal preference. For instance, my Hunchback 4P has the torso/head lasers chained on group 1, and linked on group 4.
     
  8. Michael

    Michael Grand Poobah

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    So far it's working great Scribs. Thanks for the tips.

    I'm gonna move this up as an ALT CONFIG for the main build sheet.

    Made this the main config.
     
  9. Regina Redshift

    Regina Redshift Sass Elemental

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    This XL build started as a joke, but it might work. It has AMS, like you wanted without sacrificing a single heatsink. I added in .5 tons of armor to the legs, jump jets to the torsos, a ton of SRM ammo, and unbridled optimism.

    http://mwo.smurfy-net.de/mechlab#i=73&l=3db463d226a5e08ee9d5c0221b894cf389b7c58d

    The extra ton of SRM ammo could be swapped out for a TAG as per skribs' build.
     
  10. skribs

    skribs Min-Max Maniac

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    Glad it was helpful!

    I think the 733C and 733P offer unique opportunities in this chassis. While I like the idea of the 4xLL 3xSRM brawler, this is the only variant in the game I can use to make a LL/LRM hybrid build and have it work to my requirements (not pitifully slow, inefficient, and/or sending the LRMs in a stream of AMS-friendly clusters). I personally wouldn't want to get rid of either. Then again, I've dumped a lot into mechbays.
     
  11. Jacob Ling

    Jacob Ling Benefactor

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    I have this exact same build and I also tried it with 1 jump jet. Talk about tits on a bull. I stripped it and am now using the AMS variant you have. Missiles hit too hard so AMS on these bigger mechs is a necessity.
     
  12. Bobs Your Uncle

    Bobs Your Uncle Active Member

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    I am running Skribs ALT Config of the Fun Times Lite.
    5 Star builds guys! This thing is a wrecking machine.
     
  13. Michael

    Michael Grand Poobah

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    Glad you like it Bob.

    I've actually edited this to give credit to Scribs, Cattra and myself since we all sort of collaborated to optimize this bad boy!
     
  14. IanSane

    IanSane Advanced Member

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    Really interesting build Michael but I think you left the kitchen sink out ;)

    Just a noob question that I honestly want to know the answer to:
    I was advised that ammo was usually best kept in the legs but here I see your legs are empty and you have your ammo in a C.A.S.E in the shoulder. Is this crit padding since they have the C.A.S.E? Do your legs get blown off often in the Highlander? I am sure there's a great reason for this so please share so I can try and incorporate it if it proves to serve some hidden ninja master purpose. Oh and why a tag and not a flamer? DPS is DPS and wouldn't it help to cook those lights? Not being a smart arse... please pass on the wisdom to a new player.
     
  15. The Verge

    The Verge Moderator Staff Member

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    TAG provides a 50% modifyer to all missiles being fired. It's like having Artemis, without the extra tons. Plus, it Targets a mech for LRMS, making him a spotter too.

    I'm not sure why the Ammo is all in one location, as I like to use that side as a shield arm. But since that side is full of parts, the only things to go first will be the DHS, then the Ammo, which will not damage the CT when or if it explodes.

    Also, with the Original build, he has no JJ, and can lower the leg armor for more ammo and other parts. It will normally not be focused if the mech can't fly.
     
  16. IanSane

    IanSane Advanced Member

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    Thanks bud! That explains a lot. The TAG provides 50% more what? Accuracy? Damage? If so I have SERIOUSLY been neutering myself by not using it on some of my builds. THIS is why I ask. I am a noob now and still very much learning the game but finding stuff out like this will help me improve faster so that someday I will be the one on the forums giving out ratings.
     
  17. The Verge

    The Verge Moderator Staff Member

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    It is 2 fold. Lock on missiles(SSRM's and LRM's) have a better tracking by 50%, and I believe SRM's are grouped tighter by 50%.

    NARC provides the same modifier, and the 2 bonus of NARC and TAG stack.
     
  18. Elemist

    Elemist New Member

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    I rated this a 5/5 because of the ability to do this with a STD engine. I'd probably rather play with archright's build though because XL engines aren't a problem in HGN and the ability to navigate places with JJ is awesome.
     
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