Edit: Updated version for 12 v 12 - ammo increased (old version probably had too many heat sinks anyway) and both large lasers mounted in the torso to use the higher mounts (though I did like the symmetry of UAC5s on the right, lasers on the left). For my very first mech I blew all my C-bills and built a 3D with 2 UAC5s. It was fun, but I couldn't quite get the hang of the UACs at the time. After a bit more experience in the game I've decided to return to that first build and try to improve on it. This is the result. Pros: It's very heat efficient. The 2 LLasers can be fired almost constantly (which is handy with those jamming UACs). The sustained DPS is good (7.6 DPS with elites), although of course dependent on jams. It moves at a decent clip, and the lone JJ offers added maneuverability. It has a better range than similar dual UAC5 3Ds packing 4 MLasers. Cons: The XL engine is obviously a risk. Speed and mobility should mitigate this somewhat. Fairly low firepower. Weaker alpha than similar dual UAC5 3Ds with 4 MLasers. Expensive. Almost 17.9 million C-bills to build from scratch. Significantly cheaper if you already have the 300XL though. This build is best used to engage at mid range. While it does have some long range firepower and loses nothing at short range, you'll always be weaker than specialist brawlers or snipers. It's called the Lobster because it has two pincers, 2 UAC5s on the one side, 2 Large Lasers on the other (totally not because of my handle...). Old version for reference:
This is basically a modified chainsaw build, but with only 2x UAC5. The focus is the arm mounted 2x LLas giving this build good long range ability. Build can whack up 400+ damage easily. UAC5 is a problem though, they might run out in a dragged on match. Good thing you have the 2x LLas. **Please adjust the amount of JJ vs DHS vs UAC5 ammo according to your play style** My other common setup is: 1x JJ, 2x DHS, 7 tons of UAC5 ammo. ERLLas can be switched in, but you will need way more DHS. If you REALLY need it you can switch out the AMS also. But I do find AMS being useful in this mech. To use this build effectively you will have to be able to TOGGLE ARM LOCK. Arm Lock helps with converging the UAC5 fire alot, will LLas would benefit with Arm Lock OFF as normal. I set my weapon groups like this: 1: Arm Lock ON, 2x UAC5 2: Arm Lock OFF, 2x LLas 3: Arm Lock OFF, Left LLas 4: Arm Lock OFF, Right LLas Optional 5: Arm Lock OFF, arm UAC5 You can also fire the (ER)LLas with Arm Lock ON to help guide your UAC5 in long range. Version B: Boost things up to XL300, also more DHS, but also no JJ and no AMS. http://mwo.smurfy-net.de/mechlab#i=40&l=1c453e80041baf58bc104e49e142566335aa317f
Merging with the "Buzzsaw" build with the "Lobster II" build since it is the same weapons loadout but with an engine tweak and a JJ tweak.
Nice take on it, enileph. AMS is always handy and you managed to get a lot of ammo in there Just goes to show this weapon loadout on the 3D gives you plenty of options to customize to taste!