Even 3 down, that game was awful...still remember it. We essentially had people all over the map while they clumped together and crushed us with a bigger group. Very aggravating
Will work some stats but just ran 10 battles warts and all (just noted if I was solo or in a duo/trio): Trio Solo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0280_zpsc7824455.jpg[/img] Solo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0281_zps394a806c.jpg[/img] Solo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0284_zpse34c9786.jpg[/img] Solo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0282_zps3a0231d8.jpg[/img] Duo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0290_zps196bd598.jpg[/img] Duo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0285_zpse4741555.jpg[/img] Duo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0287_zpsd4f6f5f7.jpg[/img] Duo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0288_zpscba243c9.jpg[/img] Duo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0289_zps818646a6.jpg[/img] Two silly solo losses that I quit early and i forgot to screenshot... Solo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0291_zpsa4f2360c.jpg[/img] Solo [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0293_zps18d06cf0.jpg[/img] Solo and got to watch everyone kill whatever I opened up... [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0296_zps2f94efe0.jpg[/img] Solo and humiliation time.... [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0295_zpse8a2f8e9.jpg[/img] Solo and nice end: [img width=700 height=437]http://i1070.photobucket.com/albums/u482/Kossuth1/ScreenShot0298_zps9c4437a5.jpg[/img]
Ok kept some bits like Atlases separate so some mechs have multiple types. Interesting that the Group and Solo queue vary quite a lot. Matches are somewhat tilted in hindsight that my group mechs included all the orions so they're presumably over represented unless it tilts the mechs to try to balance them between companies. I piloted Stormcrows in every battle so that also pads those numbers - impossible to predict what might have been on our place id we weren't there. Group ADR 1 0.69% AS7-D 2 1.39% AS7-D-DC 2 1.39% AS7-RS 2 1.39% AWS 3 2.08% BLR-1S 1 0.69% BNC-3E 2 1.39% BNC-3S 3 2.08% CDA 1 0.69% CDA-3M 2 1.39% CN9 3 2.08% CN9-YLW 2 1.39% COM-2D 1 0.69% CPLT-J 4 2.78% CPLT-K2 2 1.39% CTF-3D 4 2.78% CTF-IM 1 0.69% DRG 1 0.69% DWF 14 9.72% FS9 1 0.69% FS9-E 2 1.39% GRF 1 0.69% HBK 3 2.08% JM6-A 1 0.69% JM6-FB 3 2.08% JR7-K 1 0.69% KFX 5 3.47% LCT 1 0.69% NVA 5 3.47% ON1 7 4.86% QKD 2 1.39% RVN 1 0.69% RVN-3L 2 1.39% SCR 12 8.33% SDR-5D 2 1.39% SHD 6 4.17% SMN 3 2.08% STK 4 2.78% TBR 18 12.50% WHK 13 9.03% 144 Solo ADR 3 1.56% AS7-BH 2 1.04% AS7-D 1 0.52% AS7-D-DC 1 0.52% AS7-RS 1 0.52% AWS 6 3.13% BJ 1 0.52% BJ-A 3 1.56% BLR 1 0.52% BLR-1S 2 1.04% BNC-3E 3 1.56% BNC-3S 2 1.04% CDA 1 0.52% CDA-3M 4 2.08% CN9-YLW 1 0.52% CPLT-A1 1 0.52% CPLT-C1 2 1.04% CPLT-J 2 1.04% CTF-3D 5 2.60% CTF-IM 1 0.52% DRG-FANG 1 0.52% DWF 17 8.85% FS9 6 3.13% HBK 6 3.13% HGN 2 1.04% JM6 4 2.08% JM6-A 1 0.52% JM6-DD 2 1.04% JM6-FB 4 2.08% JM6-S 1 0.52% JR7-D 2 1.04% JR7-F 8 4.17% KFX 10 5.21% LCT 1 0.52% NVA 6 3.13% ON1 1 0.52% QKD 1 0.52% RVN 3 1.56% RVN-3L 4 2.08% SCR 18 9.38% SDR 3 1.56% SDR-5D 2 1.04% SHD 8 4.17% SMN 4 2.08% STK 4 2.08% TBR 19 9.90% TDR 1 0.52% VTR 1 0.52% VTR-DS 2 1.04% WHK 5 2.60% WVR 2 1.04% 192
It does make sense that people are playing clan mechs...a lot of us did buy into those packages, and they ARE fun. Although I've been playing my Ember the last few days and been loving it even more...having that kind of speed after piloting my DWF is just amazing
It does but the numbers on active types played are very stark. Direwolves, Timberwolves and Warhawks make up 31.25% of ALL mechs played in group. Thats a huge percentage. Adders, Nova's, Kitfoxes and Summers make up 9.71%. Stormcrows are hard to place as I was 6 of the 12 mechs!
Well, ur stats actually prove my point. Spliting Clan mechs from the big total, and sorted by amount. Solo: TBR 19 9.90%-------------> SCR 18 9.38% -------->18.75% of the heaviest clan mechs, and 43.93% of all clan mech DWF 17 8.85%------------> KFX 10 5.21% NVA 6 3.13% WHK 5 2.60% SMN 4 2.08% ADR 3 1.56% = 42.68% Clan mechs in big total Group: TBR 18 12.50%-------------> DWF 14 9.72%------------->------------->22.22% and 45.08% of all clan mechs WHK 13 9.03% SCR 12 8.33% KFX 5 3.47% NVA 5 3.47% SMN 3 2.08% ADR 1 0.69% = 49.29% PS: Timber is top weight heavy and Dire top assault, i know that Timber is the third in weight in clan, but is the heaviest of the 2nd heaviest class, 75 tons, as much as an Orion and only 5 ton less than a Victor.
