Game Modes

Thread in 'MechWarrior Online' started by Cpt Chattahah, Jul 27, 2013.

  1. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    The more I play. The more I wish we had more diverse game modes. First being an actual Team Deathmatch style. Therefore, if that's all players want, they can select that mode and be happy. No more flame-fests over one team capping a base or a fleet of lights gathering resources from players who only want to rack up damage and kills.

    This would also leave more room for those of us who do enjoy tactically using our speed, stealth and avoidance to play these modes as they are intended. With the talk of lights and mediums getting buffed, I think it would be great to have a separate mode so groups can concentrate on strategy over DPS.

    Moreover, additional game modes would be phenomenal. I know, PGI doesn't have time to dump into that development right now with all the other modifications, balancing and additions they are putting into game. (and I am extremely grateful for all they are doing) But, imagine if we had four or five game modes!

    SUCH AS; An escort where team A is required to gaurd a moving convoy with extremely heavy armor against attackers. This would make AMS and ECM much more imperative and require much more cohesive team-play on both sides. Set it to a 6-7 minute escort and give teams the chance to use scouts more effectively, set traps and counter-flanking with more focus. Personally, I would really enjoy that type of a "thinking" mode. Still a deathmatch, but, can be countered by destroying all transport vehicles. (A lot of coding and dev time, I know)

    Or a Attackers/Defenders mode where there is no base, but the defenders have the advantage of setup and cover, however, make it 6 vs 10. More attackers to counter the defender's advantage. Again, point being, this will encourage team-play and strategy over a simple melee.

    While I'm all for a good frag-fest and min/maxing my DPS, I would love to see more ways of encouraging teams to preform as such. I would prolly play Deathmatch just as much as other modes. I would love other options, though. Just thought it'd be a good conversation. :)

    Cheers.

    Chatt.
     
  2. Lan

    Lan Mech Wrangler

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    I recall reading one of the dev blogs or creative updates stating there will be more game modes eventually and that the current two is not the only ones there will be but finding that again is...less then easy. MWO search engines, annoying.
     
  3. The Verge

    The Verge Moderator Staff Member

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    I think I disagree with you on all points.

    For the Escort, unless they are automated, like the bomb cart in TF2, it would be a bad idea.

    For the Attack/Defend, having un even teams is not a good idea. Keep even teams, and do it like they do in TF2. Hold a point for a given time, advance when it is caped. Unfortunately, you would need more mechs to do this. not one life to live.

    As for my idea, I'll post that when I get home. I want something to do with training, Weapons, TAGing and NARCing, and Rugby.
    Or Griff-ball. :D
     
  4. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    That is exactly how I envisioned it. Not player controlled, just a static path they follow, possibly with player-activated switch-points. - Switch mid convoy and have each lance protect once, splitting the valued cargo from attack, but, weakening the amount of firepower defending an so-forth. Just bring more tactics to the game than Kill or sit in base.

    The issue I see with Attackers/Defenders is that defenders always have the advantage. They only have to cover certain entry points, they do not have to hunt down an enemy, more cover and time to set up. Hence, more players to balance against their superior footing. Just my thoughts.
     
  5. The Verge

    The Verge Moderator Staff Member

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    OK, here is my idea for a game mode...

    I want a FUN game mode. I want something that can be done in less than 10 min. something like a sport.
    Halo has many of these game types, so I'm hoping to adapt it to fit this game better.
    Many mechs have arms, and a few don't, so it need's to be a game that does not include arms into the equation. Many don't see the uses of Flamers, NARC, Tag, BAP, and ECM in the game.

    Here is the name of the Game "Bane TNF Soccer"

    Each game consists of 2 teams of 8. Each team will have 2 lights, 4 mediums, 2 Heavies, and 2 Assault mechs. There are 2 bases right where each team spawns. This is their goal they must protect. In the Center of the map, a Barrel spawns. The teams must now score 3 times in the opposite goal to win the round. A new barrel will spawn in a random location when a score has happened, but most likely in the center.

    The use of NARC on the Barrel lets your teamates see the ball anywhere on the map, for as long as it is on there, possibly extended.

    The use of Tag is the same as NARC, but must maintain visual in order to locate the ball.

    ECM hides which mech has the ball, unless Taged or NARC'd

    BAP reveals ECM, and shows where the Barrel is when inside it's range.

    Flamers keep the barrel closest, but also heat up your and enemy mechs up.

    laser weapons pull the barrel to the mech firing the weapons, except PPC's

    Ballistic weapons bounce the barrel away from the mech. including PPC's

    Missiles do track the barrel, but only push it the way from where they hit. more missiles, more powerful.

    A mech can push the barrel, but having 2 push at the same time keeps it more accurate.

    Crazy, I know, but worth a shot.
     
  6. Athariel

    Athariel Well-Known Member

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    Team Death Match has inherent problems in mechwarrior. Such was the last 2 players not having any weapons due to destroyed weapons or running out of ammo.

    Or the situation with the assault mech trying to chase down a light mech.

    Waiting for the clock to run out for 10 minutes is I don't anyone's idea of fun.

    I would like to see an encounter mode.

    A base in the middle of the map that can be capped by either team similar to the cap points used in conquest mode though it should take longer to control and should not be able to be capped for the first 2 minutes.

    In the current assault mode I would like to see proper bases for the cap area with some automated weapons meaning that a single light mech would find it very difficult to cap.

