Build Battles #1 - Huginn vs. Oxide - SRM4 Lights

Thread in 'Battle of the Builds' started by Cyril Ray, Nov 29, 2014.

  1. Falconium

    Falconium Administrator Staff Member

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    Hm, interesting that you didn't run weapon modules. In our matches, both myself and Solahma were using them. Obviously it made a difference to both our DPS; but does it make more difference to the one than to the other? In other words, does the Huginn perhaps benefit more from the weapon-cooldown module than the Oxide does? Provided quirks and modules actually stack, then yes, the Huginn does get the better side of this option.
     
  2. enileph

    enileph Star Lord

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    Was stopping a weird base cap the other day, so I run into my base in front of a warhawk between his legs, expacting to die anyways, just stalling it for others to arrive. So basically I am point blank, shooting each other while inside a huggie with no MG macro.

    Guess who walks!
    This new thing with Huggie is nasty.
     
  3. epikt

    epikt Benefactor

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    Probably.
    Playing without cooldown module was also confusing at first, I expected the shots earlier.
     
  4. Solahma

    Solahma Star Lord

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    A reference chart for a few different SRM builds on the Huginn and Oxide (including quirk, module, and fast fire effects).

    [​IMG]
     
    Last edited: Dec 9, 2014
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