I swore I would hate this mech. I tried really hard to. I even looked at selling it, then cried when I saw how little I would get for doing it.... So I am trying to make the best of it add looked for positives. I discovered the Dragon Slayer has one thing going for it that no other assault has. An XL400 to make it the fastest assault possible, combined with 1 ton jump jets.... The problem was trying to figure out how to make the XL400 viable, even as an XL engine its heavy.... This is what I came up with. I have to say it frighteningly nimble, and still packs a punch. Bring enough gauss ammo to the party to last, and cool enough weapons to manage heat well. It's scary.. I just might keep this lemon after making into an actually solid punching Hard Lemonaide.
I would like to see why you don't like the Victor, could you post your opinions in a victor main topic? I've never run them, and would like to know the positives and negatives.
I don't hate the Victor mech, I hate the Dragon Slayer varient. Specificually for the under handed manuever of PGI by putting a lower arm actuator on it when it shouldn't have it, and not telling anyone before they spent real money on buying it. A Victor should be able to mount an AC/20 on the arm. There wasn't any reason to add the actuator back in, even if you mount a gauss on it.
Kept trying it, still don't like it. Kicking it to the curb. XL400 is just to heavy to make use, even for an assault.
Yeah. I'm still play testing a couple load outs in addition to what I have here. I'm not going to spam builds until I'm more sure about them, I hope to have something up with in a week. It'll also help me decide which one I keep and master.
I thought some guys play DS with 385XL, 3xLL & LB10, looks quite ok. For myself, I am running a 350XL with 3xLL and 1xGauss, quite deadly, average 400 damage per match. One JJ is good for me, since I am not a big fun of Jump Sniper. As my first hero mech, comparing with other two hero mechs I got, I still love to play with DS, a high mobility and balance one.
I don't have an XL400 but I play my DS with a STD320 out of pure laziness of switching the XL out of other mechs. The two are pretty close in weight so I tweaked it a bit. This is very much a close range build so you'll have to pilot it with lots of awareness of your torsos. I average a few damage shy of 500 per match in pugs (with the STD320 build). It gets a decent amount of kills because of the LBX crit bonuses. It works out pretty well for cbill farming, which is arguably what the DS is for (I think its inferior to the K and the S). A few different ways you could tweak depending on your playstyle: - AMMO: Remove the spare heat-sink in the engine for an extra ton of SRM ammo - HEAT-EFFICIENCY: Remove the medium laser out of the arm and get an extra heat-sink - ARTEMIS: Remove the heat sink and the medium laser out of the arm - JUMP: Remove the heat sink and the medium laser and max out the jump jets
Tried this build for a couple of rounds. I worked, but I didn't like it. The main issue is: Why mount mainly long range weapons on such a fast assault mech? And also: Why the hell didn't I recognise the XL385 sucks when considering it's added speed in comparison to the XL375/380... Combining these thoughts leads to this little monster (but which is a completly different mech):
Second build looks familiar Good tweaks in exchange for the smaller engine. You brought the dps up a full point. I'd move some of the ammo around though; shouldn't put any in the arm.
Yeah, that second one looks nasty, I know. About the ammo placement: Who on earth goes for a VTRs arms? If it's not a 2x AC5 + AC2 / 2x AC2 + Gauss / 2x UAC5 / ... -arm, nobody will aim for the ballistic arm, but will either try to kill your XL in the side torso or might try to work on your legs. Basically it's the same logic which allows to lower a Jager's arm armor a bit or placing ammo there. As long as you don't intentionally use that arm as a shield you shouldn't worry about the ammo placed there. Additionally, according to the ammo depletion rules, it's the second storage that will get emptied with this specific ammo placement. You can change this by moving the ammo from the head to the left leg as well - the ammo placed in the right arm will be used first then.
Double post 4tw... You want massive DPS? It's bizarre, but... remove those MLas and add Artemis IV: sustained DPS goes up to 6,95. Use two additional DHS instead of Artemis and you'll get to a stunning 7,64.
I see your point, but at least for me its as much about what I make available to my opponents to hit as it is about what they are trying to aiming at. I try to spread damage around my mech as much as possible and I would much rather lose an arm than a torso. I also try as much as possible to shoot from behind partial coverage, which causes me to take hits on the arm I am shooting from since it is the first and last thing to move in and out of line of sight.