Game balance after Clan Invasion [Poll+Feedback]

Thread in 'MechWarrior Online' started by Blagg Zear, Jun 17, 2014.

Will the Clan Mechs break the Game or make it even better?

  1. Better!!! (Reason?)

    19 vote(s)
    37.3%
  2. Will be well balanced, somehow (Ideas?)

    8 vote(s)
    15.7%
  3. Clan Mechs+Techs are too overpowered! (How?)

    10 vote(s)
    19.6%
  4. i absolutely don't know.. so confused atm! (Questions?)

    5 vote(s)
    9.8%
  5. i don't give a ****! Any more content is welcomed!

    9 vote(s)
    17.6%
  1. Rakanis

    Rakanis New Member

    10
    0
    3
    Clan Mechs+Techs are too overpowered

    How? There's actually only two mechs and one weapon overpowered, TBR and DWF along with the
    clan LRMs. According to my (of course subjective) feeling, they are the most common clanners that
    are seen on the battlefield, because players by now learned how to use them effectively ... to a great
    extend.

    Regardless how I like the fact, that those players spent money to a game I think we all like to play for
    a while or see develop to CW - at some time, but I admit right now I'm highly unnerved from getting
    shot by a 60 pinpoint DWF alpha from afar or lrms from a second line TBR using the team as to get
    locks (and meatshield). Of course both are valid tactics, as the game currently allows it, but that
    doesn't mean I have to like it.

    However, I do appreciate some content was released at all, although the mixed IS/Clan companies
    just don't feel right. :mellow:

    So long!
     
  2. Durandal

    Durandal Min-Max Maniac

    2,202
    692
    94
    In fairness to the numbers, you'll see more DWF than WHK atm since it's a much cheaper package, and you'll see a lot of TBRs just because they are THE iconic mech of the BT universe. Everyone wants a Mad Cat. ;)

    That said, now that I (and a number of others) have been unlocking efficiencies for our clan mechs, I'm curious to see another stat layout...maybe I'll start taking screenshots of games for a while and try to make another average layout, see if the one from page 2 is still more or less accurate. It would be good to know, at least, if I'm OP ;)
     
  3. Excalibaard

    Excalibaard 101 010 Staff Member

    5,275
    1,110
    269
    cERPPC, cGauss and cSRMs are the problem, they're the only weapons that don't have a drawback of some sort on the clans. The rest can be dealt with.
     
  4. bart2o

    bart2o Well-Known Member

    189
    8
    25
    CERML, CERLL with 12490 kilometers range.
     
  5. The Verge

    The Verge Moderator Staff Member

    4,367
    498
    231
    OVER 9000?!?

    well played claners
     
  6. Remarius

    Remarius Star Lord

    3,374
    546
    192
    Can't decide whether bart2o is trying to imply they're not a problem by giving absurd figures or just forgetting we can all see the figures in game if we have clan mechs or..... :unsure:
     
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