Threw this one together. Mechlab shows it as having 6ea. 15 missile port hardpoints but I have found this isn't the case (it is actually 15x2 and 10x4) so I put this together so that I could launch a burst mass of 40 missiles in the hopes of defeating most AMS. As you can see...it worked. I placed 1 ton of LRM ammo in the arm instead of the SSRM ammo because it does far less damage if it explodes (only .7 damage) This game was on terra therma of all places....and once again like a nubbins I didn't record it because I never thought I would get an interesting game in an LRM boat. At the end of the match I still had 135 LRMs remaining and most of my streaks. Terra Therma
Yep but it fires 2 volleys, I wanted all damage to be able hit simultaneously. Also the cool down time is why the heat is so much better.
No Ian it does not! i just tested it, because i wondered why smurfy has new missile tube numbers for all CATs! But it's correct, one volley with LRM20s!
I actually know why! hear: I feel so amazing. Look at your Cat in the MechLab, at least for the A1 because of the design of the 'Mech it only had the 15 tube launcher. They changed things and when you add the larger launchers to it, it gets a couple of bolt-on addins. It'll have added launchers underslung on the bottom, or some added launchers on the sides. Check it out, it's pretty slick.