not fast, lots of armor, not enough ammo, no AMS. a poor build, I'm sure you can do well in, but this can die to a light mech due to the slow turn speed.
I dont use AMS. I use natural protection ( a bridge a building etc ). I kill a lot of light with this build. Trust me.
You must be a very good pilot, because this build is not good. In my opinion, you've sacrificed too much to get the impulse damage to 50.
I finish top 10 in a tourney. It was the tourney before challenges with Cal 50 and 3050. It was in assaut.
Most of the time I find drano's builds to be 1/ pretty exotic, 2/ powerful and 3/ hard to use effectively. But I must admit it works well for him (I play a lot with him, the man is a killer).
The main reproach I'm making about this build is the lack of ammo. So I modified it a little, removing the arm laser and stripping some armor (mostly from the shield side) to add one JJ and one more ammo ton for each canon. I also disposed the ammo and JJs in a more optimized way: It worked pretty well. Good damage and enough kills, even if I'm not really a good poptart. But somehow I was always waiting to be in AC/20 range, in order to shoot the alpha. I could engage with the gauss at long range, but with so few ammo, it was like every long shot I made was one less massive alpha I can't fire later. So if I had to compare this with the classic 2xgauss build, I'd say you trade gauss range for higher short range alpha damage. Is it worth?