Arr. I'm a huge fan of the Victor mechs in general, and find great pleasure in their versatility. While this lacks a single 'A' kill weapon, its utilitarian nature make it a viable threat. True, no BAP, but a TAG seems to pair well with mid level damaging LRM's. They're meant to be a pain in the ass and not a killer after all, especially the way they shoot.
Why 2x LRM10 if you could use a single+cooler LRM20, which gives you 2 Volleys of each 10 Missiles instead of 2 Volleys of 15+5 Missiles. Besides you can save DHS for maybe AC.Ammo or JJ, if you are good at Heatmanagement.
Thanks again for the input! I think I had originally intended the 2 lrm10 setup as a steady damaging source as I peppered with ac10 and ll's, but after a few rounds I conclude you're bang on. I shifted the tag back to the arm to peek around corners and squeeze off a few, and paired the ll's up again. while I miss crit padding the chest a bit with a heat sink, this does round out nicely.
I keep forgetting to post a score shot. A ton of touches and a ton of torso twisting. A bit of playstyle refining has worked wonders. ...and a bit o' youtube video. First one! lol