Well, the Timber and Dire are the new Mediums and Heavies, packing speed, firepower and armour, so is the case for anything above the Cicada and under the Phract. They are basically obsolete, specially thanks to the Timber.
Centurions have been getting some nasty fights in (the ones that are played well using torso twist anyway), and I've seen a lot of Orions lately doing very well now that brawling is making a comeback (in PUG play at least). As with any mech, the key is that they are played smart, and a lot of people load up a powerful medium mech and just charge in. Dire, however, packs anything but speed. Firepower, sure...but never speed With speed tweak, it caps out at 52 KPH
Indeed, the IS (ER)LLas seems pretty useless when compared to two cERMLases. And, wait, brawling came back?
I'd say so. I never play in the group queue, but in the last couple weeks I've come across, at best, one person still poptarting...almost every game I've played has had at least one good brawl in it. Lots of LRMs, naturally, but far more brawling than I'd seen before the JJ changes.
Same speed as an Atlas, but to carry a maximum of 11 more effcient weapons. Should have been penalized in speed terms. To carry the same alpha an Atlas needs to be a sitting turret.
I think that most of the Clan Tech is decently balanced, with a few odd ducks. The whole thing they sought after was more damage but more spread out, in order to balance clan tech without engagement rules or something stupid like that from TT. Long range = hard to focus on the same component. Longer beam durations = give enemy more time to twist. Autocannons in staggered fire = same principle. There's only a few weapons that don't follow this. Clan Gauss for example, it's just the same weapon that weighs less. If the Gauss had a larger charge-up time (like 1 to 1.2 seconds instead of 0.75) in exchange for that, maybe even get a bit extra damage or range, it would fit that philosophy. Now it's just rule-breaking. Clan ERPPC as well. It has the same pinpoint damage as IS, but additional damage and range (And because it's much easier to fit Clan DHS, it's much easier to manage cERPPC heat than IS-ERPPC). If the damage got change to 3/9/3 or even 4/7/4, the 'Over-powered Meta-Cat' would be much easier to manage. Still a long-range pain in the ass with a lot of damage, and even if you aim bad you should be able to deal damage to the wanted component. However, good aim is rewarded less. (Thus all pilots are somewhat equally 'good', makes sense with all the cloning going on). Clan SRMs have the same problem as Gauss. Increase their spread, or make them fire sequentially like LRMs to counter them being 'inherently better' And so on. IS can be built to be faster than clan, and that often is the case in anything but the heavy class. I think the Mad Cat and/or Summoner should get a slightly smaller engine just so that there is a 'fast' and a 'slow' clan mech in each class. And... that's it really. Maybe a bit of a rebalance of how much range the clans actually get over IS, but that could be said for IS ERLL vs IS LL as well. In general the rest is decently balanced in my opinion.
Oops...I'd misread your post ;p That said, one of my favorite builds is a Cicada 3M with ERLLas on it...shredded so many mechs with that little bastard
Bitter much? Every mech chassis should be different or we'd never have a reason to get new ones. Game would be bloody boring if they were all the same.
Pretty much thats happening. I havent been in a match without Timbers and/or Dires in a week, but i see constant decline in Atlases, cuase now they are obsolete. Thats due to the fact that being able to shoot a 100+ points alpha and not overheating instantly, just check this thread, makes more than advantage. It can insta kill anything under Hunchback, and look at the range it can delivers it. For me thats an "I win" button. Thats not bitterness, those are facts.
I think Subject Seven hit the nail on the head. I was just going to say something like: "Clans seem fairly well balanced to me; except the Timber Wolves." I did have anyway to back that claim up. After reading Seven's post though, I realized that the Wolves all run some variation using either Gauss, PPCs, and SRMs. It makes so much sense now. So, yes, Subject Seven appears to have cracked the only thing I believe makes the Clans OP.
It gets much less punch at the same speed. This isn't a different flavour, fatlas is simply inferior now.
To be fair, Fatlas has been a pretty inferior mech for some time now...which is why you tend to see more Banshees in the PUG scene, and more Victors/DS in the comp scene. It's too big, too slow, and its weapon hard points are in crap locations for dealing with terrain on most maps. Atlai are outclassed by lights in most cases, and if they didn't have an ECM model, they would likely be one of the rarer mechs if they weren't 100 tons. It sounds impressive, but the reality is that Atlas just hasn't been a dominating mech for a while when compared to other IS assaults.
Are u really telling that, in the previous 2 months to clans, u have seen many battles without at least 1 Atlas? I have seen Atlas way more than any other specific assault mech, in many matches with more than 3, and only lately u can see some Banshees, Victors, but way more Battlemasters, that to be honest is the only really able carry a payload, but barely enough, that can face the clan assaults with some chances. Im starting with the Highlander now, so far only own the -733 and -733C, and i have to avoid a face2face with dires, cause this happens to me in like 1/3 of the face-offs with them: Alpha1, torso open, thats it, over 82 points of armour away, alpha2, my death and Clanner shutdown. But i can face an Atlas for time enough to turn away and use some skill to play, at most CT open or ST down. As u see is not a matter of playstyle, being dead in less time that u can turn ur CT away is clearly an "I win" button. My experience. Just think about this: the top weight mech, one of the most expensive to buy and equip, with a really important advantage due to ECM, completely obsolete even as ECM platform cause of the raw firepower of the Dires. EDIT: Just left a battle, alpine peaks, enemy team 4 Atlas, we 1 Dire and 1 Timber, rest either low weight assaults or a wide mix of mediums heavies. Guess who did top dmg and who win...... In times would have been the opposite.