It is still worth nothing though that a good number of people in those screenshots weren't doing all that well, regardless of chassis I'm not disagreeing, just trying to keep perspective on the idea that running a clan mech doesn't automatically translate to breaking 1k every game, pilot skill (and skill of enemies, naturally) still counts for quite a bit.
Well, looking at the amount of posts in the 1000+ clubs in clanners in this short time and the amount in InnerSphere ones in a lot more.....Im gonna have to disagree to that. If they dealt 400 in a clanner, they would have dealt like 150-200 in an IS one. Aprox % reviewing, but not counting, the posts in the clubs.
Eeeh, maybe...but Devil's Advocate, how many of the people in those 1000+ Club posts have similar games posted elsewhere? I know I've had more 1000+ games in my Jenner and Ember than in my DWFs. I try not to judge how good a mech is by the damage scores specific people put up, since some of those pilots are just higher level players than others. But by comparison, I've had 1k DWF games, and I had a 138 damage stinker of a game last night. Whipped out my Ember afterward and had 8 800+ damage games in a row with it, mainly because the people I was playing were using Dire Wolves like turret platforms, barely moving and expecting to tear the tiny mech apart. I bet if I'd run into Solahma or SniperCzar in a DWF, it would've been a different story Player skill DOES count in this regard, gotta have the whole picture...and that whole picture includes a lot of awful pilots who bought clan mechs, but still play terribly
1,000+ damage also doesn't equate to skill necessarily.... often it just means you spread your fire all over the place or the other side were very good at soaking damage. Damage also climbs the more you fight assaults as they just plain have more armour and structure. Those targets really should be the primary of every Direwolf. Artillery also invalidates any argument over damage as it has no relationship to skill. Of course I could just be jealous as I rarely get 1,000+... though I'm still the only listed adder pilot in that bracket I believe (no consumables used either).
The fact is: being able to deploy 1000+dmg, either focused or not, still makes a mech vastly superior to other. Its not skill, is raw firepower. Best Alpha an IS can have is 50-75 pinpoint (yeah, Splash-Stalkers can deal more, but its spreaded), the clanners play in the 75-100 brachet, its other league.
Your perception of Pinpoint is skewed. The IS mechs can do that pinpoint with a much lower beam duration if you use lasers. If you're talking about the cGauss/cERPPC, those weapons are more powerful because they don't have a negative aspect as all the other clan weapons do. Doing 1000+ dmg is easier for clan mechs because they, admittedly, do more damage on average. But as has been noted, IS are still the king of pinpoint damage which means damage in the shortest amount of time and focused on the smallest space. Taking your figurative numbers again, 75-100 over 1.5 seconds (cERLL) is inferior DPS to 50-75 over 1 second (IS ERLL) (75-100 / 1.5 = 50-67 DPS)
If i recall correctly the duration of Clan energy weapons is 1.3 except the ERLLas. Moving back to ur point, the alpha is KING, and u cant say me its not. Ppl just fire 1 alpha and retreat to cover. And about IS mechs being able to fire one 75-100 dmg alpha, i really want to see it, with the same speed a clan mech has, lets say the slowest, the Dire, and not overheating instantly in a heat neutral map, ofc. I doub u can fit that, thats why we have a 45% figure clan mechs going around.
Except a LOT of the clan mechs are running lasers, lrm's and srm's not gauss and ppc. Warhawks are the classic example of a high usage mech which is frequently laser/lrm.
It's interesting to see the recent WE Tournament Tables. Pretty clear that Clan Tech is superior to IS Tech. Only IS Lights seem to be more effective (damagewise) than the two Clan Mechs in this Weight Class.
That said its also clear that the pilots running the clan tech tend to be people that were very high bracket in IS mechs in the last few. What a surprise as they shelled out $ they'll use the mechs they've been piloting for the last few months. That opened up the placements to pilots that wouldn't have made it before or have simply stayed with IS mechs. AKA you use what you regularly use in most cases.
http://mwomercs.com/forums/topic/162901-is-vs-clans-with-science-new-data-170714/ A more comprehensive study than the ones we've been able to hack together. I don't ever go on the MWOMercs forums, but someone shared the article in-game yesterday and its worth passing along to mechspecs.
It was actually a very interesting read...and I do agree with a number of his points though. In particular, one of the biggest reasons IS is at such a disadvantage right now can be directly correlated with (C) mechs, since brand new players (100% newbie) will likely not pay for mechs right out the door, and will have no clue what they're doing. Some clan trial mechs would potentially even the playing field. It also wasn't surprising to see that the better IS assaults (Victor, Stalker, Highlander, Battlemaster, and now Awesome to a certain extent) put up pretty comparable numbers damage/killwise to the Clan assaults. I was, however, surprised by the low damage put up by Jenners and Firestarters...until I remembered that I see a lot of TERRIBLE light players lately
Careful though, the data is one month old, at a time pilots did not master their clan mechs as they do today.