I don't like boats or pure poptart snipers. I just can't make myself do it, so I came up with this in the old mechlab. It's fairly simple, nothing special. This build can still hit at range, hit even harder at medium range and close up it deals serious punishment. I've been running this all night and it has been serving me quite well.
C3PO with a bite: I get good scores with this build but like others, always looking for improvement. I love this build 'cuz it fits my play style.
My suggestions would be to move the Gauss ammo to somewhere more useful where you can use it as crit padding (since Gauss Ammo doesn't explode). For 3 SRMs, I'd probably want 3 tons of SRM ammo. Other than that, it looks good.
Especially on big mechs that have a hard time getting up close, I don't like using SRM6s without Artemis. This takes off the LLs to fit Artemis and another ton of ammo. Personally, I'd drop 1/2 ton of armor and 1 DHS to fit on AMS, but I felt that was changing too much. This keeps the LLs but drops the SRMs down to 4s, which gives you a tighter spread and more longevity. I fit AMS and some more armor onto it.
Merged the C3P0 and the Claymore since they are essentially the exact same build with a little tweak here or there on JJ versus Engine size.