More or less...granted, I tend to play overnights thanks to my job schedule, but I'd say pre and post clan, I see about 3-5 Victors, Battlemasters, Banshees and Highlanders for every Atlas I see (and now a ton more Awesomes)...and the Atlai I run into are usually the trial mech, and the occasional DDC. Something about the crowd I play with seems to shun that particular mech, and I can't really blame them. Atlas has had problems that long preceded the clan launch, things have only been exacerbated as a result. If any IS mech needed some of those quirks, I'd say the Atlas should be near the front of the line now. Just to be sure, I looked back through the screenshots I have on my laptop (about 35 games) and found 6 that had Atlases. One of those games had 2 Atlas players (1 trial, 1 DDC), and another game had 3 (DDC, 1 trial, and 1 K), while the rest had just one, so about 9 total. By comparison, there were about 23 Victors (including Dragon Slayers), 14 Highlanders, 17 Banshees, and 12 Awesomes (mainly saw those since the patch). I can say that most of those games did have a DWF...since I was in mine for most of them, but some I played my Nova or Kit Fox instead But since about 10-12 of those games were pre-clan since I don't play on my laptop as much, the latter games did usually have at least one DWF or WHK. There were two games without a Clan assault for post-clan matches.
Fascinating stats (no I'm not being sarcastic!). I'll check my stats at home tonight. In terms of Atlases I only see two in my grouped games: DDC and D (not the founder from memory but I'll check). As a contrast one battle alone last night our side had FOUR dire Wolves, three of whom were in one lance. Ironically only one of them got any kills or over 350 damage (one died) so take of that what you will.
Honestly, its a bit more random that seems. Facts: I can be completely wrong and just have the feeling that there were more Atlas that actually were, due to the overpowered the mech was as ECM+AC20 platform, or u only screenshot games that worth it, so not many more powerfull mechs than urs in that match, or ppl can be grinding badly other mechs, and some chassis are way more tough than others (namely Victors, that sucks badly till u unlock at least all Basic, and only start to be nice mechs when u get all Elite), or ppl having a fun-time lance with some mech exactly, or some faction. As i said, depends a lot. [quote author=Remarius link=topic=7501.msg49778#msg49778 date=1407139604] Fascinating stats (no I'm not being sarcastic!). I'll check my stats at home tonight. In terms of Atlases I only see two in my grouped games: DDC and D (not the founder from memory but I'll check). As a contrast one battle alone last night our side had FOUR dire Wolves, three of whom were in one lance. Ironically only one of them got any kills or over 350 damage (one died) so take of that what you will. [/quote] Same here, i only see -D and -DDC. And same again.
Well, I naturally do tend to screenshot my better games But I went through my screenshots on my desktop, and had a mix of good and bad ones there too. Checking those, I still found a similar layout...the games that I had records of generally didn't have as many Atlai, but the ones that I see are almost always DDC or the RS (Trial) version. I did have one screenshot out of about 95 games with a Founder Atlas, so they are naturally quite rare I also counted 2 games with the AS7-D, and one with the AS7-K. Generally speaking, based on the screenshots only on my home computer, it looks like I have about a 30% rate of seeing at least one Atlas in a particular round, and about 10 rounds out of that number had more than one Atlas (the most being 4 in one round, 1 trial and 3 DDCs). Edit: Did run into a few BH's as well. If it makes you feel better, I started trying to note the other DWFs in each game...and there were quite a few...but the vast majority of them were hovering around the 200-300 damage range, thus proving that old adage about "bigger doesn't necessarily mean better" for some of these players. That said, I noticed in many of the screenshots I had (and a lot of them are 1k games, since you kinda HAVE to screenshot those ) that the most consistent carriers were definitely the TBRs. With DWF, I do see a lot of higher damage scores, but also a lot of damage under 100 from the worse players...meanwhile, I notice that a lot of TBRs that I run into overnight do tend to average above 600-800 in my screenshots (naturally, with some exceptions as well). In the end, it's just a matter of "who's online" as well...I'm on vacation from work this week, and will likely be playing during the day until I leave on my trip, so I wouldn't be surprised to see an entirely different demographic than I see at night. That said, just to show that I'm not only cherry picking from my best games... http://i.imgur.com/fQdJGdj.jpg http://i.imgur.com/eYH7Eeb.jpg http://i.imgur.com/avTwSL9.jpg They weren't ALL my good games
Ouch on that last one.... they were down three players and still won. Sort of have to congratulate them on that.