    Attack/Defend modes also seem to suffer a lot from balance issues, and historically in games the Escort/VIP mode tends to be the least popular across the board.

    Too many game modes at the current game population level would split the player base way too much. Currently 90% of all 8 man drop decks are choosing assault only.
     
  7. enileph

    enileph Star Lord

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    Attack/Defend modes are fine if players are made to play 2 back to back games switching sides. Bestway to do it is with equal numbers but limit the tonnage of attackers and defenders. HOWEVER that would mean that you need the ability to switch mechs mid-game between matches, which means a change in the system.
     
  8. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    Isn't TDM what 90% of all PUG drops are in this meta, anyway? People are upset with the players who win via game mode. (base cap or resources)
     
  9. Athariel

    Athariel Well-Known Member

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    True but at least in the examples I gave or a very damaged light left against an assault you don't have to wait 10 minutes for the game to end in a tie and you can cap and the quickest one wins.

    In large maps with a TDM mode 1 light could evade heavy and assault mechs for the whole 10 minutes which is boring for all I think. With a cap mechanic the match could end quickly which is why I prefer the option for an encounter game mode (King of the Hill) the most dominant team will most of the time win as you will be fighting over and eventually holding ground assuming the correct limits and timings are in place.
     
  10. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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  11. enileph

    enileph Star Lord

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    The whole reason the bases exist in assault is cause of two things:
    1) in case the remaining survivors cannot attack each other there is a means of ending the game other than waiting for a timeout.
    2) in case where the lone survivor of the losing team decides to play hide forever and drag the game on til timeout, boring everyone.
    3) Allows for an attack/defend game.

    Point One is not totally unlikely, I had walked around with a totally dysfunctional walking dead a few times, yes, a zombie with weapons destroyed even.

    Point Two is more common that you might think of, especially in a big map like alpine. It isucks that the game has been decided in the ten minute mark with only ONE survivor of a half broken jenner/raven in one teaam. The whole world what is on the score of 7-1 have to huntil around for that little guy until I say "fuxk it call me a frag if you want I am gonna cap" and caps at around 2 minutes left. Those 8 minutes of boring stride along alpine can be avoided if we would cap earlier.

    The Thrid point can actually be seen when one team decides to stay back and let the other team go for them. I can see when it is 12 vs 12 this would be more interesting, right?
     
  12. Cpt Chattahah

    Cpt Chattahah Min-Max Maniac

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    I understand. My point being that I would just like to see more modes that encourage team-play. I still feel a TDM mode would thin out the crowd of people who do not wish to play with any strategy or teamwork in current game-modes. Two unarmed mechs to end a match is quite unlikely.
     
  13. enileph

    enileph Star Lord

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    I can see a CTF mode.
    Another viable mode is to do "Protect the Supply Depo" or something where each side have a giant object with LOADS of HP and armor. And obviously you get to trash your target. Better yet, make it a giant fortress or those super mech that just stands there and fires at any enemy, with turret hardpoints and all that.
    But yes, "Protect the vip" type would be good also.
     
  14. Blagg Zear

    Blagg Zear Star Lord

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    I would love to see a 1v1 Mode, and an A.I. Endless Waves Mode, just like in COD with the Zombies. That means try to survive as long as possible with your 12 Men Group against an endless Number of Waves - ofc with Ladder. :rolleyes:
     
  15. Fenevik

    Fenevik New Member

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    They should make a game mode that involves seeing who can NECRO the most dead threads :phear:
     
  16. Blagg Zear

    Blagg Zear Star Lord

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    ... and one game mode that allows only SMALL LASERS for the extra Brawling fun! Extra for the Guys who finds that Weapon so super good. :p
     
  17. don Zappo

    don Zappo Advanced Member

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    Well, you can do your 1v1 using private lobbies if that is your thing. Even tell people they can only bring slas as well. Hell, now it just sounds like you are trying to come up with a game mode where locusts rule and twolves drool!
     
  18. Remarius

    Remarius Star Lord

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    On a non conquest map theres usually very little percentile in trying for a cap win unless you announce it and people move en masse. Anything else and you're just the person who abandons your team to die as you're needed to counter lights .... 12 vs 8 is NOT fun for the people having to fight it in a game full of massive damage builds as you just get focused down ... and its usually then 4 vs 10.....

    Try announcing it as "Strike hard for their base and force them to come back to defend it"... rarely complaints then as people buy into it. Don't be the random noob that runs off to try to chew through the base defences w/o saying anything!

    Interestingly the 50 win weekend was the period when I saw most of them as people were trying to churn quick wins. That led to the most organised counter strikes against base attacks I've seen ever in the solo queue where match after match those base attacks were wiped as you could nail so many mechs trying to stream to your base. God bless those different mech speeds and lights/mediums willing to stop the clock long enough for their heavies and assaults to get back!

    PS: I rarely see anyone complaining now tbh.
     
  19. Remarius

    Remarius Star Lord

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    After an experience on Alpine Peaks last night where the other side moved 2 assaults and a stormcrow with ERLL/cERLL onto the hill overlooking the path down from the radio tower I do see a problem with those mode defend mode suggestions.... the HP doesn't matter if you can shoot the obstacle with the sort of firepower they were using at 1k+.

    I never even realised you could get up there in a battlemaster. o_O
     
  20. Michael

    Michael Grand Poobah

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    It's interesting to read the OP and then a year later see where the game is at.
     
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