Hm, interesting that you didn't run weapon modules. In our matches, both myself and Solahma were using them. Obviously it made a difference to both our DPS; but does it make more difference to the one than to the other? In other words, does the Huginn perhaps benefit more from the weapon-cooldown module than the Oxide does? Provided quirks and modules actually stack, then yes, the Huginn does get the better side of this option.
Was stopping a weird base cap the other day, so I run into my base in front of a warhawk between his legs, expacting to die anyways, just stalling it for others to arrive. So basically I am point blank, shooting each other while inside a huggie with no MG macro. Guess who walks! This new thing with Huggie is nasty.
A reference chart for a few different SRM builds on the Huginn and Oxide (including quirk, module, and fast fire effects).